Dungeon Crawl Stone Soup version 0.26-a0-455-g0958c023ba (webtiles) character file. Game seed: 9127739239712745806 7 drasked the Chucker (level 2, 0/29 HPs) Began as an Ogre Hunter on July 28, 2020. Slain by a kobold ... wielding a +0 dagger of electrocution (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:47 (204 turns). drasked the Chucker (Ogre Hunter) Turns: 204, Time: 00:00:47 Health: 0/29 AC: 3 Str: 15 XL: 2 Next: 4% Magic: 2/2 EV: 10 Int: 12 God: Gold: 11 SH: 0 Dex: 9 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles d - 2 throwing nets {=f, !d=f} Q - 20 stones (quivered) Armour b - a +0 robe (worn) Scrolls f - a scroll of remove curse {unknown} Potions e - a potion of haste {unknown} Skills: - Level 2.6 Fighting + Level 4.4 Throwing - Level 1.7 Dodging - Level 0.6 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History A bat comes into view. You see here 11 gold pieces. There are monsters nearby! There are monsters nearby! There are monsters nearby! Throwing (i - inventory. (/) - cycle) Q - 21 stones (quivered) Aim: a kobold You throw a stone. The stone closely misses the kobold. Throwing (i - inventory. (/) - cycle) Q - 20 stones (quivered) Aim: a kobold You throw a stone. The stone hits the kobold. You kill the kobold! The bat misses you. You hit the bat. The bat hits you but does no damage. The bat closely misses you. The bat closely misses you. The bat hits you but does no damage. The bat barely misses you. The bat hits you but does no damage. You hit the bat. You kill the bat! You have reached level 2! You barely miss the frilled lizard. The frilled lizard closely misses you. You barely miss the frilled lizard. The frilled lizard closely misses you. You miss the frilled lizard. The frilled lizard bites you but does no damage. You hit the frilled lizard. You kill the frilled lizard! No target in view! No target in view! You now have 11 gold pieces. Q - 22 stones (gained 3) Q - 23 stones (gained 1) Q - 24 stones (gained 1) e - a black potion f - a scroll labeled UXENTAC VEOKHLE You open the door. There is an open door here. A kobold comes into view. It is wielding a +0 dagger of electrocution. Throwing (i - inventory. (/) - cycle) Q - 24 stones (quivered) Aim: a kobold, wielding a +0 dagger of electrocution You throw a stone. The stone hits the kobold but does no damage. Throwing (i - inventory. (/) - cycle) Q - 23 stones (quivered) Aim: a kobold, wielding a +0 dagger of electrocution You throw a stone. The stone barely misses the kobold. Throwing (i - inventory. (/) - cycle) Q - 22 stones (quivered) Aim: a kobold, wielding a +0 dagger of electrocution You throw a stone. The stone closely misses the kobold. No target in view! There is an open door here. Throwing (i - inventory. (/) - cycle) Q - 21 stones (quivered) Aim: a kobold, wielding a +0 dagger of electrocution You throw a stone. The stone closely misses the kobold. You barely miss the kobold. The kobold barely misses you. You closely miss the kobold. The kobold hits you but does no damage. You closely miss the kobold. The kobold hits you but does no damage. You hit the kobold but do no damage. The kobold barely misses you. You completely miss the kobold. The kobold hits you but does no damage. You barely miss the kobold. The kobold closely misses you. You hit the kobold but do no damage. The kobold hits you but does no damage. You hit the kobold. The kobold hits you but does no damage. The kobold hits you with a +0 dagger of electrocution. You hit the kobold but do no damage. The kobold hits you but does no damage. You are electrocuted! * * * LOW HITPOINT WARNING * * * You closely miss the kobold. The kobold hits you with a +0 dagger of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted! * * * LOW HITPOINT WARNING * * * Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering c - 5 large rocks {!d!d} for throwing. Throwing (i - inventory. (/) - cycle) c - 5 large rocks (quivered) {!d!d} Aim: a kobold, wielding a +0 dagger of electrocution (severely wounded) You throw a large rock {!d!d}. The large rock {!d!d} closely misses the kobold. The kobold hits you but does no damage. The kobold barely misses you. Throwing (i - inventory. (/) - cycle) c - 4 large rocks (quivered) {!d!d} Aim: a kobold, wielding a +0 dagger of electrocution (severely wounded) You throw a large rock {!d!d}. The large rock {!d!d} closely misses the kobold. The kobold barely misses you. Throwing (i - inventory. (/) - cycle) c - 3 large rocks (quivered) {!d!d} Aim: a kobold, wielding a +0 dagger of electrocution (severely wounded) You throw a large rock {!d!d}. The large rock {!d!d} closely misses the kobold. The kobold hits you but does no damage. x2 Throwing (i - inventory. (/) - cycle) c - 2 large rocks (quivered) {!d!d} Aim: a kobold, wielding a +0 dagger of electrocution (severely wounded) You throw a large rock {!d!d}. The large rock {!d!d} closely misses the kobold. The kobold hits you but does no damage. The kobold hits you with a +0 dagger of electrocution. * * * LOW HITPOINT WARNING * * * Throwing (i - inventory. (/) - cycle) c - a large rock (quivered) {!d!d} Aim: a kobold, wielding a +0 dagger of electrocution (severely wounded) You throw a large rock {!d!d}. The large rock {!d!d} closely misses the kobold. The kobold hits you with a +0 dagger of electrocution. You die... ......#####.......######.#... .# ..........#.....(....#.... . .. ##...####.#..........#.#.#.#.#.. ###.##..# #..........#.#.#...... ..#..#.## +..........'.(...(((.. #.##.#..#.#[.........#.#.#.#..# ...#.##.#.#.......####...# .#......#.#.....K..####### .########.######@......# .#...#..#.# ###....##.# <....#.##.# #.........# .###...##.####.#.......#### ..#..###.......#..(.....[.. ..#.##[...†....#.#......### ..#....#.........#......# ###.#####.....####......# #.# #........#......# You could see a kobold. Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_basic Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | drasked the Ogre Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 1/1 86 | D:1 | Identified a +0 short sword 131 | D:1 | Reached XP level 2. HP: 29/29 MP: 2/2 176 | D:1 | Identified a +0 dagger of electrocution 193 | D:1 | HP: 2/29 [kobold/+0 dagger of electrocution (10)] 203 | D:1 | HP: 3/29 [kobold/+0 dagger of electrocution (1)] 204 | D:1 | Slain by a kobold Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 207 | 207 | 0 | 11 | 127 | 1 | 207.0 | Dungeon | 207 | 207 | 0 | 11 | 127 | 1 | 207.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 207 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 +-------+-------+-------+-------+-------+---------------------- Action || total -------------------------++------- Melee: Short sword || 23 Throw: Stone || 19 Large rock || 5 Armor: Robe || 13 Dodge: Dodged || 17 Vanquished Creatures A dart slug (D:1) A bat (D:1) A giant cockroach (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 6 creatures vanquished.