diana the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 tanto a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 scutum a +3 heater shield a +3 buckler (4, 8, D) a +5 crystal plate +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 ballista "Sniper" {velocity, Acc+∞ +Vis} Any bolt fired from it inflicts extra damage. It improves your vision. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} Base shield rating: 8 Skill to remove penalty: 15.0 It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +14 obsidian axe {chop, +Fly +Vis Soulbond} It inflicts extra damage upon your enemies. It improves your vision. It lets you fly. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} This legendary weapon is deadly to all dragonkind. It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Soulbond} A truly terrible weapon, it drains the life of those it strikes. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a crystal ball of energy (61, 26, D) the +0 plate armour of the Chupacabra {rN+ Regen+ rCorr Int-3} (still there?) It affects your intelligence (-3). It protects you from negative energy. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. a jackal corpse (still there?) (61, 28, D) a sewer rat corpse (unseen) (62, 0, D) a lightning rod (4/4) (62, 1, D) a +0 long sword (62, 2, D) a +0 long sword an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (62, 16, D) a cursed +0 buckler of poison resistance {(Curse: rC-)} (62, 17, D) a +0 leather armour of cold resistance (62, 26, D) a +1 centaur barding of fire resistance (unseen) (62, 27, D) a fan of gales (still there?) a wolf corpse (still there?) (62, 28, D) a bullfrog corpse (unseen) (63, 0, D) +0 storm dragon scales (63, 1, D) a +0 short sword an elf corpse (skeletalised by now) (63, 2, D) a +7 staff of air an elf corpse (skeletalised by now) (63, 26, D) a book of Dreams (still there?) a basilisk corpse (still there?) (63, 27, D) the +1 robe "Gimeys" {Regen+ Int+3} (still there?) It affects your intelligence (+3). It increases your rate of regeneration. a jackal corpse (still there?) (63, 28, D) a jackal corpse (unseen) (64, 16, D) a cursed +0 mangonel of freezing {(Curse: Dex-2)} (64, 17, D) a +2 battleaxe of molten steel (64, 26, D) a +2 chain mail of magic resistance (unseen) (64, 27, D) a +1 plate armour of the Reaver (unseen) (65, 26, D) the Volume of Fire Spells Type Level Known a - Flame Tongue Fire 1 yes b - Freeze Ice 1 yes c - Blade Hands Transmutation 5 no d - Bolt of Cold Ice 6 yes e - Dragon Form Transmutation 7 no (unseen) (70, 8, D) the +3 dire flail of Mobasit {crush, rPois MR- Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It protects you from poison. It affects your resistance to hostile enchantments. (unseen) (70, 9, D) a phial of floods (unseen) (71, 8, D) a +2 long sword of slicing (71, 17, D) the +7 mace of the Scroll {holy, +Fly rPois rC+ Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It protects you from cold. It protects you from poison. It lets you fly. (71, 27, D) a +3 battleaxe of freezing (unseen) (72, 9, D) a +1 chaotic staff of death (72, 16, D) a +6 menacing staff of death (72, 17, D) a +1 chain mail of magic resistance (72, 26, D) a scorpion corpse (72, 27, D) a cursed +1 buckler of resistance {(Curse: MP-9)} a scorpion corpse (72, 31, D) a wolf spider corpse (73, 1, D) a cursed +3 great sword of protection {(Curse: *Drain)} (73, 17, D) a +2 chaotic staff of air (73, 27, D) a cursed +2 glaive of venom {(Curse: rF-)} (73, 28, D) a redback corpse (73, 29, D) a scorpion corpse (74, 2, D) a +0 scythe the human corpse of Sigmund (skeletalised by now) (74, 29, D) a tarantella corpse (unseen) (75, 1, D) a +0 pair of boots of insulation (75, 4, D) the human corpse of Jessica (skeletalised by now)