digijack Level 1 of the Dungeon (0, 0, D:1) a cursed amulet of inaccuracy (2, 12, D:1) 12 stones (4, 20, D:1) a +0 club (12, 16, D:1) a +0 ring mail 12 poisoned needles (15, 23, D:1) a cursed -2 club (16, 38, D:1) a +0 club (18, 22, D:1) a +0 scale mail (19, 15, D:1) a +0 chain mail (20, 4, D:1) a +0 club (22, 4, D:1) 27 arrows (25, -9, D:1) a +0 robe (25, 18, D:1) 23 arrows (28, -7, D:1) a +0 whip (37, -4, D:1) a +0 dagger (37, 7, D:1) 27 sling bullets (37, 36, D:1) 12 arrows (38, 11, D:1) a +0 short sword (38, 13, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, 7, D:2) a stone (6, 2, D:2) a +0 club 20 stones (6, 4, D:2) a stone (6, 5, D:2) a stone (8, -1, D:2) 22 bolts (12, 6, D:2) 25 stones (18, -21, D:2) a +0 short sword (22, -8, D:2) a +0 club 3 stones (26, -27, D:2) a +2 centaur barding (28, -25, D:2) a +0 dagger 4 stones (30, -25, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) 15 stones (21, -2, D:3) a +0 dagger (27, 23, D:3) a +0 dagger (28, 15, D:3) a +3 dagger (29, 30, D:3) a +0 short sword a +0 blowgun 11 poisoned needles (34, 12, D:3) a scroll of immolation (34, 20, D:3) 28 bolts (35, 0, D:3) a +0 whip (36, 0, D:3) a +0 short sword (36, 1, D:3) a +0 hand axe (36, 20, D:3) a +0 hand axe a +0 club (38, -2, D:3) a +0 chain mail a +0 flail (38, 7, D:3) a +0 short sword (39, -2, D:3) a +0 scale mail a +0 short sword (45, -4, D:3) 19 stones (46, 34, D:3) 13 arrows (47, 22, D:3) a +0 leather armour (48, 42, D:3) a cursed -1 whip (51, -10, D:3) a +0 helmet (54, 20, D:3) 3 tomahawks (62, 5, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 23 arrows (0, 17, D:4) a +0 whip (3, 6, D:4) a +0 war axe (3, 7, D:4) a +0 whip a +0 mace a +0 short sword (3, 18, D:4) a +0 spear (5, 5, D:4) the +11 short sword of Impeachment {pierce, -Tele +Inv rF+} It inflicts extra damage upon your enemies. It protects you from fire. It lets you turn invisible. It prevents most forms of teleportation. (10, 4, D:4) a +0 falchion (10, 9, D:4) a cursed +0 cloak (14, 5, D:4) the +4 short sword of the Shallot {elec, +Fly Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It lets you fly. (15, -1, D:4) 14 bolts (23, 0, D:4) a +0 giant club (35, -4, D:4) a potion of mutation (42, 21, D:4) a +0 giant spiked club (43, 6, D:4) a +0 robe (43, 7, D:4) a +0 chain mail (44, 26, D:4) 4 tomahawks (45, 13, D:4) a +0 ring mail (46, 25, D:4) a +0 leather armour a +0 club a +0 dagger (49, 25, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) 9 poisoned needles (0, 2, D:5) a +0 pair of boots