Dungeon Sprint DCSS version 0.16.1-30-g34a7ffa (webtiles) character file. 6 dscm the Magician (level 1, -2/13 HPs) Began as a Vampire Wizard on July 1, 2015. Slain by a centaur (9 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:19 (332 turns). dscm the Magician (Vampire Wizard) Turns: 332, Time: 00:01:19 Health: -2/13 AC: 2 Str: 6 XL: 1 Next: 75% Magic: 2/5 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 1 memorised, 7 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Clarity . a - +0 robe rNeg + . . SustAb . (no shield) rPois . Gourm . b - +0 hat rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: bottle blood, fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were not thirsty. You visited 1 branch Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls j - a scroll of blinking Potions d - a potion of blood e - a potion of curing f - a potion of heal wounds h - 2 potions of magic i - a potion of berserk rage Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Skills: + Level 0.1 Fighting + Level 2.5 Dodging + Level 3.1 Stealth + Level 0.2 Unarmed Combat + Level 4.1 Spellcasting + Level 0.7 Conjurations Level 1.0 Summonings Level 0.7 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You can bottle blood from corpses. You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History The centaur is lightly wounded. The centaur hits you. The centaur closely misses you. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur (lightly wounded) The magic dart hits the centaur. The centaur is lightly wounded. The centaur misses you. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur (lightly wounded) The magic dart hits the centaur. The centaur is lightly wounded. The centaur hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +hghgc@.....÷(..†<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a centaur, a hound, 2 gnolls and a jackal. Vanquished Creatures A giant gecko (D) A ball python (D) A jackal (D) A bat (D) A rat (D) 5 creatures vanquished. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm, the Vampire Wizard, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 4/4 7 | D | Banished a spatial maelstrom 27 | D | Reached skill level 4 in Spellcasting 326 | D | Noticed a hound 326 | D | Noticed a centaur 332 | D | Slain by a centaur Action || total -------------------------++------- Melee: Unarmed || 23 Cast: Magic Dart || 9 Use: Potion || 1