diana the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 tanto a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 scutum a +3 heater shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vampiric, corrupt archmagi; MP+6 Int+6} [staff of ] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. The minimum and maximum damage of damaging spells cast with this staff are significantly increased. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. the +9 ballista "Sniper" {velocity, Acc+∞ +Vis} Any bolt fired from it inflicts extra damage. It improves your vision. the +18 shield of the Gong {rElec rN+ MR+ EV-5} Base shield rating: 8 Skill to remove penalty: 15.0 It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +14 obsidian axe {chop, +Fly +Vis Soulbond} It inflicts extra damage upon your enemies. It improves your vision. It lets you fly. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. (10, 6, D) a crystal ball of energy (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} This legendary weapon is deadly to all dragonkind. It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Soulbond} A truly terrible weapon, it drains the life of those it strikes. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 9, D) a chunk of flesh (unseen) (59, 10, D) a chunk of flesh (unseen) (59, 11, D) a chunk of flesh (unseen) (61, 8, D) the cursed +10 staff of the Unliving {warp, poison; rElec rPois, (Curse: *Slow Slay-3)} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. A strange crooked staff. Spells that are enhanced by this staff, which normally take a beam trajectory will be teleported directly to their targets. Additionally enhances translocations spells. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. It has a curse placed upon it. { (Curse: *Slow Slay-3)} (unseen) (61, 11, D) a potion of magic (unseen) (62, 0, D) a +1 chain mail of fire resistance (62, 1, D) a phial of floods (62, 7, D) a chunk of flesh (unseen) (62, 8, D) the +3 crown of Eternal Torment {rTorment HP-- rN+++ +Vis Soulbond} It renders you almost immune to negative energy. It improves your vision. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. (unseen) (62, 9, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (unseen) (63, 0, D) the +2 chain mail "Gafeakh" {*Contam rElec MR+++ MP-9} It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It causes magical contamination when unequipped. (63, 8, D) a +6 flayed staff of fire (unseen) (67, 0, D) a +2 robe of fire resistance (unseen) (68, 3, D) a +0 scimitar a +2 robe of cold resistance (69, 0, D) the cursed +3 leather armour of Snakes and Ladders {rPois MP+9 Str+4, (Curse: MR-)} It affects your strength (+4). It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. { (Curse: MR-)} (unseen) (73, 1, D) a +1 demon blade of freezing (74, 2, D) a +4 cleaver of speed