doot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 11, D) an uncursed staff of fire a +0 robe an orc corpse (skeletalised by now) (61, 0, D) a +0 war axe (61, 12, D) 21 bolts a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 2, D) a +4 glaive of holy wrath a white draconian corpse (skeletalised by now) (62, 3, D) a +0 flail a +0 flail a draconian corpse (skeletalised by now) (62, 8, D) a +0 dagger (62, 11, D) an uncursed staff of death a +0 robe an orc corpse (skeletalised by now) (63, 8, D) a +0 dagger (67, 0, D) a fan of gales (68, 0, D) a +1 shortbow of flaming (69, 4, D) a +2 dagger of flaming a +0 robe (70, 13, D) a hell hound corpse (skeletalised by now) (71, 8, D) an uncursed staff of conjuration (71, 13, D) 12 sling bullets (71, 16, D) an uncursed staff of conjuration (71, 20, D) a cursed -3 hand axe (unseen) (71, 26, D) an uncursed staff of wizardry (71, 27, D) A Primer on Rites and Rhymes Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Cause Fear Hexes 4 c - Ice Form Ice/Transmutation 4 d - Summon Ice Beast Ice/Summoning 4 e - Olgreb's Toxic Radiance Poison 4 f - Summon Lightning Spire Summoning/Air 4 Trog disapproves of the use of such an item. (72, 16, D) an uncursed staff of earth (72, 20, D) a +0 trident (72, 26, D) a +4 glaive of venom (72, 27, D) the ring of Geudd {rCorr rElec rF+ SInv} [ring of resist corrosion] It protects you from fire. It insulates you from electricity. It lets you see invisible. (73, 17, D) an uncursed staff of wizardry (73, 20, D) a +0 trident a +0 chain mail (73, 21, D) a +0 flail a +0 plate armour an orc corpse (73, 26, D) a phial of floods (73, 27, D) an uncursed staff of wizardry (74, 2, D) a +0 shortbow (unseen) (74, 4, D) an arrow (74, 21, D) a +2 morningstar of flaming (unseen) (74, 26, D) a javelin of penetration (74, 33, D) a +8 antimagic dire flail (75, 2, D) a +2 vampiric dagger (unseen)