dscm the Dungeon (0, 0, D) a +0 giant club (0, 2, D) a cursed +0 club (0, 5, D) a +0 war axe a +0 plate armour (0, 8, D) a +1 chain mail (0, 9, D) a +0 pair of boots (0, 10, D) a +0 cloak (0, 11, D) a +4 quarterstaff of speed a +2 halberd of protection a +2 dire flail of protection a +3 war axe of chopping a +2 rapier of venom (-4, 24, D) a porcupine corpse (-4, 27, D) a spiny frog corpse (-4, 29, D) a porcupine corpse a spiny frog corpse a hippogriff corpse (-4, 32, D) a water moccasin skeleton