dricus Level 1 of the Dungeon (0, 0, D:1) 19 sling bullets (6, -44, D:1) a cursed -3 whip (7, -50, D:1) a cursed -2 club (11, -30, D:1) 15 arrows (11, -3, D:1) a +0 leather armour (25, -13, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 quarterstaff (3, 4, D:2) a +0 ring mail (6, -11, D:2) a cursed -3 dagger (19, -4, D:2) a +0 club a +0 dagger of holy wrath (20, -14, D:2) a +0 scythe a +0 robe (20, -4, D:2) a +0 short sword (27, -6, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 9, D:3) 14 bolts (13, 10, D:3) a +0 chain mail (20, 11, D:3) a +0 spear (20, 12, D:3) 13 gold pieces (20, 13, D:3) 13 stones (21, 11, D:3) a +0 hunting sling (21, 12, D:3) 8 gold pieces (21, 13, D:3) an uncursed ring of positive energy (21, 15, D:3) a +0 short sword (22, 11, D:3) a scroll of enchant weapon (22, 12, D:3) a +0 ring mail (22, 13, D:3) a scroll of remove curse (24, 12, D:3) 10 arrows (27, 21, D:3) 16 arrows (31, 7, D:3) a +0 dagger a +0 flail a +0 dagger (32, 7, D:3) a +0 flail (32, 8, D:3) a +0 halberd (46, 30, D:3) 21 bolts (47, 15, D:3) a +0 ring mail (50, -7, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (5, -24, D:4) a +0 dagger a +0 club a +0 leather armour a +0 dagger a +0 robe (11, -13, D:4) 21 bolts (13, 8, D:4) a +0 mace (14, 2, D:4) a tomahawk (14, 3, D:4) a tomahawk (15, 0, D:4) a +0 hand axe 2 tomahawks a +0 leather armour (21, -14, D:4) an uncursed amulet of the gourmand (21, 0, D:4) a +0 centaur barding (25, -1, D:4) 13 arrows (31, -21, D:4) a cursed -1 giant club (34, -13, D:4) a scroll of random uselessness (38, -2, D:4) the +7 ring mail of an ossuary {*Drain rF+ Dex+3 SInv} It affects your dexterity (+3). It protects you from fire. It lets you see invisible. It causes draining when unequipped. (39, -26, D:4) a +0 leather armour (43, 1, D:4) a +0 scale mail (44, -18, D:4) 19 poisoned needles Level 5 of the Dungeon (0, 0, D:5) a +0 quarterstaff (4, 13, D:5) the +4 chain mail of Weanaeth {Str+3 Int+2 Slay+6} It affects your strength (+3). It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+6). (7, -7, D:5) a +0 leather armour a +0 dagger (13, 27, D:5) a +0 mace (14, 26, D:5) a +0 mace (14, 27, D:5) a +4 quarterstaff of chaos (15, 26, D:5) a +0 mace (15, 27, D:5) a +0 mace (16, 20, D:5) a +0 mace (20, -11, D:5) a +0 dagger a +0 scale mail (24, -15, D:5) a +0 robe (26, -19, D:5) a +0 club (27, -19, D:5) a +0 club a +0 robe (28, -19, D:5) a +0 spear (31, -17, D:5) a +0 halberd (32, -18, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 hunting sling (4, -4, D:6) a +0 giant club a +0 hand axe a +0 whip a +0 club (24, 4, D:6) a +0 falchion (32, 9, D:6) a cursed +0 leather armour (33, 8, D:6) a +0 robe (37, 6, D:6) 5 large rocks (42, 5, D:6) a +0 giant club (42, 18, D:6) a +0 whip (45, 8, D:6) 14 arrows Level 7 of the Dungeon (0, 0, D:7) 18 bolts (12, 20, D:7) a +1 long sword of electrocution (20, 1, D:7) 4 large rocks (22, -17, D:7) a +0 hunting sling (23, 21, D:7) a +0 plate armour (23, 41, D:7) 14 arrows (24, 6, D:7) a +0 chain mail (25, 16, D:7) a +0 war axe (25, 20, D:7) a +0 giant club (32, 7, D:7) a +0 hand axe (35, 3, D:7) a +0 giant club a +0 dagger a +0 robe (40, 24, D:7) a +0 quarterstaff (52, 18, D:7) a +0 whip (53, 18, D:7) a +0 club (54, 16, D:7) a +1 mace of crushing Level 8 of the Dungeon [Shop] Doih's Distillery a potion of magic (112 gold) a potion of mutation (112 gold) a potion of flight (42 gold) (0, 0, D:8) a +1 short sword of draining a +0 ring mail (1, 0, D:8) a +0 quarterstaff a +0 hunting sling a +0 cloak (6, -27, D:8) a +0 club (6, -22, D:8) a +0 flail (7, -26, D:8) a +0 giant club a +0 giant club (17, -18, D:8) a +0 whip (19, -15, D:8) a +0 war axe a +0 ring mail a cursed -2 dagger a +0 robe a cursed -2 dagger (21, -1, D:8) a +0 scale mail (30, -40, D:8) a +0 robe (32, 10, D:8) 3 tomahawks (39, 11, D:8) a +0 glaive a +2 animal skin (47, -14, D:8) a +2 ring of protection (52, -17, D:8) a +0 ring mail (53, -22, D:8) a +0 robe (55, 7, D:8) a +0 trident (61, -21, D:8) a +0 giant spiked club Level 9 of the Dungeon (0, 0, D:9) a +0 scale mail (0, 1, D:9) a +2 mace of draining a +0 glaive a +0 plate armour (2, -1, D:9) a +0 dagger a +0 robe a +0 dagger a +0 robe (3, 10, D:9) a book of Maledictions a book of Callings a book of Minor Magic an uncursed ring of wizardry 2 potions of degeneration (5, -21, D:9) a +0 buckler (6, -27, D:9) a +0 shortbow 17 arrows a +0 giant club (8, -14, D:9) a +0 giant club (20, -9, D:9) 21 bolts (24, 5, D:9) a +0 plate armour (25, -5, D:9) a +0 trident a +0 plate armour (30, -4, D:9) a +0 shortbow 21 arrows (31, -6, D:9) an arrow (32, -29, D:9) 3 large rocks (38, 1, D:9) a +2 quarterstaff of protection (38, 2, D:9) a +0 giant club Level 10 of the Dungeon [Shop] Voudim's Jewellery Shop a +2 ring of evasion (130 gold) an uncursed ring of protection from magic (325 gold) the amulet "Fidacs" {Inacc rElec} (136 gold) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It insulates you from electricity. an uncursed amulet of guardian spirit (390 gold) an uncursed amulet of harm (390 gold) a cursed -2 ring of strength (26 gold) an uncursed ring of resist corrosion (260 gold) [Shop] Wyrugasi's General Store 15 stones (19 gold) 12 poisoned needles (62 gold) a cursed -2 leather armour (1 gold) a meat ration (65 gold) a bread ration (65 gold) a +1 lajatang of protection (325 gold) 18 sling bullets (117 gold) a scroll of immolation (45 gold) a potion of heal wounds (65 gold) a lightning rod (4/4) (520 gold) a +0 arbalest (58 gold) a potion of degeneration (13 gold) [Shop] Luar's Magic Scroll Shop a scroll of noise (14 gold) a scroll of remove curse (42 gold) a scroll of teleportation (42 gold) a scroll of teleportation (42 gold) a scroll of immolation (49 gold) a scroll of remove curse (42 gold) a scroll of amnesia (49 gold) a scroll of amnesia (49 gold) a scroll of enchant weapon (105 gold) a scroll of magic mapping (49 gold) [Shop] Cepninir's Book Shoppe a Fen Folio (900 gold) a Young Poisoner's Handbook (480 gold) a book of Minor Magic (240 gold) a book of Power (540 gold) a book of Cantrips (240 gold) a book of Maledictions (300 gold) the Tome of Vitriolic Black Arts (684 gold) Spells Type Level a - Pain Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Venom Bolt Conjuration/Poison 5 e - Cigotuvi's Embrace Necromancy 5 a book of Necromancy (360 gold) [Shop] Xuhuovor's Antique Weapon Boutique a +0 club (34 gold) a +6 war axe of venom (1230 gold) the +10 hand axe "Ekey" {chop, rElec rPois} (2471 gold) It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. a +0 battleaxe (221 gold) a +0 great sword (221 gold) a +0 arbalest (153 gold) a +2 vampiric broad axe (816 gold) a +0 flail (119 gold) a +0 hand axe (102 gold) the +10 long sword "Buadif" {flame, MR+ Int+4 SInv Stlth+} (2866 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. a +0 long sword (119 gold) a +0 rapier (136 gold) (0, 0, D:10) an arrow a +0 trident a +2 ring mail of cold resistance (0, 2, D:10) a cursed -3 shortbow 16 arrows (7, 6, D:10) a +0 robe (11, 15, D:10) a +0 leather armour (13, -30, D:10) a +0 club (13, -28, D:10) a +0 scale mail (18, -6, D:10) an uncursed staff of death (21, -24, D:10) a +0 scale mail (24, -30, D:10) a +0 trident a cursed +0 chain mail (24, -1, D:10) a +0 plate armour (26, -18, D:10) a +0 giant club (30, -27, D:10) a +0 falchion a +0 dagger a +0 robe (33, -16, D:10) a +0 robe (38, -27, D:10) a cursed +0 ring mail (38, -23, D:10) a +0 short sword (39, -27, D:10) a +0 plate armour (41, -15, D:10) a +0 short sword (51, 2, D:10) a +0 giant club (52, -18, D:10) a +0 dagger (53, -19, D:10) 22 arrows (54, 15, D:10) a +0 giant club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 war axe (9, -27, Lair:1) a +0 ring mail (24, -29, Lair:1) a +0 scale mail (39, -15, Lair:1) the +5 halberd "Ikaof" {elec, rN+ MR- Int+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+6). It protects you from negative energy. It affects your resistance to hostile enchantments. (44, -41, Lair:1) a +2 mace of protection (46, -18, Lair:1) a +0 blowgun (47, -13, Lair:1) a +0 leather armour (49, -13, Lair:1) 18 bolts (63, -22, Lair:1) a +0 great mace Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 scale mail (1, -6, Lair:2) 12 arrows (22, -35, Lair:2) a +0 mace (22, -3, Lair:2) a +0 trident (27, 13, Lair:2) a +3 amulet of reflection (28, 2, Lair:2) a phantom mirror (30, 15, Lair:2) a +0 leather armour (30, 16, Lair:2) 16 arrows (32, -7, Lair:2) a +0 hand axe (43, -17, Lair:2) 24 arrows (44, -7, Lair:2) a +0 robe (56, -1, Lair:2) a +0 pair of gloves (59, -2, Lair:2) a +0 quarterstaff (60, 0, Lair:2) a +0 naga barding Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 scale mail (5, 4, Lair:3) a book of Minor Magic (12, -5, Lair:3) a +0 ring mail (18, -5, Lair:3) a +0 robe a +0 robe (23, -38, Lair:3) a cursed +0 ring mail (31, -12, Lair:3) 3 tomahawks (34, 3, Lair:3) 23 bolts (43, 2, Lair:3) a +0 robe (46, -17, Lair:3) a +0 scale mail Level 4 of the Lair of Beasts (0, 0, Lair:4) 16 bolts (12, 4, Lair:4) a +0 short sword (16, -10, Lair:4) 18 arrows (16, 15, Lair:4) 30 arrows (22, 10, Lair:4) 16 bolts (25, 30, Lair:4) a +0 quarterstaff (42, 52, Lair:4) an uncursed ring of wizardry (57, 19, Lair:4) a +0 scimitar (58, 7, Lair:4) a +0 dagger Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 cloak (3, -9, Lair:5) a +0 robe (3, -7, Lair:5) a book of Minor Magic (21, -14, Lair:5) a royal jelly (22, -15, Lair:5) a +0 mace of draining (23, -16, Lair:5) 12 sling bullets (31, -34, Lair:5) 12 arrows (31, -3, Lair:5) a +0 quarterstaff (35, -16, Lair:5) a +0 rapier (37, 8, Lair:5) 4 large rocks (39, -20, Lair:5) 20 arrows (45, -31, Lair:5) 20 arrows (45, -18, Lair:5) a +0 hand axe (unseen) (46, -5, Lair:5) 3 javelins (56, -33, Lair:5) the +1 triple sword "Fiawn" {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. (57, -34, Lair:5) 4 javelins (64, -29, Lair:5) an uncursed staff of cold Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 dagger (9, 1, Lair:6) 18 stones (14, 27, Lair:6) a meat ration (15, 3, Lair:6) 28 gold pieces (16, 3, Lair:6) a +0 chain mail (18, 29, Lair:6) 11 stones (23, 2, Lair:6) a +0 robe (35, -11, Lair:6) a bullfrog skeleton (46, -4, Lair:6) a +0 pair of gloves (48, -7, Lair:6) a +0 robe (49, -5, Lair:6) a bullfrog skeleton (50, -3, Lair:6) a blink frog skeleton