drasked Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 37, D:1) a +0 whip (5, 37, D:1) a +0 ring mail (11, 14, D:1) a +0 dagger (13, 15, D:1) a +0 hunting sling (18, 4, D:1) a +0 dagger (23, -9, D:1) a +1 leather armour of magic resistance (36, 17, D:1) a +0 chain mail (41, -3, D:1) a +0 buckler (45, 7, D:1) a +0 dagger a +0 dagger of protection Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 8, D:2) a +0 dagger (3, 27, D:2) a +0 whip (5, -4, D:2) a +0 club (5, -3, D:2) a +0 club a +0 hunting sling (14, 22, D:2) a +0 robe (22, 9, D:2) 22 arrows (28, 17, D:2) 19 bolts Level 3 of the Dungeon (0, 0, D:3) a wand of random effects (17) (5, 20, D:3) a +1 pair of boots of stealth (10, 34, D:3) a +0 dagger (14, -4, D:3) a +0 club (19, 21, D:3) a +0 hand axe a +0 club a cursed -1 whip a +0 scale mail a +0 club (22, -1, D:3) a +0 trident (28, 19, D:3) 20 arrows (32, 7, D:3) a +0 spear a +0 flail 3 boomerangs (32, 8, D:3) a +0 whip a +0 flail a +0 flail a +0 dagger a +0 leather armour (35, 0, D:3) a +0 flail a +0 spear (36, 0, D:3) a +0 club (39, -1, D:3) a +0 trident a +0 ring mail (48, 5, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (0, 4, D:4) a +0 leather armour a +0 short sword (2, -18, D:4) a +0 war axe (3, -35, D:4) 12 bolts (8, -25, D:4) a +0 leather armour (8, -24, D:4) a +0 leather armour a +0 flail a +0 dagger a +0 robe (11, -25, D:4) a +0 hand axe (11, -2, D:4) a +0 leather armour (26, -13, D:4) a +0 chain mail (32, 3, D:4) a +0 leather armour (53, 11, D:4) a +2 long sword of freezing (55, 7, D:4) a +0 pair of gloves (58, -21, D:4) 22 bolts Level 5 of the Dungeon (0, 0, D:5) 2 arrows a +0 shortbow (2, 1, D:5) an arrow (3, 2, D:5) 3 arrows (11, 5, D:5) a +0 chain mail (12, -18, D:5) a cursed -3 scythe a +0 robe a scroll of random uselessness (13, 2, D:5) 14 sling bullets (16, 4, D:5) a +0 hand axe (26, 4, D:5) the +10 war axe of Summertime {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. a cursed -2 ring of evasion (30, -6, D:5) a +0 giant club (33, -2, D:5) a cursed -3 flail Level 6 of the Dungeon (0, 0, D:6) a scroll of noise (31, -26, D:6) a +0 flail (33, 8, D:6) a +2 dagger of chaos (33, 10, D:6) a +1 spear of chaos (40, 15, D:6) a cursed +0 dagger (47, 5, D:6) a +0 scale mail (48, 2, D:6) a +0 club (49, -14, D:6) a +0 shortbow 9 arrows (50, -35, D:6) a +0 giant spiked club (50, -18, D:6) a +0 quarterstaff (50, -14, D:6) a +0 shortbow 14 arrows (51, -12, D:6) 2 arrows (51, -11, D:6) an arrow (51, 4, D:6) an uncursed amulet of inaccuracy Level 7 of the Dungeon (0, 0, D:7) a +0 flail (1, 4, D:7) a +0 spear a +0 scale mail (2, 3, D:7) a +0 spear (20, 25, D:7) an arrow (23, 24, D:7) an arrow (24, 25, D:7) an arrow (25, 25, D:7) an arrow a +0 giant club (27, 25, D:7) a +0 shortbow 20 arrows (29, -6, D:7) a +2 flail of protection a +0 leather armour (32, 9, D:7) a +0 hand axe (33, 20, D:7) a +0 falchion a +0 ring mail a +0 club a +0 leather armour a +0 war axe a +0 robe a +0 falchion a +0 war axe a cursed +0 scale mail (34, 8, D:7) a +0 dagger (35, 35, D:7) a +0 hand axe a +0 animal skin (39, -4, D:7) a +0 club Level 8 of the Dungeon (12, 7, D:8) a +0 club (14, 13, D:8) a +5 giant spiked club (14, 25, D:8) a +0 giant club a +0 giant club (15, -7, D:8) a +0 hand axe a +0 chain mail a +0 dagger of venom a +0 robe (18, -4, D:8) a +1 dagger of chaos (18, 13, D:8) the +10 rapier "Sowk" {elec, Dex+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+6). (20, 7, D:8) a +0 chain mail of cold resistance (22, 8, D:8) an uncursed staff of power {MP+17, !a} an uncursed ring of poison resistance (23, 11, D:8) a +0 quarterstaff (26, 11, D:8) a +0 falchion (30, -13, D:8) a +0 giant spiked club (31, 17, D:8) a +0 whip (33, 17, D:8) a +0 long sword (40, 37, D:8) a +0 dagger (48, 24, D:8) an uncursed ring of attention (51, 10, D:8) a +0 scimitar of flaming a +0 robe (60, 17, D:8) a +0 club a +0 scale mail Level 9 of the Dungeon (0, 0, D:9) a +0 flail (8, 4, D:9) a +0 chain mail (9, -44, D:9) a +0 quarterstaff (10, -50, D:9) a +0 quarterstaff (10, -47, D:9) a +0 club (11, -14, D:9) an uncursed amulet of magic regeneration (12, -31, D:9) a +0 hand axe (13, -31, D:9) a +1 hand axe of flaming a +0 trident a cursed +0 chain mail (13, -4, D:9) a +0 dagger a +0 robe a +0 trident a +0 plate armour (13, -3, D:9) a +0 flail (14, -45, D:9) a +0 club (15, -48, D:9) a +0 club (15, -46, D:9) a +0 club (24, -49, D:9) the +8 fustibalus of Moppiups {speed, rF+ rC- rN+++ SInv} Attacks with this weapon are significantly faster. It protects you from fire. It makes you vulnerable to cold. It renders you almost immune to negative energy. It lets you see invisible. 3 javelins (26, -38, D:9) a +0 leather armour (29, -45, D:9) a +0 pair of gloves (29, -8, D:9) a +0 robe (29, -7, D:9) a +2 war axe a +0 robe a scroll of torment {!r} a cursed -3 war axe a +0 robe (29, -5, D:9) a +0 scimitar a +0 robe (30, -25, D:9) a +0 club (35, -14, D:9) a +0 hunting sling Level 10 of the Dungeon (3, -11, D:10) a +0 flail a throwing net a +3 chain mail (4, -10, D:10) a +1 long sword of electrocution (5, -9, D:10) a +0 giant spiked club a +0 great mace (9, -8, D:10) 2 throwing nets {=f} (12, -10, D:10) a +0 dagger (unseen) (14, -3, D:10) a scroll of magic mapping (14, -1, D:10) a +0 robe (15, -3, D:10) a box of beasts (22, 0, D:10) a +0 leather armour (27, -2, D:10) 23 bolts (29, -6, D:10) a cursed +1 long sword a +0 robe (33, -1, D:10) a wand of flame (13) a +5 war axe a +0 robe a +0 dagger a +0 robe (37, 4, D:10) 19 sling bullets (43, 9, D:10) a +0 whip a +0 hand axe (43, 10, D:10) a +0 club (44, 13, D:10) a +0 dagger 2 boomerangs the Ecumenical Temple