diana the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 tanto a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 scutum a +3 heater shield a +3 buckler (4, 8, D) a +5 crystal plate +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 ballista "Sniper" {velocity, Acc+∞ +Vis} Any bolt fired from it inflicts extra damage. It improves your vision. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} Base shield rating: 8 Skill to remove penalty: 15.0 It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +14 obsidian axe {chop, +Fly +Vis Soulbond} It inflicts extra damage upon your enemies. It improves your vision. It lets you fly. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} This legendary weapon is deadly to all dragonkind. It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Soulbond} A truly terrible weapon, it drains the life of those it strikes. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +3 menacing staff of earth (61, 8, D) a cursed +3 hatchet of freezing {(Curse: *Drain)} (61, 16, D) a cursed ring of magical power {(Curse: Dex-5)} (unseen) (62, 0, D) a cursed +1 heater shield of poison resistance {(Curse: rF- rC-)} (62, 8, D) a +0 flail (62, 9, D) a +2 falchion of holy wrath a lightning rod (3/4) an orc corpse (62, 11, D) a +0 short sword a +0 ring mail an orc corpse (62, 16, D) the +6 dagger of Basog {venom, rC++ MR+ Dex-3} It poisons the flesh of those it strikes. It affects your dexterity (-3). It greatly protects you from cold. It affects your resistance to hostile enchantments. (unseen) (62, 17, D) a +2 reaver's staff of life (unseen) (63, 0, D) a +5 dagger of venom (63, 8, D) the +6 hatchet "Wowycs" {acid, MR+} It is coated in a slimy acidic goo that may deal extra damage to those that don't resist corrosion. Additionally may debuff the target's defensive and weapon capabilities by coating them in acid. Big, acidic blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. (63, 9, D) an orc corpse (63, 10, D) a +0 whip a +0 leather armour an orc corpse (63, 15, D) (unseen) (63, 17, D) a scroll of bless item (still there?) the Catalogue of the Arsonist (still there?) Spells Type Level Known a - Flame Tongue Fire 1 yes b - Passwall Transmutation/Earth 2 no c - Petrify Transmutation/Earth 4 yes d - Statue Form Transmutation/Earth 6 no e - Malign Gateway Summoning/Translocation 7 no an elf corpse (still there?) (63, 18, D) a +0 scimitar of slicing (still there?) a +0 buckler (still there?) an elf corpse (still there?) (63, 20, D) an elf corpse (unseen) (64, 16, D) the +4 plate armour of the Hall of Blades {rF+++ MR- Regen+ Int-5} It affects your intelligence (-5). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (unseen) (64, 17, D) the ring "Jeacon" {rC+ Int+5 Dex+6} [ring of intelligence] It affects your intelligence (+5). It affects your dexterity (+6). It protects you from cold. (unseen) (67, 0, D) a cursed amulet of reduced vision {(Curse: *Slow)} (67, 2, D) a +0 shortbow of electrocution a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (68, 4, D) an elf corpse (skeletalised by now) (69, 4, D) an elf corpse (skeletalised by now) (70, 8, D) a +0 cleaver (70, 9, D) a +1 staff of cold a cursed +3 hunting sling of velocity {(Curse: -Vis)} a +0 shortbow an elf corpse (70, 10, D) a +4 menacing staff of air an elf corpse (70, 27, D) a porcupine corpse (unseen) (71, 8, D) a +0 dagger (71, 17, D) a fan of gales (unseen) (72, 8, D) the +7 great sword "Yvvaus" {protect, rN+} It protects the one who uses it against injury (+AC). It protects you from negative energy. a +0 long sword an elf corpse (72, 9, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (72, 16, D) the +1 chain mail of the Boiling Point {rC++} It greatly protects you from cold. (72, 17, D) a +3 leather armour of magic resistance (72, 18, D) a rime drake corpse a polar bear corpse (72, 21, D) a rime drake corpse (72, 27, D) a +2 staff of fire a bullfrog corpse (72, 28, D) a komodo dragon corpse a porcupine corpse (72, 32, D) a black mamba corpse (73, 0, D) (unseen) (73, 16, D) a +5 staff of life (73, 17, D) a +2 morningstar of holy wrath (73, 20, D) a polar bear corpse (73, 26, D) a cursed +3 trident of molten steel {(Curse: MP-9)} (unseen) (73, 27, D) a jackal corpse (75, 1, D) the +7 spear of Wutinuta {venom, +Blink Int-3 Dex+6} It poisons the flesh of those it strikes. It affects your intelligence (-3). It affects your dexterity (+6). It lets you blink.