Dungeon Crawl Stone Soup version 0.25-a0-510-ge065f6de7d (webtiles) character file. Game seed: 18403212564729591062, levelgen mode: deterministic 137 drasked the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Wizard on Feb 15, 2020. Slain by a river rat (7 damage) ... on level 2 of the Dungeon. The game lasted 00:07:31 (2222 turns). drasked the Conjurer (Deep Elf Wizard) Turns: 2222, Time: 00:07:31 Health: -1/28 AC: 3 Str: 4 XL: 5 Next: 0% Magic: 9/13 EV: 13 Int: 24 God: Gold: 156 SH: 0 Dex: 13 Spells: 11/12 levels left rFire . . . SeeInvis . d - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . r - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 156 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) (You took it off a hobgoblin on level 1 of the Dungeon) Missiles g - 3 javelins p - 23 poisoned darts (quivered) Armour a - a +0 robe (worn) r - a +0 helmet (worn) (You found it on level 3 of the Dungeon) Scrolls c - a scroll of blinking {unknown} h - 3 scrolls of remove curse {unknown} i - 2 scrolls of identify j - a scroll of immolation {unknown} l - a scroll of teleportation {unknown} o - a scroll of enchant armour {unknown} q - a scroll of magic mapping {unknown} Potions k - a potion of cancellation {unknown} m - a potion of haste {unknown} Comestibles e - 3 rations Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 4.4 Spellcasting + Level 5.4 Conjurations Level 1.1 Summonings Level 1.1 Translocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 9% 2 None Call Imp Summ ##...... 9% 2 None Conjure Flame Conj/Fire ###..... 10% 3 ##..... Slow Hex #....... 14% 2 None Mephitic Cloud Conj/Pois/Air ##...... 14% 3 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Hepliaklqana Sif Muna Annotations: D:3 Terence Message History The adder bites you. You are poisoned. The adder poisons you! You feel sick. The river rat twitches its whiskers. There is an open door, spattered with blood here. Things that are here: a +0 club; a goblin corpse The adder closely misses you. You see here a jackal skeleton. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. You feel sick. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You feel sick. Aim: an adder (severely wounded) The magic dart hits the adder. You kill the adder! You have reached level 5! * * * LOW MAGIC WARNING * * * You feel sick. You hear the quick rusting of a drain nearby. Aim: a river rat The magic dart hits the river rat but does no damage. * * * LOW MAGIC WARNING * * * The river rat completely misses you. Aim: a river rat You miscast Magic Dart. You are very lightly contaminated with residual magic. You smell something strange. * * * LOW MAGIC WARNING * * * You feel sick. The river rat misses you. The river rat barely misses you. You feel sick. You feel sick. You are no longer poisoned. Unknown command. The rat closely misses you. You see here an adder skeleton. Your magical contamination has completely faded away. Aim: a river rat The magic dart hits the river rat. * * * LOW MAGIC WARNING * * * Aim: a river rat (moderately wounded) The magic dart hits the river rat but does no damage. * * * LOW MAGIC WARNING * * * Things that are here: a +0 dagger; a cursed +0 leather armour; a +0 mace There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Some of the chunks of flesh in your inventory have rotted away. You start resting. Some of the chunks of flesh in your inventory have rotted away. All of the chunks of flesh in your inventory have rotted away. You are feeling hungry. You start resting. Okay, then. There is a stone staircase leading down here. This staircase leads to a travel-excluded area! Enter next level anyway? Okay, then. Unknown command. There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! The walls and floor vibrate strangely for a moment. Level annotation: Terence The river rat bites you. The rat closely misses you. The river rat bites you! There is a stone staircase leading up here. The rat bites you. * * * LOW HITPOINT WARNING * * * The river rat bites you. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. The river rat misses you. The rat twitches its whiskers. Aim: a rat The magic dart hits the rat. You kill the rat! Aim: a river rat The magic dart hits the river rat but does no damage. The river rat bites you. * * * LOW HITPOINT WARNING * * * Aim: a river rat The magic dart hits the river rat. The river rat bites you but does no damage. Aim: a river rat (moderately wounded) The magic dart hits the river rat but does no damage. The river rat bites you! You die... ####### #.....# #.....# ##### #.....# ####...# ### #.....# ##......# ..####.....# ###..#....# ..........>#####...#..#### ...........#...r@....## .........#.....#.######### .........................# .........................# .........................# ..........)..)...........# .........................# .........#...............# ..............############ You could see a river rat. Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_loops_cross, st_stairs_5, fountainhead D:2: layout_rooms, nicolae_overflow_hidden_temple D:3: layout_basic, ashenzari_conservatory_becter, lemuel_round_altar, chequers_temple_overflow_minitemple, first_ration, portal_sewer_entry_b, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | drasked the Deep Elf Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 61 | D:1 | Identified a +0 club 107 | D:1 | Reached skill level 2 in Conjurations 232 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/9 311 | D:1 | Identified a +0 club 484 | D:1 | Identified a cursed -1 club 487 | D:1 | Identified a +0 club 601 | D:1 | Identified a +0 club 701 | D:1 | Reached skill level 3 in Conjurations 911 | D:2 | Identified a +0 dagger 973 | D:2 | Found a hazy altar of Hepliaklqana. 990 | D:2 | Noticed a scorpion 1003 | D:2 | Killed a scorpion 1003 | D:2 | Reached skill level 4 in Conjurations 1003 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/10 1003 | D:2 | Reached XP level 4. HP: 24/24 MP: 1/12 1106 | D:2 | Identified a +0 club 1160 | D:2 | Identified a +0 club 1526 | D:3 | Identified a +0 mace 1526 | D:3 | Identified a +0 ring mail 1526 | D:3 | Noticed Terence 1526 | D:3 | Identified a +0 morningstar 1543 | D:3 | Identified a +0 short sword 1543 | D:3 | Identified a +0 flail 1543 | D:3 | Identified a +0 leather armour 1543 | D:3 | Identified a +0 dagger 1543 | D:3 | Identified a cursed +0 leather armour 1545 | D:3 | Identified a +0 mace 1691 | D:3 | Found a shimmering blue altar of Sif Muna. 1755 | D:3 | Reached skill level 5 in Conjurations 1793 | D:3 | Identified a +0 helmet (You found it on level 3 of the | Dungeon) 1796 | D:3 | Identified 3 scrolls of identify 1796 | D:3 | Identified a ring of teleportation (You found it on level 1 | of the Dungeon) 1861 | D:3 | Identified a +0 club 1896 | D:3 | Found a glowing drain. 1928 | D:3 | Reached XP level 5. HP: 9/28 MP: 1/13 1938 | D:3 | HP: 7/28 [poisoned by an adder] 2220 | D:2 | HP: 6/28 [river rat (6)] 2222 | D:2 | Slain by a river rat Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 3.2 | 35.0 | 42.0 | 717.0 Dungeon | 100.0 | 100.0 | 3.2 | 35.0 | 42.0 | 717.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 65.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 65.7 +-------+-------+-------+-------+-------+---------------------- Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 2 4 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 4.4 Summonings | | 1.1 Translocations | | 1.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | | 1 || 1 Cast: Magic Dart | 47 | 61 || 108 Use: Scroll | | 1 || 1 Eat: Chunk | | 3 || 3 Armor: Robe | | 4 || 4 Dodge: Dodged | 5 | 31 || 36 Vanquished Creatures A scorpion (D:2) 4 adders A dart slug (D:3) 2 leopard geckos 5 orcs (D:3) 3 bats 4 giant cockroaches 3 goblins 8 hobgoblins 3 jackals (D:3) 3 kobolds 4 frilled lizards 5 rats 46 creatures vanquished.