Dungeon Sprint DCSS version 0.16.2-12-gd0ad4c3 (webtiles) character file. 17 doctorwho the Charmwright (level 2, -6/24 HPs) Began as a Merfolk Skald on Sept 26, 2015. Mangled by an ogre ... wielding a +0 giant club (23 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:01 (29 turns). doctorwho the Charmwright (Merfolk Skald) Turns: 29, Time: 00:01:01 Health: -6/24 AC: 3 Str: 12 XL: 2 Next: 62% Magic: 5/5 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 13 Spells: 1 memorised, 5 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Clarity . b - +0 leather armour rNeg . . . SustAb . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: exhausted, very slightly contaminated, hasted and slowed, not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +0 hand axe (weapon) g - a +0 club Armour b - a +0 leather armour (worn) i - a +0 leather armour Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds h - a potion of magic Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration Skills: + Level 3.1 Fighting + Level 2.0 Axes + Level 0.7 Armour + Level 1.3 Dodging + Level 2.7 Spellcasting + Level 5.2 Charms You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.... 6% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You kill Ijyb! Your Fighting skill increases to level 3! Your Axes skill increases to level 2! Your Charms skill gained 2 levels and is now at level 5! You have reached level 2! There is an open door, spattered with blood here. Things that are here: a club; a leather armour g - a club; i - a leather armour You feel a strong urge to attack something. You feel your anger subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You open the door. An ogre comes into view. It is wielding a giant club. The ogre shouts! The ogre hits you with a giant club!! Ouch! That really hurt! You die... ########## #<.#..@O.# #..'..#..+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | doctorwho, the Merfolk Skald, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 3/3 1 | D | Noticed Ijyb 22 | D | Killed Ijyb 22 | D | Reached skill level 5 in Charms 22 | D | Reached XP level 2. HP: 24/24 MP: 5/5 28 | D | Noticed an ogre 29 | D | Mangled by an ogre Action || total -------------------------++------- Melee: Hand axe || 15 Cast: Infusion || 1 Use: Potion || 3