Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 3315902580035614531 137534 diceflayer the Swashbuckler (level 16, -11/101 HPs) Began as a Demonspawn Brigand on Mar 23, 2026. Was the Champion of Okawaru. Mangled by a merfolk siren ... wielding a +0 spear ... led by Ilsuiw (14 damage) ... on level 3 of the Shoals. The game lasted 00:28:13 (23673 turns). diceflayer the Swashbuckler (Demonspawn Brigand) Turns: 23673, Time: 00:28:14 Health: -11/101 AC: 20 Str: 12 XL: 16 Next: 46% Magic: 0/30 EV: 27 Int: 18 God: Okawaru [******] Gold: 1386 SH: 6 Dex: 25 Spells: 7/35 levels left rFire + . . (50%) x - +4 quick blade (vamp) rCold + + . (33%) v - +0 buckler "Sipow" {rC++} rNeg . . . (100%) q - +7 toga "Victory" {*Victory Int+7 Slay+7 Clar} rPois + (33%) A - +1 cloak {Stlth+} rElec . (100%) H - +2 pair of gloves "Inkosi" {rPois rF+ Fire} rCorr . (100%) N - +0 pair of boots {Fly} SInv + o - amulet of the Marlin {Spirit Slay+3} Will +.... p - +4 ring of slaying Stlth +++++ k - +5 ring of evasion HPRegen 0.36/turn MPRegen 0.22/turn %: clarity, guardian spirit @: flying A: antennae 3, molten scales 2, icemail 1, powered by death 3, condensation shield, hooves 1, agile 1, wild magic 1 a: Renounce Religion (0%), Heroism (3%), Finesse (54%), Duel (87%), Receive Armour (0%) You were on level 3 of the Shoals. You worshipped Okawaru. Okawaru was exalted by your worship. You visited 4 branches of the dungeon, and saw 26 of its levels. You visited 1 bazaar. You also visited: Ossuary, Bailey, Gauntlet, Ice Cave and Volcano. You collected 3976 gold pieces. You spent 2590 gold pieces at shops. Inventory: Hand Weapons a - the +4 rapier "Ogrebane" {devious, rF- rN+ rCorr} (You bought it in a shop on level 10 of the Dungeon) rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. x - a +4 vampiric quick blade (weapon) F - a +2 demon blade of venom I - a +1 rapier of holy wrath Missiles b - 4 atropa-tipped darts d - 44 poisoned darts (quivered) e - 4 curare-tipped darts y - 8 darts of disjunction z - 2 throwing nets L - 2 datura-tipped darts Armour q - the +7 toga "Victory" (worn) {*Victory Int+7 Slay+7 Clar} (You found it on level 4 of the Dungeon) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Int+7: It affects your intelligence (+7). Slay+7: It affects your accuracy & damage with ranged weapons and melee (+7). Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. u - a +0 buckler of fire resistance v - the +0 buckler "Sipow" (worn) {rC++} (You found it in a bailey) rC++: It greatly protects you from cold. It cannot be enchanted further. A - a +1 cloak of stealth (worn) B - the +1 cloak of Pride {rC- rN+ Stlth+} (You found it in a Gauntlet) rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. D - the +2 robe of Dolesak {Regen+ Dex+2} (You found it in a Gauntlet) Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. H - the +2 pair of gloves "Inkosi" (worn) {rPois rF+ Fire} (You found it in an ice cave) rPois: It protects you from poison. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It cannot be enchanted further. M - a +0 cloak of poison resistance N - a +0 pair of boots of flying (worn) Jewellery g - a ring of flight h - a ring of wizardry j - a ring of wizardry k - a +5 ring of evasion (worn) l - the ring of Wusuh {rF+ Will+ Int+3} (You found it on level 3 of the Dungeon) [ring of protection from fire] rF+: It protects you from fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). m - an amulet of reflection o - the amulet of the Marlin (worn) {Spirit Slay+3} (You acquired it in an ossuary) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). p - a +4 ring of slaying (worn) r - a +5 ring of evasion w - a ring of poison resistance C - the ring "Obbuha" {Fly rPois Will++ Dex+2} (You took it off a minotaur in a Gauntlet) [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. Will++: It greatly increases your willpower. Dex+2: It affects your dexterity (+2). E - an amulet of guardian spirit G - a ring of protection from cold J - an amulet of dissipation K - an amulet of chemistry Wands a - a wand of flame (66) c - a wand of iceblast (26) b - a wand of quicksilver (7) p - a wand of polymorph (2) Scrolls a - 5 scrolls of enchant armour T - a scroll of torment f - a scroll of fear I - 5 scrolls of immolation t - 3 scrolls of teleportation V - 2 scrolls of vulnerability x - 5 scrolls of amnesia i - 5 scrolls of identify p - 4 scrolls of poison g - a scroll of fog W - a scroll of brand weapon s - 4 scrolls of summoning c - a scroll of silence {unknown} Potions M - 4 potions of mutation b - 2 potions of brilliance i - 3 potions of invisibility r - 2 potions of resistance w - 5 potions of heal wounds d - 3 potions of moonshine A - 3 potions of attraction h - 6 potions of haste a - a potion of ambrosia c - 9 potions of curing e - 4 potions of enlightenment C - 3 potions of cancellation L - a potion of lignification B - 2 potions of berserk rage m - 3 potions of might Miscellaneous g - a +1 lightning rod (4/4) Skills: - Level 2.0 Fighting + Level 17.5 Short Blades - Level 1.7 Throwing - Level 12.5 Armour - Level 13.0 Dodging - Level 6.0 Stealth - Level 5.0 Shields - Level 10.0 Spellcasting - Level 8.0 Hexes - Level 4.0 Translocations - Level 3.0 Ice Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 60% N/A 5% 2 b - Metabolic Englaciati Hex/Ice 18% N/A 38% 5 c - Enfeeble Hex 24% N/A 98% 7 d - Cause Fear Hex 24% N/A 6% 4 e - Detonation Catalyst Fire/Alch 17% 1d1 98% 5 f - Silence Hex/Air 15% N/A 58% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 98% 2d3 1% 2 Sigil of Binding Hex 49% N/A 2% 3 Inner Flame Hex/Fire 45% N/A 10% 3 Frozen Ramparts Ice 50% 1d8 13% 3 Ozocubu's Armour Ice 25% N/A 13% 3 Dimensional Bullseye Hex/Tloc 19% N/A 13% 4 Magic Dart Conj 44% 1d5 16% 1 Sublimation of Blood Necr 11% N/A 22% 2 Anguish Hex/Necr 15% N/A 28% 4 Mephitic Cloud Conj/Alch/Air 11% N/A 38% 3 Stone Arrow Conj/Erth 22% 3d8 38% 3 Yara's Violent Unravell Hex/Alch 15% 3d8 58% 5 Cigotuvi's Putrefaction Necr/Air 11% N/A 78% 4 Leda's Liquefaction Alch/Erth 5% N/A 78% 4 Sticky Flame Fire/Alch 17% 2d5 78% 4 Arcjolt Conj/Air 5% 1d15 98% 5 Irradiate Conj/Alch 5% 3d13 98% 5 Bombard Conj/Erth 5% 9d2 100% 6 Discord Hex 24% N/A 100% 8 Fire Storm Conj/Fire 8% 8d2 100% 9 Soul Splinter Necr Unusable N/A N/A 1 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:7 Lair (5/5) D:9 Shoals (4/4) Lair:2 Snake (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Ossuary (visited) Bailey (visited) IceCv (visited) Volcano (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of fire. Altars: Fedhas Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Trog Uskayaw Vehumet Wu Jian Xom Beogh Shops: D:2 = D:10 ( Orc:2 :(*=[* Shoals:2 [ Annotations: Shoals:4 Ilsuiw Innate Abilities, Weirdness & Mutations You have a pair of large antennae on your head. (SInv) You are mostly covered in molten scales. (AC +3) A meltable icy envelope protects you from harm. (AC +0) You regenerate a lot of health from kills. A meltable shield of frost defends you. (SH +0) You have large cloven feet. You are agile. (Dex +4, Str/Int -1) Your spells are a little harder to cast, but a little more powerful. Message History The merfolk javelineer throws a javelin. The javelin barely misses you. The merfolk siren completely misses you. You fly upwards. There is a stone staircase leading down here. Unknown command. You puncture the merfolk javelineer! The merfolk javelineer is heavily wounded. The merfolk siren chants a haunting song. You are unaffected. The merfolk javelineer throws a javelin. The javelin pierces through you but does no damage. The merfolk completely misses you. You puncture the merfolk javelineer! The merfolk javelineer is severely wounded. The merfolk completely misses you. You puncture the merfolk javelineer! The merfolk javelineer is almost dead. The merfolk siren completely misses you. The merfolk javelineer throws a javelin. The javelin pierces through you! * * * LOW HITPOINT WARNING * * * The merfolk hits you but does no damage. You barely miss the merfolk javelineer. The merfolk javelineer is almost dead. The merfolk hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * The merfolk siren completely misses you. Unknown command. You unwield the +4 rapier "Ogrebane" {devious, rF- rN+ rCorr}. You feel guileless. You feel a sense of dread. x - a +4 vampiric quick blade (weapon) The merfolk javelineer throws a javelin. The javelin pierces through you! * * * LOW HITPOINT WARNING * * * The merfolk hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * The merfolk barely misses you. The merfolk siren hits you with a +0 spear! You die... #.....~~P≈ #...~~~P~≈≈≈≈≈≈~P~≈ ####P..~~~~P~P≈~~~P~~ ##.