dmj Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, -8, D:1) a +0 club (10, -14, D:1) 2 curare-tipped needles (15, -1, D:1) 16 stones (33, -13, D:1) 17 bolts (38, -17, D:1) a +0 robe Level 2 of the Dungeon (3, 29, D:2) a +0 club (14, 7, D:2) a +0 whip (27, 17, D:2) a +0 ring mail (36, 21, D:2) a +0 dagger (42, 10, D:2) 8 stones (42, 40, D:2) a +0 ring mail a +0 ring mail a +0 hand axe (44, 44, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 spear (8, -23, D:3) a +0 whip (11, 14, D:3) 14 bolts (17, -21, D:3) a +0 club (23, -20, D:3) a +0 short sword (24, 9, D:3) 18 stones (27, 21, D:3) 8 sling bullets (44, -9, D:3) a +0 giant spiked club Level 4 of the Dungeon (0, 0, D:4) a +0 robe (9, 13, D:4) a +0 robe (15, 26, D:4) a +0 club (23, 13, D:4) 29 arrows (29, 2, D:4) 8 bolts (37, 33, D:4) 19 bolts (39, 19, D:4) 25 arrows Level 5 of the Dungeon (8, -7, D:5) a +0 ring mail (10, 10, D:5) 21 stones (16, -7, D:5) a +0 robe (16, 24, D:5) a +0 scale mail (23, 10, D:5) a +0 glaive (24, -1, D:5) a +0 war axe (26, 20, D:5) a +0 robe (45, 15, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) 15 poisoned needles (0, 4, D:6) a worker ant corpse (3, 46, D:6) 25 bolts (12, 42, D:6) a howler monkey corpse (skeletalised by now) (20, 28, D:6) 22 stones Level 9 of the Dungeon (0, 0, D:9) a +2 glaive of freezing (1, 0, D:9) 20 gold pieces (3, 0, D:9) a potion of flight (5, -3, D:9) a potion of curing (5, -2, D:9) 3 scrolls of amnesia (5, 0, D:9) the ring of the Seeker {*Drain rN+++ Slay+2 SInv Stlth+} [ring of see invisible] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It renders you almost immune to negative energy. It lets you see invisible. It causes draining when unequipped. It makes you more stealthy. (7, 0, D:9) 8 gold pieces (8, 0, D:9) a potion of brilliance (14, 5, D:9) a +0 scale mail