Dungeon Crawl Stone Soup version 0.24.0-37-gcf1ca852f1 (console) character file. Game seed: 10140953346517600716, levelgen mode: deterministic 4 doot the Grave Robber (level 1, 0/10 HPs) Began as a Deep Elf Necromancer on Nov 24, 2019. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:29 (48 turns). doot the Grave Robber (Deep Elf Necromancer) Turns: 48, Time: 00:00:30 Health: 0/10 AC: 2 Str: 5 XL: 1 Next: 58% Magic: 0/6 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - 2 potions of heal wounds {unknown} Comestibles c - a ration Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.1 Spellcasting + Level 5.0 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 1% 1 None Vampiric Draining Necr ###....... 5% 3 ###.... Regeneration Chrm/Necr ##........ 16% 3 ###.... Animate Dead Necr N/A 19% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Aim: a jackal (severely wounded, chance to defeat MR: 91%) The jackal writhes in agony. You kill the jackal! The jackal closely misses you. A hobgoblin comes into view. It is wielding a +0 club. The jackal barely misses you. The jackal barely misses you. The jackal bites you but does no damage. Found 13 gold pieces. The jackal bites you. * * * LOW HITPOINT WARNING * * * A bat comes into view. Found a ration. Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 91%) The jackal writhes in agony. The jackal bites you. You die... ## ## .. .. ## ##.# #. .##### ...# #.###.....## #†.# ###...###...### #... #.............# #.# #.$.@h........## #.# %.....###...###...###.## ##... #<......#.....†... #.. #.......#...g##### #b#........g...g### .. #......#......# # #.............# #)..#.......#...# #...#......>#..... #.[.###...###...### ..... ...## You could see a jackal, a hobgoblin and a bat (sleeping). Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) A goblin (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | doot the Deep Elf Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 29 | D:1 | Reached skill level 5 in Necromancy 48 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_loops_cross Skill XL: | 1 | ---------------+----+----- Necromancy | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.1 Action || total -------------------------++------- Cast: Pain || 9 Armor: Robe || 2 Dodge: Dodged || 7