dscm the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (52, 1, D) a legendary deck of wonders (67, 1, D) a +6 bardiche of protection (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (49, 2, D) the Reference Book on Supportive Arcane Weapons Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Summon Demon Summoning 5 d - Summon Hydra Summoning 7 (50, 2, D) 4 scrolls of enchant weapon (52, 2, D) a plain deck of changes (54, 2, D) a +0 robe (55, 2, D) a book of Callings (62, 2, D) an uncursed staff of earth (73, 2, D) the +7 arbalest of the Dead {elec, rPois rF- MR- Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. (75, 2, D) a cursed -5 ring of protection (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (62, 4, D) a +0 long sword a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (52, 8, D) a +2 short sword of freezing (unseen) (52, 9, D) the +6 scimitar of Flaming Death {flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (54, 9, D) an uncursed staff of fire (61, 9, D) an uncursed staff of summoning (62, 9, D) an uncursed staff of energy (70, 9, D) the cursed -5 scale mail "Igui" {-Tele rC+ MR+ Int+4 SInv} It affects your intelligence (+4). It protects you from cold. It affects your resistance to hostile enchantments. It enhances your eyesight. It prevents most forms of teleportation. It has a curse placed upon it. (72, 9, D) a +0 scale mail of cold resistance (62, 10, D) a +2 dagger of venom (70, 10, D) a crystal ball of energy (72, 10, D) a crystal ball of energy (49, 13, D) a +2 glaive of distortion (52, 13, D) the Almanac of Fiery Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Conjure Flame Conjuration/Fire 3 d - Delayed Fireball Conjuration/Fire 7 Sif Muna's Almanac of Confrontation and the Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Icicle Conjuration/Ice 4 c - Lightning Bolt Conjuration/Air 5 d - Bolt of Magma Conjuration/Fire/Earth 5 Sif Muna's Reference Book on Displacement Spells Type Level a - Blink Translocation 2 b - Control Teleport Charms/Translocation 4 c - Summon Forest Summoning/Translocation 5 a book of Changes 5 scrolls of brand weapon (55, 13, D) a +1 longbow of flaming (71, 13, D) a +0 spear a +0 robe (72, 13, D) a +0 arbalest 11 bolts (52, 14, D) a +1 flail of protection (55, 14, D) an uncursed staff of air (71, 14, D) a bolt (72, 14, D) a +0 arbalest 20 bolts (61, 17, D) a +0 battleaxe of chopping (63, 17, D) a +2 dagger of holy wrath (64, 17, D) an uncursed staff of summoning (71, 17, D) an uncursed staff of power (72, 17, D) a +1 leather armour of fire resistance (73, 17, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (61, 18, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 robe 1012 arrows (62, 18, D) a disc of storms the Papyrus of the Sinister Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Recall Summoning/Translocation 3 c - Excruciating Wounds Charms/Necromancy 5 d - Dispel Undead Necromancy 5 e - Monstrous Menagerie Summoning 6 a book of Changes the ring of Jatheqy {Contam rElec rN+ Str+7 Int-5} [ring of positive energy] It affects your strength (+7). It affects your intelligence (-5). It insulates you from electricity. It protects you from negative energy. It causes magical contamination when unequipped. 4 scrolls of enchant weapon 2 scrolls of fear a scroll of holy word 8 scrolls of fog 3 potions of berserk rage 6 potions of haste (63, 18, D) a +2 scale mail of fire resistance (64, 18, D) a +4 ring of dexterity (72, 18, D) a +1 long sword of freezing (73, 22, D) a +1 great sword of draining a +0 robe (71, 23, D) a +3 scimitar a +0 robe (50, 25, D) a +3 plate armour of positive energy (52, 25, D) a +3 plate armour of magic resistance (53, 25, D) a +4 scale mail of magic resistance (54, 25, D) an uncursed staff of cold (55, 25, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (51, 26, D) the +5 dagger "Diohies" {speed, MR+ Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It affects your resistance to hostile enchantments. Cheibriados disapproves of the use of such an item. (52, 26, D) a +2 war axe of freezing (61, 27, D) a +1 scythe of freezing (63, 27, D) an uncursed ring of fire (64, 27, D) a crystal ball of energy (65, 27, D) a book of Flames (71, 27, D) an uncursed staff of death (72, 27, D) a +2 spear of venom (73, 27, D) the +0 robe of Qudgh {+Fly rCorr Stlth+} It lets you fly. It protects you from acid and corrosion. It makes you more stealthy. (62, 28, D) the +4 battleaxe "Ximant" {flame, rElec rPois rF-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (64, 28, D) an uncursed staff of death (71, 28, D) a lantern of shadows (73, 28, D) the +3 robe "Yxtoag" {Dex+5} It affects your dexterity (+5). (53, 32, D) (unseen) (72, 32, D) a +1 trident of freezing a +0 robe (72, 33, D) a +3 scimitar a +0 robe (50, 37, D) a +3 flail of venom (51, 37, D) an uncursed staff of power (59, 37, D) a +1 leather armour of fire resistance (60, 37, D) a +0 hand crossbow of flaming (62, 37, D) the +5 plate armour "Brepruaz" {Contam Str+4} It affects your strength (+4). It causes magical contamination when unequipped. (63, 37, D) a plain deck of defence (69, 37, D) the +7 dagger of the Spinneret {antimagic, -Cast +Rage Int+9} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+9). It lets you go berserk. It prevents spellcasting. (70, 37, D) a +0 dagger of speed (71, 37, D) an uncursed staff of cold (49, 38, D) an uncursed staff of poison (51, 38, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. an uncursed ring of stealth an uncursed ring of stealth a +2 plate armour of cold resistance an uncursed staff of conjuration (53, 38, D) a +1 battleaxe of freezing (59, 38, D) the cursed +2 dagger of Shreov {pain, rElec rPois rC- rN+ Int+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+7). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (60, 38, D) an uncursed ring of see invisible (62, 38, D) an uncursed staff of power (63, 38, D) a +1 leather armour of cold resistance (70, 38, D) a +0 trident of flaming (71, 38, D) a +3 rapier of flaming (73, 38, D) a cursed staff of poison (61, 43, D) a +2 scythe of slicing (52, 44, D) (unseen)