Dungeon Sprint DCSS version 0.16.1-30-g34a7ffa (webtiles) character file. 11 dscm the Covered (level 2, -1/19 HPs) Began as a Vampire Wizard on July 1, 2015. Slain by a crimson imp (3 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:16 (121 turns). dscm the Covered (Vampire Wizard) Turns: 121, Time: 00:01:16 Health: -1/19 AC: 2 Str: 6 XL: 2 Next: 17% Magic: 0/6 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 1 memorised, 6 levels left rFire . . . SeeInvis + g - +0 short sword rCold . . . Clarity . a - +0 robe rNeg + . . SustAb . (no shield) rPois . Gourm . b - +0 hat rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: exhausted, very slightly contaminated, not resistant to hostile enchantments, unstealthy A: bottle blood, fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were not thirsty. You visited 1 branch Inventory: Hand weapons g - a +0 short sword (weapon) Missiles d - 5 stones (quivered) Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds h - 2 potions of magic Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Skills: + Level 3.5 Armour - Level 2.1 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 0.6 Conjurations Level 1.0 Summonings Level 0.7 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 14% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You can bottle blood from corpses. You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History There is an open door here. You see here a jackal corpse. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (lightly wounded) The magic dart hits the crimson imp. The crimson imp is lightly wounded. You barely miss the crimson imp. The crimson imp is lightly wounded. The crimson imp misses you. You hit the crimson imp. The crimson imp is moderately wounded. The crimson imp hits you. * * * LOW HITPOINT WARNING * * * You miss the crimson imp. The crimson imp is lightly wounded. The crimson imp hits you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +...).@5....÷....<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a crimson imp. Vanquished Creatures An adder zombie (D) A bat skeleton (D) A hobgoblin (D) A jackal (D) 2 bats (D) 2 kobolds (D) A rat (D) 9 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm, the Vampire Wizard, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 4/4 8 | D | Reached skill level 1 in Armour 75 | D | Noticed a crimson imp 79 | D | Reached XP level 2. HP: 19/19 MP: 4/6 121 | D | Slain by a crimson imp Action || total -------------------------++------- Melee: Unarmed || 32 Short sword || 23 Cast: Magic Dart || 12 Use: Potion || 4