Dungeon Sprint DCSS version 0.16.1-30-g34a7ffa (webtiles) character file. 38 dscm the Covered (level 3, 0/24 HPs) Began as a Vampire Wizard on July 1, 2015. Slain by a sky beast (5 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:09 (222 turns). dscm the Covered (Vampire Wizard) Turns: 222, Time: 00:01:10 Health: 0/24 AC: 2 Str: 6 XL: 3 Next: 25% Magic: 2/7 EV: 12 Int: 21 God: Gold: 0 SH: 0 Dex: 12 Spells: 1 memorised, 7 levels left rFire . . . SeeInvis + g - +0 club rCold . . . Clarity . a - +0 robe rNeg + . . SustAb . (no shield) rPois . Gourm . b - +0 hat rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: exhausted, slowed, very slow, not resistant to hostile enchantments, unstealthy A: bottle blood, fangs 3, see invisible, unbreathing a: Bat Form You were in the Dungeon. You were not thirsty. You visited 1 branch Inventory: Hand weapons g - a +0 club (weapon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls j - a scroll of blinking Potions d - 3 potions of blood e - a potion of curing f - a potion of heal wounds h - 2 potions of magic Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Skills: + Level 5.3 Armour - Level 2.1 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 0.6 Conjurations Level 1.0 Summonings Level 0.7 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You can bottle blood from corpses. You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History The sky beast is moderately wounded. The sky beast barely misses you. You hit the sky beast. The sky beast is moderately wounded. The sky beast hits you. The sky beast shocks you. You closely miss the sky beast. The sky beast is moderately wounded. The sky beast hits you. The sky beast shocks you. * * * LOW HITPOINT WARNING * * * You barely miss the sky beast. The sky beast is moderately wounded. The sky beast closely misses you. You hit the sky beast. The sky beast is heavily wounded. You are no longer berserk. You are exhausted. You feel yourself slow down. The sky beast flickers out of sight for a moment. The sky beast hits you. You die... ▓.▓ ▓.▓ ▓÷▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓Y▓ ▓S▓ ▓.▓ ▓.▓ ▓.▓ ▓+▓ You could see a sky beast (invisible) and an adder. Vanquished Creatures A jelly (D) A bat (D) 2 goblins (D) A quokka (D) 2 giant newts (D) A jackal (D) 8 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm, the Vampire Wizard, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 4/4 7 | D | Reached skill level 1 in Armour 204 | D | Noticed a jelly 204 | D | Noticed a sky beast 213 | D | Killed a jelly 213 | D | Reached skill level 5 in Armour 213 | D | Reached XP level 2. HP: 19/19 MP: 1/6 213 | D | Reached XP level 3. HP: 24/24 MP: 1/7 222 | D | Slain by a sky beast Action || total -------------------------++------- Melee: Unarmed || 37 Club || 11 Cast: Magic Dart || 7 Use: Potion || 4