diana the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 tanto a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 scutum a +3 heater shield a +3 buckler (4, 8, D) a +5 crystal plate +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 ballista "Sniper" {velocity, Acc+∞ +Vis} Any bolt fired from it inflicts extra damage. It improves your vision. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} Base shield rating: 8 Skill to remove penalty: 15.0 It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +14 obsidian axe {chop, +Fly +Vis Soulbond} It inflicts extra damage upon your enemies. It improves your vision. It lets you fly. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} This legendary weapon is deadly to all dragonkind. It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Soulbond} A truly terrible weapon, it drains the life of those it strikes. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (60, 20, D) an adder corpse (61, 18, D) a +0 halberd a +0 robe a naga corpse (61, 20, D) a naga corpse (61, 22, D) a water moccasin corpse (61, 27, D) a +0 war axe a +2 mangonel of freezing a naga corpse (62, 0, D) a cursed +3 flail of caustic ooze {(Curse: rC-)} (62, 1, D) a lantern of shadows (62, 17, D) a +1 mace of protection (62, 22, D) a black mamba corpse a water moccasin corpse (62, 27, D) a lamp of fire (62, 29, D) a ball python corpse a ball python corpse (62, 30, D) a black mamba corpse a ball python corpse (62, 31, D) a water moccasin corpse (62, 32, D) an adder skeleton (63, 8, D) a +3 dagger of protection (63, 16, D) a cursed +0 buckler of reflection {(Curse: MR-)} (63, 19, D) a ball python corpse (63, 26, D) a +3 buckler of protection (63, 27, D) a cursed ring of protection {(Curse: rF- Int-5)} (64, 16, D) an uncursed ring of positive energy an uncursed ring of positive energy (64, 17, D) a -1 staff of air (64, 30, D) an adder corpse (65, 26, D) a lantern of shadows (67, 37, D) a chunk of flesh (unseen) (67, 39, D) a chunk of flesh (unseen) (68, 0, D) a +4 flayed staff of fire (68, 39, D) a chunk of flesh (unseen) (69, 35, D) a chunk of flesh (unseen) (69, 36, D) a +0 trident (unseen) (70, 8, D) a lamp of fire (unseen) (70, 9, D) the +2 Maxwell's thermic engine {molten, freeze} Its malleable surface is completely molten, allowing it to meld around and partially ignore armour. Causes less base damage than a standard weapon; but partially ignores enemy's defense and burns causing additional damage to those that don't resist heat. Big, molten blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (70, 27, D) a +0 robe an orc corpse (70, 36, D) a +6 staff of fire (unseen) (70, 37, D) an uncursed ring of fire (unseen) (70, 41, D) a +0 shortbow (still there?) a +0 trident (still there?) a cursed ring of attention {(Curse: rF- MR-)} (still there?) a centaur corpse (still there?) a merfolk corpse (still there?) (71, 8, D) a +1 broad axe of electrocution (71, 17, D) a +2 targe of protection (71, 18, D) a mummy corpse (skeletalised by now) (71, 26, D) the cursed +4 scale mail of Koweu {rC+ Dex-5 Stlth+, (Curse: MP-9)} It affects your dexterity (-5). It protects you from cold. It makes you more stealthy. It has a curse placed upon it. { (Curse: MP-9)} (71, 27, D) the cursed +9 dagger of the Unliving {vamp, rN+, (Curse: -Vis MR-)} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It has a curse placed upon it. { (Curse: -Vis MR-)} (71, 30, D) a +4 morningstar of venom an elf corpse (71, 35, D) (unseen) (71, 37, D) 4 potions of haste (unseen) (72, 9, D) the cursed +7 short sword of Courage {pierce, +Rage rElec Int-2 Dex-5, (Curse: *Rage)} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It affects your dexterity (-5). It insulates you from electricity. It lets you go berserk. It has a curse placed upon it. { (Curse: *Rage)} (72, 16, D) a +0 targe of protection (72, 26, D) a +1 heater shield of protection (72, 27, D) a +0 long sword (72, 36, D) the ring "Xarytaq" {rElec rN+} [ring of positive energy] It insulates you from electricity. It protects you from negative energy. (unseen) (73, 1, D) a +1 pair of boots of insulation (73, 16, D) a mummy corpse (skeletalised by now) (73, 18, D) a +0 glaive a mummy corpse (skeletalised by now) (73, 26, D) a +0 short sword (73, 30, D) a +1 dagger of venom an elf corpse (73, 36, D) the +7 staff "Gipi" {warp, air; rElec rN+} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. A strange crooked staff. Spells that are enhanced by this staff, which normally take a beam trajectory will be teleported directly to their targets. Additionally enhances translocations spells. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. (unseen) (73, 37, D) a box of beasts (unseen) (73, 41, D) a hippogriff corpse (unseen) (75, 30, D) a cursed +4 triple sword of slicing {(Curse: rF-)} an elf corpse (75, 41, D) a chunk of flesh (unseen)