drareg Level 1 of the Dungeon (0, 0, D:1) a +0 club (19, 12, D:1) a +0 halberd (20, 12, D:1) a +0 club (22, 12, D:1) 19 bolts (29, 12, D:1) a +0 whip (19, 26, D:1) a +0 whip (14, 36, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 mace (-10, 18, D:2) 4 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 club (-13, 3, D:3) a +0 club (-8, 3, D:3) 16 stones (-7, 3, D:3) a +0 whip (-6, 4, D:3) a +0 spear a +0 ring mail (-6, 6, D:3) a cursed +0 spear (17, 9, D:3) a poisoned needle (-20, 10, D:3) a stone (12, 10, D:3) a +0 blowgun 14 poisoned needles (15, 10, D:3) a poisoned needle (-21, 12, D:3) a stone (-7, 14, D:3) 19 arrows (-30, 15, D:3) 13 stones Level 4 of the Dungeon [Shop] Ewkacvym's Antique Weapon Emporium a +0 short sword (66 gold) a +0 trident (77 gold) a +0 war axe (77 gold) a +0 mace (66 gold) the +6 mace of Okawaru's Wrath {freeze, rElec MP+9} (176 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It affects your magic capacity (+9). a +0 quarterstaff (88 gold) a +0 long sword of electrocution (77 gold) a +0 war axe (77 gold) a +0 falchion (66 gold) a +0 club (22 gold) a +0 short sword (66 gold) a +3 long sword (77 gold) a +0 falchion (66 gold) (0, 0, D:4) a +0 whip (7, 5, D:4) a +0 club (-23, 8, D:4) a +0 spear (-25, 15, D:4) a +0 trident (-28, 21, D:4) a +0 trident Level 5 of the Dungeon (0, 0, D:5) a +0 buckler (3, 0, D:5) a +0 dagger (21, 5, D:5) 19 stones (30, 10, D:5) a +0 ring mail (22, 17, D:5) a +0 war axe (22, 18, D:5) a +0 flail (-2, 19, D:5) a +0 club (-2, 20, D:5) a +0 dagger a +0 robe (-2, 21, D:5) a +1 dagger of holy wrath a +0 robe (21, 21, D:5) a +0 short sword (-5, 27, D:5) a +0 club (-1, 27, D:5) a +0 hunting sling (17, 35, D:5) a cursed -3 club a +0 leather armour (13, 38, D:5) a +0 robe (-7, 47, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) a +0 robe (14, 10, D:6) a +0 club (12, 13, D:6) 4 tomahawks (-1, 24, D:6) a +0 halberd (1, 24, D:6) a +0 spear a +0 ring mail (-1, 25, D:6) a +0 club a +0 club (39, 25, D:6) a +0 scale mail (0, 26, D:6) a +0 flail (1, 26, D:6) a +1 spear of piercing (12, 32, D:6) a +0 dagger a +0 robe (10, 34, D:6) a +0 dagger a +0 robe (6, 39, D:6) a +0 dagger (unseen) (3, 41, D:6) a cursed -2 hunting sling (31, 43, D:6) 17 bolts (26, 47, D:6) 8 curare-tipped needles Level 7 of the Dungeon [Shop] Doppekue's Assorted Antiques a +0 scale mail (112 gold) a +0 robe (19 gold) a book of Beasts (420 gold) a book of Spatial Translocations (420 gold) a scroll of recharging (28 gold) a +0 scale mail (112 gold) a wand of fire (4) (112 gold) a +0 broad axe (112 gold) a +0 mace (84 gold) a scroll of recharging (28 gold) a potion of flight (25 gold) [Shop] Shuipsom's Antique Armour Emporium a +0 ring mail (88 gold) a +0 pair of gloves (99 gold) a +0 scale mail (88 gold) a +0 cloak (99 gold) a cursed -2 leather armour (44 gold) a +0 ring mail (88 gold) a +0 ring mail (88 gold) [Shop] Praetao's Book Boutique a book of Minor Magic (300 gold) a book of Battle (600 gold) a Young Poisoner's Handbook (600 gold) a Fen Folio (1125 gold) a book of the Warp (1350 gold) a book of Geomancy (525 gold) a book of Necromancy (450 gold) [Shop] Plan's Armour Shoppe a +0 robe (9 gold) a +0 scale mail (52 gold) a +0 leather armour (26 gold) a +3 leather armour of cold resistance (312 gold) a cursed +0 shield (19 gold) a +0 leather armour (26 gold) a +0 robe (9 gold) a +2 ring mail of magic resistance (273 gold) a +0 ring mail (52 gold) a +0 chain mail (58 gold) a +0 robe (9 gold) (0, 0, D:7) a +0 ring mail (28, 1, D:7) a +0 pair of boots (27, 5, D:7) a +0 short sword (22, 7, D:7) a +2 halberd of venom a +0 ring mail (2, 16, D:7) a +0 dagger a +0 robe (47, 16, D:7) 15 stones (6, 24, D:7) a +0 buckler (37, 26, D:7) a +0 short sword 4 stones (35, 27, D:7) a stone (3, 30, D:7) a +0 trident (9, 31, D:7) a +0 dagger a +0 robe (10, 31, D:7) a +0 dagger a +0 robe (12, 31, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe (50, 36, D:7) 17 bolts Level 8 of the Dungeon (0, 0, D:8) a potion of mutation (-2, 12, D:8) a +0 falchion (1, 17, D:8) 15 steel sling bullets (5, 19, D:8) a +0 hand axe (4, 20, D:8) a +0 hand axe (6, 20, D:8) a +0 hand axe (5, 21, D:8) a +1 hand axe of venom (10, 22, D:8) a +0 ring mail (-4, 24, D:8) 4 gold pieces (15, 29, D:8) 29 stones (7, 30, D:8) a +0 quarterstaff a +0 hunting sling 11 sling bullets a +0 ring mail (20, 31, D:8) a +0 dagger a +0 robe (21, 32, D:8) a +0 flail a +0 chain mail (16, 33, D:8) a +0 plate armour (21, 33, D:8) a +0 giant club (22, 35, D:8) the +2 shortbow "Yretimip" {flame, +Fly rF- Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It makes you vulnerable to fire. It lets you fly. (-8, 36, D:8) a +0 trident (19, 38, D:8) the +5 scale mail "Pnue" {rF+ rC- Str+2} It affects your strength (+2). It protects you from fire. It makes you vulnerable to cold. (24, 38, D:8) a +0 giant spiked club (20, 44, D:8) a +0 trident (34, 44, D:8) a +0 antimagic battleaxe a +0 robe (35, 44, D:8) a +0 dagger a +0 robe (35, 45, D:8) a +1 mace a +0 robe (32, 50, D:8) 6 stones (11, 53, D:8) a -1 glaive a +0 animal skin (3, 55, D:8) a +1 dagger of protection the Ecumenical Temple a bailey (0, 0, Bailey) a +0 war axe (unseen) (0, 1, Bailey) a tomahawk of returning (0, 3, Bailey) a cursed +0 hand axe (unseen) (0, 4, Bailey) a +0 hand axe (still there?) a +0 war axe (still there?) a +0 plate armour (still there?) 4 tomahawks of returning (still there?) an orc corpse (still there?) (0, 5, Bailey) a tomahawk of returning a +0 war axe a +0 plate armour a +0 battleaxe a +0 ring mail a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour an orc corpse (0, 6, Bailey) 2 tomahawks of returning a +0 war axe a +0 scale mail (0, 7, Bailey) 6 tomahawks of returning (0, 9, Bailey) 4 tomahawks of returning (0, 10, Bailey) 2 tomahawks of returning (1, 11, Bailey) a tomahawk of returning (-3, 12, Bailey) a +0 broad axe (3, 12, Bailey) a +2 broad axe of flaming