Dungeon Crawl Stone Soup version 0.35-a0-720-gb51359a412 (webtiles) character file. Game seed: 7311240585731870769 486038 dondy the Petrodigitator (level 24, 0/142 HPs) Began as a Gargoyle Earth Elementalist on July 19, 2026. Was the Champion of Vehumet. Hit by a large rock thrown by a stone giant (20 damage) ... on level 5 of the Vaults. The game lasted 04:14:48 (76509 turns). dondy the Petrodigitator (GrEE) Turns: 76509, Time: 04:14:49 Health: 0/142 AC: 28 Str: 14 XL: 24 Next: 95% Magic: 53/53 EV: 10 Int: 38 God: Vehumet [******] Gold: 5129 SH: 26 Dex: 10 Spells: 13/76 levels left rFire + + . (33%) m - staff of earth rCold + + + (20%) U - +2 tower shield {rC+} rNeg + . . (50%) T - +2 robe {rC+ rF+} rPois ∞ (0%) D - +1 helmet rElec + (33%) C - scarf {rC+ rF+} rCorr . (100%) t - +2 pair of gloves {Fire} SInv . w - +0 pair of boots {Stlth+} Will +.... b - amulet of reflection Stlth +++++ h - +6 ring of intelligence HPRegen 0.43/turn E - ring "Hunoitz" {Int+6 Slay+6 Stlth+} MPRegen 0.33/turn %: reflection @: brilliant, flying, hasted (expiring), very quick A: sickness immunity, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, stone body }: 2/15 runes: serpentine, barnacled a: Renounce Religion (0%) You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 9 branches of the dungeon, and saw 43 of its levels. You also visited: Bailey, Ice Cave and Wizlab. You collected 6843 gold pieces. You spent 1714 gold pieces at shops. Inventory: Hand Weapons o - the +7 war axe of Doom {elec, rC+} (You found it in a bailey) rC+: It protects you from cold. It cannot be enchanted further. p - a +2 spectral lajatang u - a +4 demon trident of draining O - the +11 war axe "No More Talking" {sunder, +Blink Fly rN+} (You found it on level 15 of the Dungeon) +Blink: It lets you blink. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. S - the +7 mace of Rotation {freeze, Will+++ Int-3 Dex+5 Stlth-} (You found it on level 3 of the Snake Pit) Will+++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. It cannot be enchanted further. Missiles e - 6 throwing nets g - 12 datura-tipped darts x - 5 curare-tipped darts M - 4 atropa-tipped darts Armour c - a +2 robe of willpower d - a scarf of shadows i - a scarf of harm r - the +6 faerie dragon scales {rC+ rCorr Hexes} (You took it off the Enchantress on level 1 of the Depths) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Hexes: It increases the power of your Hexes spells. It cannot be enchanted further. t - a +2 pair of gloves of fire (worn) v - an orb of stardust w - a +0 pair of boots of stealth (worn) C - a scarf of resistance (worn) D - a +1 helmet (worn) F - a +0 helmet of light T - a +2 robe of resistance (worn) U - a +2 tower shield of cold resistance (worn) Magical Staves m - a staff of earth (weapon) q - a staff of fire Y - a staff of necromancy Jewellery a - a ring of magical power b - an amulet of reflection (worn) f - a +5 ring of evasion h - a +6 ring of intelligence (worn) j - the ring of Fun {rPois rF+ Will- rCorr EV+5} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) [ring of evasion] rPois: It protects you from poison. rF+: It protects you from fire. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). k - a +4 ring of protection l - a ring of willpower n - a ring of magical power s - an amulet of dissipation y - a +5 ring of evasion z - the ring of Noon {rN++ MP+4 Str-4 Dex+5} (You found it on level 2 of the Depths) [ring of positive energy] rN++: It greatly protects you from negative energy. MP+4: It affects your magic capacity (+4). Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). B - an amulet of chemistry E - the ring "Hunoitz" (worn) {Int+6 Slay+6 Stlth+} (You found it on level 5 of the Lair of Beasts) [ring of intelligence] Int+6: It affects your intelligence (+6). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Stlth+: It makes you more stealthy. I - a ring of protection from fire J - a ring of protection from fire Z - the amulet "Uridwuac" {Wildshape rElec rCorr Dex+3} (You took it off a kobold fleshcrafter in a wizard's laboratory) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Wands c - a wand of warping (56) a - a wand of flame (28) p - a wand of polymorph (13) b - a wand of quicksilver (49) e - a wand of charming (16) d - a wand of digging (14) f - a wand of mindburst (20) Scrolls I - 9 scrolls of immolation t - 17 scrolls of teleportation p - 10 scrolls of poison N - 10 scrolls of noise r - 4 scrolls of revelation b - 9 scrolls of blinking g - 4 scrolls of fog T - 5 scrolls of torment f - 9 scrolls of fear a - 6 scrolls of enchant armour i - 14 scrolls of identify x - 4 scrolls of amnesia W - 4 scrolls of brand weapon S - a scroll of silence w - 5 scrolls of enchant weapon V - 4 scrolls of vulnerability A - a scroll of acquirement Potions g - 2 potions of magic A - 4 potions of attraction c - 14 potions of curing m - 10 potions of might i - 5 potions of invisibility r - 6 potions of resistance M - 16 potions of mutation a - 6 potions of ambrosia b - 7 potions of brilliance L - 6 potions of lignification e - 5 potions of enlightenment C - 4 potions of cancellation d - 7 potions of moonshine w - 7 potions of heal wounds h - 8 potions of haste f - a potion of berserk rage {unknown} Miscellaneous g - a +1 condenser vane h - a +1 sack of spiders i - a +2 lightning rod (4/4) j - a +3 Gell's gravitambourine (2/2) Skills: + Level 12.1 Fighting + Level 4.3 Dodging - Level 5.0 Stealth + Level 18.1 Shields + Level 26.7 Spellcasting - Level 9.0 Conjurations - Level 6.0 Forgecraft - Level 7.0 Fire Magic - Level 6.0 Ice Magic - Level 5.0 Air Magic O Level 27 Earth Magic - Level 2.0 Alchemy You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 0% 1 b - Stone Arrow Conj/Erth 100% 3d13 0% 3 c - Brom's Barrelling Bo Conj/Erth 100% 2d14 0% 4 d - Passwall Erth 100% N/A 0% 3 e - Petrify Alch/Erth 76% N/A 1% 4 f - Lee's Rapid Deconstr Erth 91% 3d40* 0% 5 g - Magnavolt Erth/Air 78% 4d24 1% 7 h - Bombard Conj/Erth 80% 9d13 1% 6 i - Permafrost Eruption Ice/Erth 78% 2x4d16 1% 6 j - Hellfire Mortar Fire/Erth/Frge 87% 4d24 1% 7 k - Shatter Erth 91% 3d65* 1% 9 l - Lehudib's Crystal Sp Conj/Erth 80% 10d18 1% 8 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fire Storm Conj/Fire 64% 8d16 100% 9 Awaken Armour Erth/Frge 100% N/A 0% 4 Apportation Tloc 100% N/A 1% 1 Foxfire Conj/Fire 100% 2x1d9 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Magic Dart Conj 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Slow Hex 100% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Construct Spike Launche Frge 100% 2d7 1% 2 Grave Claw Necr 100% 2d14 1% 2 Jinxbite Hex 100% 2d4 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Scorch Fire 100% 2d9 1% 2 Searing Ray Conj 100% 2d8 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Hailstorm Conj/Ice 100% 3d16 1% 3 Inner Flame Hex/Fire 100% N/A 1% 3 Launch Clockwork Bee Frge 98% N/A 1% 3 Ozocubu's Armour Ice 98% N/A 1% 3 Summon Ice Beast Ice/Summ 84% N/A 1% 3 Airstrike Air 46% 2d(7-23) 1% 4 Flame Wave Conj/Fire 100% 2d21 1% 4 Forge Blazeheart Golem Fire/Frge 100% N/A 1% 4 Forge Lightning Spire Air/Frge 95% 3d12 1% 4 Fulminant Prism Conj/Alch 47% 3d21 1% 4 Leda's Liquefaction Alch/Erth 76% N/A 1% 4 Olgreb's Toxic Radiance Alch 78% N/A 1% 4 Rending Blade Conj/Frge 100% 2d(14+11*)1% 4 Summon Seismosaurus Egg Summ/Erth 100% N/A 1% 4 Fireball Conj/Fire 64% 3d24 1% 5 Freezing Cloud Conj/Ice/Air 50% 6-21 1% 5 Irradiate Conj/Alch 47% 3d27 1% 5 Nazja's Percussive Temp Frge 49% 4d12 1% 5 Conjure Ball Lightning Conj/Air 51% 3x3d18 2% 6 Call Canine Familiar Summ 66% N/A 3% 3 Sigil of Binding Hex 66% N/A 3% 3 Vampiric Draining Necr 66% 2d10 3% 3 Cigotuvi's Putrefaction Necr/Air 81% N/A 3% 4 Fortress Blast Frge 100% 6d14 3% 6 Anguish Hex/Necr 33% N/A 10% 4 Animate Dead Necr 66% N/A 10% 4 Cause Fear Hex 33% N/A 10% 4 Dimensional Bullseye Hex/Tloc 33% N/A 10% 4 Dispel Undead Necr 66% 3d23 10% 4 Eringya's Surprising Cr Summ 66% N/A 10% 4 Passage of Golubria Tloc 66% N/A 10% 4 Forge Phalanx Beetle Frge 49% N/A 13% 6 Summon Forest Summ/Tloc 33% N/A 26% 5 Sculpt Simulacrum Ice/Alch 44% N/A 28% 6 Splinterfrost Shell Ice/Frge 49% 6d17 56% 7 Gell's Gavotte Tloc 33% 2d(26-38) 83% 6 Haunt Necr/Summ 33% N/A 100% 7 Malign Gateway Summ/Tloc 33% N/A 100% 7 Summon Hydra Summ 33% N/A 100% 7 Borgnjor's Revivificati Necr 33% N/A 100% 8 Discord Hex 33% N/A 100% 8 Platinum Paragon Frge 49% 4d19 100% 9 Polar Vortex Ice 49% 12d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:11 Shoals (4/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (4/4) D:15 Zot (0/5) Depths:4 Bailey (visited) IceCv (visited) WizLab (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:5 [! D:7 [ D:9 [!!(? D:12 [ Orc:2 :?=( Elf:1 :? Elf:2 :[ Shoals:1 * Snake:2 :: Vaults:1 [: Vaults:2 :* Vaults:4 !:=[: Depths:1 =:= Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: D:15** Pandemonium: Depths:1 Depths:2 Depths:4 Ziggurat: Depths:3 Trove: D:12 (show abyssal rune of Zot) Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +18) Message History The shadow dragon is moderately wounded. You kill the ironbound convoker! Vehumet accepts your kill. The titan is almost dead. You kill the yaktaur! Vehumet accepts your kill. You destroy the war gargoyle! Vehumet accepts your kill. You destroy the crawling flesh cage! Vehumet accepts your kill. The ancient lich is severely damaged. You kill the deep elf annihilator! Vehumet accepts your kill. The yaktaur captain shouts! The yaktaur captain is severely wounded. The iron dragon is severely wounded. Ka-crash! You hear a shout! x7 You block the quicksilver dragon's attack. x2 You encounter a yaktaur captain. It is carrying a +0 arbalest. The titan casts a spell at you. The bolt of lightning misses you. The tengu reaver points at you and mumbles some strange words. The bolt of cold misses you. The shadow dragon breathes negative energy at you. The bolt of negative energy hits you! You partially resist. You feel drained. The titan waves its arms in wide circles. The open air twists around violently and strikes you!! Your life force feels restored. Found a dagger. Unknown command. The quicksilver dragon breathes dispelling energy at you. The bolt of dispelling energy hits you!! Your magical effects are unravelling. * * * LOW HITPOINT WARNING * * * The titan casts a spell. The titan is healed somewhat. The ancient lich gestures wildly while chanting. The ancient lich flickers and vanishes! The stone giant throws a large rock. The large rock hits you!! You die... ...[.....#.# ) [.).[[..#.#.$. ##.#[[#......#$.$ ..D.........L..$ $ .....)..[[.....#.. .c....[CC[.)..... ###...[..DD)...... .....[.W@QC$[..... ....[[.