doot the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (60, 10, D) a cursed staff of death (61, 12, D) 2 large rocks a cyclops corpse (skeletalised by now) (62, 1, D) an uncursed staff of wizardry (62, 2, D) a hell hound corpse (skeletalised by now) (62, 9, D) a +0 hunting sling of flaming (62, 12, D) a +0 morningstar a +0 ring mail a human corpse (skeletalised by now) (62, 13, D) 2 large rocks (63, 0, D) a +5 blowgun (63, 8, D) a +3 leather armour of cold resistance (63, 12, D) a +0 long sword a +0 arbalest a +0 ring mail (67, 0, D) a +6 hunting sling (68, 0, D) an uncursed staff of poison (68, 12, D) a bolt (69, 0, D) a +4 shortbow of flaming (70, 8, D) a manual of Fighting (70, 9, D) an uncursed staff of summoning (70, 11, D) a bolt (71, 8, D) the -3 pair of boots of Giyqalong {rElec Str+3 Stlth+} It affects your strength (+3). It insulates you from electricity. It makes you more stealthy. (71, 11, D) a bolt (unseen) (72, 8, D) a book of Summonings (72, 9, D) an uncursed staff of wizardry (73, 1, D) an uncursed staff of earth (75, 1, D) an uncursed staff of summoning