diana the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 tanto a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 scutum a +3 heater shield a +3 buckler (4, 8, D) a +5 crystal plate +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 ballista "Sniper" {velocity, Acc+∞ +Vis} Any bolt fired from it inflicts extra damage. It improves your vision. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} Base shield rating: 8 Skill to remove penalty: 15.0 It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +14 obsidian axe {chop, +Fly +Vis Soulbond} It inflicts extra damage upon your enemies. It improves your vision. It lets you fly. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} This legendary weapon is deadly to all dragonkind. It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Soulbond} A truly terrible weapon, it drains the life of those it strikes. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) the cursed +9 heater shield of Uradomad {*Contam Dex+4 Slay+2, (Curse: rC-)} Base shield rating: 8 Skill to remove penalty: 15.0 It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It causes magical contamination when unequipped. It has a curse placed upon it. { (Curse: rC-)} (61, 4, D) a +0 robe a spriggan corpse (61, 8, D) the +9 dagger "Enlajaib" {pierce, rElec rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It insulates you from electricity. (62, 0, D) the cursed +1 plate armour of Pan-Flutes {rElec rPois rCorr Dex-5, (Curse: *Slow rC-)} It affects your dexterity (-5). It insulates you from electricity. It protects you from poison. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. { (Curse: *Slow rC-)} (62, 1, D) the +8 trident of Wogur {vamp, Fragile MP+9 Str+4 Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your dexterity (+4). It affects your magic capacity (+9). It will be destroyed if unequipped or dropped on death. (62, 4, D) a black bear corpse (62, 8, D) the +8 chain mail "Yphelysm" {*Corrode MR+ Str+2} It affects your strength (+2). It affects your resistance to hostile enchantments. It may corrode you when you take damage. (62, 9, D) a +1 long sword of slicing (62, 12, D) a hell hound corpse (63, 0, D) the +8 heater shield of Fanaticism {Str+4} Base shield rating: 8 Skill to remove penalty: 15.0 It affects your strength (+4). (63, 3, D) a black bear corpse (63, 4, D) a wolf corpse (63, 8, D) the cursed +2 robe of the Heavens {rC++ rN+++ Str-3, (Curse: rF-)} It affects your strength (-3). It greatly protects you from cold. It renders you almost immune to negative energy. It has a curse placed upon it. { (Curse: rF-)} (63, 12, D) a hell hound corpse (67, 0, D) a crystal ball of energy (unseen) (68, 0, D) the +1 cloak of Starlight {rElec rC+ EV+4 Stlth--} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. (68, 1, D) a porcupine corpse (68, 2, D) a jackal corpse (68, 3, D) an iguana corpse (69, 0, D) a +0 ring mail of fire resistance (unseen) (70, 8, D) the +2 pair of boots of Filth {rF- rC+ Int+2} It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. (unseen) (70, 9, D) a +2 menacing staff of air (unseen) (71, 7, D) (unseen) (71, 8, D) a +2 reaver's staff of life (unseen) (72, 8, D) a phial of floods (unseen) (72, 9, D) the Almanac of Ignition Spells Type Level Known a - Flame Tongue Fire 1 no b - Magic Candle Hexes/Fire 1 no c - Pain Hexes/Necromancy 1 no d - Bolt of Draining Necromancy 5 no e - Simulacrum Ice/Necromancy 6 no f - Borgnjor's Vile Clutch Necromancy/Earth 6 no (unseen) (73, 1, D) a +3 shielded staff of transmutation