Dungeon Sprint DCSS version 0.16.1-30-g34a7ffa (webtiles) character file. 11 dscm the Ducker (level 2, 0/19 HPs) Began as a Vampire Wizard on July 1, 2015. Slain by a hobgoblin ... wielding a +0 club (5 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:21 (103 turns). dscm the Ducker (Vampire Wizard) Turns: 103, Time: 00:01:21 Health: 0/19 AC: 2 Str: 6 XL: 2 Next: 13% Magic: 0/6 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 1 memorised, 6 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Clarity . a - +0 robe rNeg + . . SustAb . (no shield) rPois . Gourm . b - +0 hat rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: very slightly contaminated, not resistant to hostile enchantments, unstealthy A: bottle blood, fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were not thirsty. You visited 1 branch Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls j - a scroll of blinking Potions d - a potion of blood e - a potion of curing f - a potion of heal wounds h - 2 potions of magic i - a potion of berserk rage Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Skills: * Level 2.0 Armour * Level 4.2 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 0.6 Conjurations Level 1.0 Summonings Level 0.7 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 14% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You can bottle blood from corpses. You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History The hobgoblin is moderately wounded. The hobgoblin misses you. You feel yourself slow down. There is an open door to the Dungeon here. Things that are here: a jackal corpse; a rat corpse There is a staircase leading out of the dungeon here. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (moderately wounded) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. You barely miss the hobgoblin. The hobgoblin is moderately wounded. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you with a club. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓@go..†.....'..... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an orc and a hobgoblin. Vanquished Creatures An adder skeleton (D) A giant gecko (D) A bat (D) A goblin (D) A jackal (D) A jackal skeleton (D) 2 rats (D) 8 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dscm, the Vampire Wizard, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 4/4 8 | D | Reached skill level 1 in Armour 68 | D | Reached skill level 4 in Dodging 68 | D | Reached XP level 2. HP: 14/19 MP: 1/6 103 | D | Slain by a hobgoblin Action || total -------------------------++------- Melee: Unarmed || 48 Cast: Magic Dart || 11 Use: Potion || 1