dohliylev Level 1 of the Dungeon [Shop] Jinketwo's Distillery a potion of flight (39 gold) a potion of flight (39 gold) a potion of might (52 gold) 2 potions of magic (208 gold) a potion of heal wounds (65 gold) a potion of curing (39 gold) 2 potions of lignification (78 gold) a potion of flight (39 gold) a potion of attraction (39 gold) (5, -39, D:1) a +0 short sword (13, -24, D:1) 4 stones (18, -35, D:1) a +0 ring mail (19, 6, D:1) a +0 dagger (20, 1, D:1) 14 stones (25, 1, D:1) a +0 robe (26, -26, D:1) a +0 dagger (28, -28, D:1) 11 stones (40, -3, D:1) a +0 dagger a +0 club (41, -34, D:1) a +0 dagger (41, -3, D:1) a +0 short sword (42, 8, D:1) a +0 dagger (43, -28, D:1) 18 stones (47, -6, D:1) a +0 leather armour Level 2 of the Dungeon (0, 1, D:2) a +0 dagger (5, 20, D:2) a +0 robe (6, 6, D:2) a +1 dagger of speed (6, 18, D:2) a +0 chain mail (9, 0, D:2) 6 poisoned darts (15, 20, D:2) 19 stones (22, -10, D:2) a +0 falchion (26, -13, D:2) a +0 mace (30, 13, D:2) a +0 club (34, 12, D:2) a +0 whip (39, -13, D:2) a +0 buckler (41, 23, D:2) a +4 dagger of venom 3 stones Level 3 of the Dungeon [Shop] Qimearech's Assorted Antiques a +3 ring mail of fire resistance (858 gold) a +0 spear (99 gold) an amulet of guardian spirit (990 gold) the +4 scythe "Amyn" {flame, *Noise rElec Str+6 SInv} (1739 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+6). rElec: It insulates you from electricity. SInv: It lets you see invisible. *Noise: It may make noises in combat. a scroll of enchant weapon (247 gold) a scroll of identify (66 gold) a +0 scimitar (132 gold) a ring of positive energy (660 gold) (0, 0, D:3) 29 stones (6, -41, D:3) a +0 short sword (9, -38, D:3) 21 stones (9, -8, D:3) a +0 short sword 2 stones (13, -31, D:3) a +0 mace (24, -38, D:3) a +0 short sword 4 stones (27, -10, D:3) a +0 rapier (43, -19, D:3) 13 stones (44, -18, D:3) a +0 club (still there?) a +0 robe (still there?) (50, -17, D:3) the +9 flail of Xounue {spect, *Noise *Corrode rF+++ Int+6} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+6). rF: It renders you almost immune to fire. *Noise: It may make noises in combat. *Corrode: It may corrode you when you take damage. (51, -20, D:3) 15 stones (52, -21, D:3) a +0 mace (59, -16, D:3) a +0 whip 4 stones Level 4 of the Dungeon (0, 0, D:4) a +0 flail a +0 short sword a +0 leather armour (2, 1, D:4) a +0 short sword (2, 2, D:4) a +0 war axe (3, -6, D:4) a +1 dagger of freezing (5, -1, D:4) 24 stones (17, -27, D:4) a +0 dagger (25, 0, D:4) a +0 chain mail (26, -15, D:4) a staff of earth (27, -25, D:4) the +1 ring mail "Viojip" {Harm rC+ Str-3 Dex+9} Str: It affects your strength (-3). Dex: It affects your dexterity (+9). rC: It protects you from cold. Harm: It increases damage dealt and taken. (32, -12, D:4) a +0 dagger Level 5 of the Dungeon (3, -13, D:5) a +0 robe (9, 5, D:5) 20 stones (10, -4, D:5) a +0 dagger a +0 robe (10, 2, D:5) a +0 rapier a +0 leather armour (14, 9, D:5) 18 stones (15, -4, D:5) a +0 vorpal trident (25, 2, D:5) a +0 whip a +0 robe (25, 43, D:5) an adder corpse (skeletalised by now) (26, 7, D:5) a +0 whip (27, 5, D:5) a +1 leather armour of cold resistance (32, 18, D:5) a +0 club a +0 chain mail an orc corpse (skeletalised by now) (35, 13, D:5) a +0 leather armour (38, 1, D:5) a +0 hand axe (39, 1, D:5) a +0 club a +0 leather armour a +0 club a +0 leather armour a +0 whip a +0 club (40, 12, D:5) a +0 shortbow 22 stones (41, 1, D:5) a +0 barding (45, -1, D:5) a +0 robe (47, 1, D:5) a +0 dagger a +0 robe (47, 8, D:5) a +0 dagger a +0 robe (48, 8, D:5) a +0 whip (49, 11, D:5) a +0 hand axe 2 boomerangs (51, 9, D:5) a +0 halberd (51, 16, D:5) a +0 giant spiked club (52, 11, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 flail (8, -2, D:6) an adder corpse (8, 3, D:6) a +0 short sword a +0 ring mail (9, 3, D:6) a +0 dagger a +0 robe an orc corpse (10, 2, D:6) a +0 mace 2 boomerangs a +0 leather armour a +0 flail an orc corpse (12, 18, D:6) a +0 dagger a +0 leather armour a +0 hand axe a +0 leather armour an orc corpse (12, 19, D:6) a +0 flail (13, 19, D:6) a +0 flail an orc corpse (20, 25, D:6) a +0 robe