digijack Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 36, D:1) a +0 club (9, -8, D:1) 17 arrows (20, 35, D:1) a +0 chain mail (23, -4, D:1) a +0 club (23, 19, D:1) a +0 club (49, -7, D:1) 2 potions of lignification Level 2 of the Dungeon (0, 0, D:2) a +0 flail (8, 20, D:2) a +0 whip (11, 28, D:2) a +0 flail (11, 29, D:2) a +0 chain mail (12, 27, D:2) a +0 hunting sling (13, 28, D:2) a +0 halberd (13, 33, D:2) a +0 flail (24, 23, D:2) a +0 halberd (25, 21, D:2) a +0 spear (25, 26, D:2) a +0 short sword (26, 27, D:2) a +0 short sword (29, 14, D:2) a +2 vampiric spear a +0 animal skin (30, 13, D:2) a +0 dagger (30, 15, D:2) a +0 dagger a +0 club a +0 dagger a +0 club a +0 club (34, 16, D:2) a +0 club (34, 17, D:2) a cursed -3 club (41, -2, D:2) 10 bolts (57, -10, D:2) 18 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (7, -4, D:3) a +0 dagger (9, 3, D:3) a +0 short sword (20, -1, D:3) 2 poisoned needles (21, 0, D:3) a +0 blowgun 13 poisoned needles a +0 robe (24, -8, D:3) a +0 club a +0 leather armour (31, -14, D:3) a +0 club (54, -11, D:3) a cursed -2 leather armour Level 4 of the Dungeon [Shop] Uwko's Armour Boutique the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (1074 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +0 ring mail (40 gold) a +0 robe (7 gold) a +0 ring mail (40 gold) a +0 scale mail (40 gold) a +0 leather armour (20 gold) (0, 0, D:4) a +0 robe (1, -2, D:4) a +0 long sword (12, 8, D:4) a +0 hand axe (12, 9, D:4) a +0 dagger (13, 8, D:4) a cursed -1 robe (13, 9, D:4) a +0 club a cursed -2 leather armour (29, -13, D:4) a +0 short sword (34, 21, D:4) the +0 quarterstaff of Hacking and Slashing {distort, *Drain Dex+4, OH SHITE} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+4). It causes draining when unequipped. Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (1, -6, D:5) a +0 scythe a +0 robe the human skeleton of Sigmund (2, -7, D:5) a +0 animal skin (4, 11, D:5) an adder skeleton (5, -20, D:5) a cursed -1 trident (5, -10, D:5) a +0 great mace (6, -18, D:5) a +0 dagger a +0 robe (7, -19, D:5) a +0 dagger a +0 robe a +0 falchion (9, -19, D:5) a cursed -1 hand axe a +0 leather armour a +3 short sword a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) 2 arrows (15, 6, D:6) 21 stones