dragonscale333 Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 18, D:1) a +0 dagger (8, 1, D:1) a +0 dagger (19, 32, D:1) 16 stones (22, 44, D:1) a +0 pair of boots (27, 33, D:1) a +0 club (28, 3, D:1) 17 stones (31, 46, D:1) a +0 mace (34, 43, D:1) 28 bolts (35, 45, D:1) a +0 dagger (35, 47, D:1) a +0 club (37, 8, D:1) 24 stones (37, 22, D:1) a +0 whip (43, 14, D:1) a +0 whip 5 stones (44, 20, D:1) a +0 dagger (45, 39, D:1) a staff of earth (46, 2, D:1) a +0 mace Level 2 of the Dungeon (0, 7, D:2) 12 bolts (5, -31, D:2) a +0 robe (11, -29, D:2) 4 stones (14, -21, D:2) 15 stones (17, -3, D:2) a +0 spear (29, -29, D:2) a +0 dagger 2 stones (30, 0, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (1, -5, D:3) a +0 ring mail (2, 2, D:3) a +0 mace a +0 plate armour a +0 dagger (5, 11, D:3) 27 stones (7, 6, D:3) a +0 leather armour (18, -1, D:3) 22 sling bullets (23, -21, D:3) a +0 short sword (23, -20, D:3) 33 sling bullets (23, 13, D:3) a +0 short sword 2 poisoned darts (27, -5, D:3) 24 stones (32, -2, D:3) a +0 leather armour (34, -15, D:3) a +1 vorpal mace a +0 leather armour (34, -14, D:3) a +0 dagger a +0 flail a +0 dagger a +0 ring mail (44, 14, D:3) a +0 club (46, -1, D:3) a book of Displacement Level 4 of the Dungeon (0, 0, D:4) 6 curare-tipped darts (3, -1, D:4) a +0 flail a +0 leather armour (4, 15, D:4) a +0 short sword (5, 37, D:4) a +0 club (7, 22, D:4) a potion of magic 2 potions of attraction (12, 13, D:4) 18 stones (22, 35, D:4) a +0 dagger (29, 3, D:4) 9 bolts (32, 9, D:4) 24 stones (43, 17, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail a +0 dagger a +0 robe a +0 whip (0, 1, D:5) a +1 trident of venom a +0 scale mail a +0 flail (0, 2, D:5) a +0 falchion a +0 leather armour a +0 spear a +0 whip (1, 1, D:5) a +0 spear a +0 club (3, -6, D:5) a +0 giant club (6, -6, D:5) a +0 rapier a +0 leather armour (16, -11, D:5) a +0 leather armour (17, 4, D:5) a +0 robe (19, 7, D:5) a +0 chain mail (23, -6, D:5) an amulet of regeneration (29, 2, D:5) a +0 ring mail (29, 31, D:5) a +0 hand axe (30, -2, D:5) 13 poisoned darts (34, -12, D:5) a +0 giant club (34, 11, D:5) a +0 ring mail a +0 flail (35, 11, D:5) a +0 robe a +0 dagger of venom (36, 11, D:5) a +0 club (37, 4, D:5) 6 stones (45, -10, D:5) 18 arrows (53, -6, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (7, -4, D:6) a +0 mace (10, -5, D:6) a +3 quarterstaff of chaos a +0 cloak (11, 15, D:6) a +0 short sword a +0 dagger a +0 scale mail a +0 short sword (11, 16, D:6) a +0 leather armour a +0 trident (12, 15, D:6) a +0 dagger (21, -4, D:6) a +0 mace (22, 1, D:6) a +0 robe a +5 hand axe (24, 3, D:6) a +0 robe a +0 long sword (32, 12, D:6) a +0 dagger (32, 25, D:6) a +0 trident (34, 17, D:6) a +0 robe (48, 18, D:6) a +0 dire flail of protection a +0 ring mail (49, 12, D:6) a +0 giant club Level 7 of the Dungeon [Shop] Dew Lakk's Antique Armour Shoppe (Shop contents are unknown) (0, 0, D:7) a +0 war axe (1, 48, D:7) a +0 dagger (2, 16, D:7) a +0 short sword (3, 6, D:7) 4 large rocks (3, 17, D:7) a +0 dagger a +0 flail a +0 leather armour (3, 46, D:7) a +0 robe (6, 16, D:7) a +0 buckler a wand of paralysis (10) (9, 14, D:7) a +0 robe a +0 morningstar (10, 13, D:7) a +0 robe a +4 short sword (11, 11, D:7) a +0 robe a +3 spear (15, 26, D:7) a +0 whip a +0 leather armour (16, 26, D:7) a +0 dagger a +0 dagger a +0 robe a +0 club (16, 27, D:7) a +2 flail of protection a +0 leather armour (18, 35, D:7) a +0 robe (29, 46, D:7) 21 arrows a +0 shortbow Level 8 of the Dungeon (0, 0, D:8) a +0 quarterstaff Level 9 of the Dungeon (0, 0, D:9) the +4 ring mail of Mammez {+Inv rCorr} +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. (2, -30, D:9) a +2 dagger of speed a +0 robe a +0 dagger a +0 robe (4, -29, D:9) a +0 short sword a +0 chain mail a +0 whip a +0 scale mail (7, -46, D:9) 2 potions of magic (7, -29, D:9) a +0 ring mail (9, -47, D:9) a +0 rapier (15, -17, D:9) a +0 short sword a +0 plate armour (15, -16, D:9) a +1 dagger of electrocution a +0 leather armour (17, -23, D:9) 26 arrows a +0 shortbow (19, -25, D:9) a +0 scale mail a +0 short sword (21, -40, D:9) a +0 dagger a +0 robe (21, -38, D:9) a +0 flail (21, -37, D:9) a +6 short sword (21, -28, D:9) a +0 chain mail a +0 glaive (21, -26, D:9) a +0 pair of gloves (22, -39, D:9) a +0 dagger a +0 robe (22, -38, D:9) a +0 whip (22, -28, D:9) a +0 leather armour a +0 club (23, -37, D:9) a +0 ring mail (23, -27, D:9) a +0 mace (29, -16, D:9) a +0 club (31, -22, D:9) a +0 giant club a +0 dire flail (32, -38, D:9) 25 stones (33, -37, D:9) a +2 whip of freezing a +0 robe (36, -31, D:9) 4 gold pieces (36, -30, D:9) a +0 tower shield (36, -29, D:9) 14 gold pieces (37, -31, D:9) a potion of brilliance (37, -30, D:9) 23 gold pieces (37, -29, D:9) a potion of heal wounds (38, -31, D:9) a +0 robe (38, -30, D:9) 7 gold pieces (38, -29, D:9) an amulet of faith (42, -3, D:9) 27 stones (51, -38, D:9) a +0 dagger of venom (51, -37, D:9) a +0 long sword a +0 chain mail a +0 whip (52, -45, D:9) a ring of magical power (52, -38, D:9) a +0 flail (53, -30, D:9) a +0 scale mail Level 10 of the Dungeon (0, 0, D:10) a +0 trident (3, -1, D:10) a +0 quarterstaff of holy wrath a +0 robe (3, 6, D:10) a +0 spear (4, -8, D:10) a +0 halberd (5, -9, D:10) 8 arrows a +0 shortbow a +0 dagger (9, -3, D:10) a +0 dagger a +0 robe (9, 3, D:10) a potion of degeneration (11, -4, D:10) a +0 short sword (11, 6, D:10) the +3 salamander hide armour {Flames rF++ rC--} It surrounds you with a cloud of flames. It grants immunity to clouds of flame. It enhances your fire magic. rF: It greatly protects you from fire. rC: It makes you very vulnerable to cold. (12, -4, D:10) a +0 club a +0 robe (14, 7, D:10) a +4 vorpal shortbow 14 arrows (17, 20, D:10) a +0 dagger (17, 21, D:10) a +0 hand axe of electrocution (18, 23, D:10) a +0 dire flail 5 boomerangs of dispersal a +0 chain mail (19, 20, D:10) a +0 flail a +0 ring mail (20, 5, D:10) a +0 giant club a +2 robe of positive energy (21, 4, D:10) 11 sling bullets (24, 3, D:10) 3 large rocks (30, 7, D:10) the +3 great mace of the Moon {pain, rC+ Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+2). rC: It protects you from cold. (30, 9, D:10) the +9 hunting sling of the Owl {vorpal, Fly rElec rC- Stlth+} Any ammunition fired from it inflicts extra damage upon your enemies. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Fly: It grants you flight. Stlth: It makes you more stealthy. (31, 19, D:10) a +0 short sword (32, 7, D:10) a box of beasts (32, 9, D:10) a +2 whip of electrocution (36, -6, D:10) a +0 quarterstaff (37, 4, D:10) a +0 ring mail a +2 rapier of flaming (37, 6, D:10) a ring of fire a +0 morningstar of flaming a +2 scythe of flaming 2 scrolls of identify (44, -16, D:10) a +0 scimitar (45, 27, D:10) a +0 great sword (61, -2, D:10) 22 stones (66, 4, D:10) a +0 giant club a +0 giant club Level 11 of the Dungeon (0, 0, D:11) a book of the Spheres (3, -9, D:11) 12 poisoned darts (5, -7, D:11) 20 stones (16, 20, D:11) a +0 chain mail a +0 mace an orc corpse (17, 0, D:11) a +0 giant spiked club a +0 giant club (17, 18, D:11) a +2 short sword of holy wrath (17, 19, D:11) a +0 robe a +0 dagger an orc corpse (21, 22, D:11) 21 stones (23, -1, D:11) a +0 trident the Ecumenical Temple