diana the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 tanto a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 scutum a +3 heater shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vampiric, corrupt archmagi; MP+6 Int+6} [staff of ] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. The minimum and maximum damage of damaging spells cast with this staff are significantly increased. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. the +9 ballista "Sniper" {velocity, Acc+∞ +Vis} Any bolt fired from it inflicts extra damage. It improves your vision. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} Base shield rating: 8 Skill to remove penalty: 15.0 It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +14 obsidian axe {chop, +Fly +Vis Soulbond} It inflicts extra damage upon your enemies. It improves your vision. It lets you fly. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} Its malleable surface is completely molten, allowing it to meld around and partially ignore armour. Causes less base damage than a standard weapon; but partially ignores enemy's defense and burns causing additional damage to those that don't resist heat. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +0 quarterstaff of caustic ooze (unseen) (59, 37, D) a +8 menacing staff of air (unseen) (60, 36, D) a +6 wizard's staff of death (unseen) (60, 37, D) the +3 hunting sling of Ragnarok {chaos, MP+9 Dex+4} Each projectile launched from it has a different, random effect. It affects your dexterity (+4). It affects your magic capacity (+9). (unseen) (61, 0, D) a +2 menacing staff of air (61, 16, D) a crystal ball of energy (unseen) (61, 29, D) a merfolk corpse (skeletalised by now) (unseen) (61, 35, D) (unseen) (61, 36, D) a ration (unseen) (61, 37, D) an uncursed amulet of magic regeneration (unseen) (62, 0, D) a fan of gales (62, 1, D) a cursed +0 rapier of speed {(Curse: MP-9)} (62, 8, D) a +1 chain mail of positive energy (62, 9, D) a +8 wizard's staff of transmutation (62, 10, D) a black bear corpse (skeletalised by now) (62, 11, D) a black bear corpse (skeletalised by now) (62, 16, D) a lightning rod (2/4) (62, 17, D) a +5 staff of poison (62, 20, D) a +0 staff of earth (62, 26, D) a +2 scale mail of poison resistance (62, 27, D) a phial of floods (62, 29, D) a +0 trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (62, 36, D) the +7 spear "Jarays" {pierce, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (unseen) (62, 37, D) the +2 staff of the Establishment {flay, cold; rElec rC+ MR+} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Those struck with this staff may have their resistance to the elemental damage of its spells reduced. The odds of this reduction depend on the wielder's skill with hexes. Additionally boosts the power of hexes spells. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. (unseen) (63, 8, D) a +1 plate armour of the Paladin (63, 11, D) a black bear corpse (skeletalised by now) (63, 29, D) a merfolk corpse (skeletalised by now) (63, 30, D) a hippogriff corpse (skeletalised by now) (63, 36, D) a +3 leather armour of cold resistance (unseen) (63, 37, D) a book of Burglary (unseen) (64, 11, D) a +0 dagger of speed a spriggan corpse (skeletalised by now) (64, 17, D) a +1 flail of protection (64, 28, D) a +0 shortbow a centaur corpse (skeletalised by now) (64, 29, D) a merfolk corpse (skeletalised by now) (64, 30, D) a hippogriff corpse (skeletalised by now) (unseen) (65, 26, D) a +0 shortbow of freezing (65, 30, D) a +0 shortbow (still there?) a centaur corpse (skeletalised by now) (still there?) (68, 0, D) the +8 falchion "Keyqin" {chaos, Dex+5} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+5). (69, 11, D) (unseen) (69, 36, D) a cursed +2 trident of venom {(Curse: Fragile)} (unseen) (70, 8, D) the +3 ring mail "Urphoyxzick" {rPois MR- rCorr Dex+3} It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (70, 9, D) a cursed +1 hunting sling of velocity {(Curse: -Vis)} (unseen) (70, 11, D) (unseen) (70, 27, D) a +5 battleaxe of freezing (70, 37, D) a +4 plate armour of positive energy (70, 40, D) a cursed +0 mace {(Curse: *Drain MR-)} a +0 robe a naga corpse (70, 42, D) a water moccasin corpse (71, 8, D) the +9 long sword of Joafesk {holy, rElec rF- Str+9 Int-2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+9). It affects your intelligence (-2). It makes you vulnerable to fire. It insulates you from electricity. (71, 16, D) a +7 warped staff of death (unseen) (71, 20, D) the human corpse of Sigmund (skeletalised by now) (71, 21, D) a +4 quarterstaff of chaos a cursed +0 cloak {(Curse: -Tele)} a +0 robe the gnoll corpse of Crazy Yiuf (skeletalised by now) the elf corpse of Dowan (skeletalised by now) (71, 36, D) a +2 halberd of venom (71, 37, D) a +4 staff of death (71, 40, D) a ball python corpse (71, 41, D) a +0 robe a naga corpse a black mamba corpse (72, 9, D) a +5 heater shield of protection (72, 20, D) a +0 war axe a +0 robe the orc corpse of Blork the orc (skeletalised by now) (72, 21, D) a +2 short sword of caustic ooze a +0 leather armour a potion of degeneration the elf corpse of Duvessa (skeletalised by now) (72, 30, D) a +7 chaotic staff of death (72, 40, D) a naga corpse (72, 41, D) a +2 great mace of crushing a +0 robe a naga corpse a black mamba corpse (73, 16, D) a +2 rapier of caustic ooze (unseen) (73, 21, D) a +0 scimitar of molten steel a +0 robe the human corpse of Erica (skeletalised by now) (73, 36, D) a +2 short sword of speed (73, 41, D) a naga corpse (75, 1, D) a +2 robe of fire resistance