Dungeon Crawl Stone Soup version 0.20.1-1-g8b1a95d (webtiles) character file. 0 digijack the Magician (level 1, 13/13 HPs) Began as a Barachi Wanderer on Dec 2, 2017. Got out of the dungeon alive. The game lasted 00:00:26 (1 turns). digijack the Magician (Barachi Wanderer) Turns: 1, Time: 00:00:26 Health: 13/13 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 5/5 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 11 Spells: 8/8 levels left rFire . . . SeeInvis . d - +0 blowgun rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 blowgun (weapon) Missiles c - 12 poisoned needles (quivered) Armour e - a +0 robe (worn) Books a - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 b - the Disquisition on the Voyage Spells Type Level a - Apportation Translocation 1 b - Recall Summoning/Translocation 3 Comestibles f - a bread ration Skills: + Level 1.0 Throwing Level 1.1 Shields + Level 4.3 Spellcasting Level 1.1 Charms Level 1.7 Necromancy Level 1.1 Air Magic You had 8 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Welcome, digijack the Barachi Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #+# #@# ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | digijack the Barachi Wanderer began the quest for the Orb. 0 | D:1 | digijack set off with: a book of Necromancy, the Disquisition on the Voyage, 12 poisoned needles, a +0 blowgun, a +0 robe, a bread ration 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 1 | D:$ | Got out of the dungeon alive.