Dungeon Crawl Stone Soup version 0.19.3 (webtiles) character file. 1 dngmouse the Charmwright (level 1, 10/17 HPs) Began as a Draconian Skald on Jan 23, 2017. Got out of the dungeon alive. The game lasted 00:01:15 (48 turns). dngmouse the Charmwright (Draconian Skald) Turns: 48, Time: 00:01:15 Health: 10/17 AC: 4 Str: 14 XL: 1 Next: 16% Magic: 2/3 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 10 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . (armour unavailable) rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) (no ring) (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Books b - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles c - a bread ration d - a meat ration f - 2 chunks of flesh Skills: + Level 2.1 Fighting + Level 2.0 Long Blades + Level 1.3 Dodging + Level 2.0 Spellcasting + Level 2.8 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The jackal barely misses you. The jackal bites you. Sorry, you're not good enough to have a special ability. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The jackal misses you. You riposte. You closely miss the jackal. Your tail-slap misses the jackal. The jackal is severely wounded. You hit the jackal. You kill the jackal! No target in view! d - a meat ration You see here a jackal corpse. You butcher the jackal corpse. f - 2 chunks of flesh Your magical infusion is running out. You are no longer magically infusing your attacks. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.......## ##..##.#...## .. #..##...## #(#..###...## #....# ##..)# #.##.# ##..# #. #.# ##...# #......#....# #.####.#.@.## # .#....# ##...# ##..# ..## ..# .## There were no monsters in sight! Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dngmouse the Draconian Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 48 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Melee: Falchion || 11 Cast: Infusion || 1 Armor: Skin || 3 Dodge: Dodged || 12 Rpst.: Falchion || 5