djnw Level 1 of the Dungeon (0, 0, D:1) a +0 mace (1, 16, D:1) a +0 club (1, 23, D:1) a potion of curing (9, -9, D:1) a +0 short sword 5 stones a kobold corpse (24, -4, D:1) a scroll of magic mapping (26, 8, D:1) a giant newt corpse (skeletalised by now) (28, 7, D:1) a bat corpse (skeletalised by now) (34, -4, D:1) a potion of heal wounds (34, 4, D:1) a hobgoblin corpse (skeletalised by now) (47, 31, D:1) 16 bolts