diana the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 tanto a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 scutum a +3 heater shield a +3 buckler (4, 8, D) a +5 crystal plate +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 ballista "Sniper" {velocity, Acc+∞ +Vis} Any bolt fired from it inflicts extra damage. It improves your vision. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} Base shield rating: 8 Skill to remove penalty: 15.0 It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +14 obsidian axe {chop, +Fly +Vis Soulbond} It inflicts extra damage upon your enemies. It improves your vision. It lets you fly. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} This legendary weapon is deadly to all dragonkind. It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Soulbond} A truly terrible weapon, it drains the life of those it strikes. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +3 leather armour of positive energy (62, 0, D) a +6 bardiche (63, 0, D) a +1 shortbow of molten steel (63, 8, D) the +1 robe of Boredom {+Inv rElec rPois Dex-2} It affects your dexterity (-2). It insulates you from electricity. It protects you from poison. It lets you turn invisible. (63, 10, D) a necrophage corpse (67, 0, D) a +0 long sword (68, 0, D) a +3 ring mail of cold resistance (68, 3, D) a +0 long sword an elf corpse (skeletalised by now) (69, 0, D) the +0 helmet "Emoneh" {rPois rN+ Str+4 Slay+3} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It protects you from negative energy. (69, 3, D) a +1 hatchet of chopping a +0 leather armour an elf corpse (skeletalised by now) (69, 10, D) a +0 short sword an orc corpse (70, 2, D) a +0 leather armour an elf corpse (skeletalised by now) (71, 9, D) a +0 club a +1 shortbow of freezing an orc corpse (71, 11, D) a +0 leather armour a +0 hatchet a +0 scale mail an orc corpse an orc corpse (71, 16, D) a cursed ring of strength {(Curse: rC-)} (unseen) (71, 17, D) a +5 chaotic staff of earth (unseen) (72, 11, D) a +0 mace an orc corpse (72, 15, D) (unseen) (72, 16, D) a +4 staff of transmutation (72, 17, D) a +1 war axe of venom (unseen) (73, 16, D) the ring of Optimism {rC++ Str+3 Int+5 +Vis} [ring of intelligence] It affects your strength (+3). It affects your intelligence (+5). It greatly protects you from cold. It improves your vision. (unseen) (73, 17, D) a +3 hunting sling of molten steel (unseen) (74, 3, D) a necrophage corpse (skeletalised by now)