diana the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 tanto a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 scutum a +3 heater shield a +3 buckler (4, 8, D) a +5 crystal plate +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 ballista "Sniper" {velocity, Acc+∞ +Vis} Any bolt fired from it inflicts extra damage. It improves your vision. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} Base shield rating: 8 Skill to remove penalty: 15.0 It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +14 obsidian axe {chop, +Fly +Vis Soulbond} It inflicts extra damage upon your enemies. It improves your vision. It lets you fly. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} This legendary weapon is deadly to all dragonkind. It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Soulbond} A truly terrible weapon, it drains the life of those it strikes. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 4, D) a sewer rat corpse (skeletalised by now) (unseen) (61, 8, D) a +3 warped staff of death (61, 16, D) a +6 staff of poison (unseen) (62, 0, D) a +1 falchion of holy wrath (62, 3, D) a sewer rat corpse (skeletalised by now) (62, 8, D) a cursed +7 hunting sling {(Curse: Int-2)} (62, 9, D) a +2 nunchaku of protection (62, 16, D) a +0 shortbow (still there?) a +6 shielded staff of cold (still there?) a centaur corpse (still there?) (62, 17, D) a phantom mirror (unseen) (63, 0, D) a -1 wizard's staff of life (63, 4, D) an iguana corpse (skeletalised by now) (unseen) (63, 8, D) a cursed +1 falchion of caustic ooze {(Curse: MR-)} (63, 16, D) a +3 scoped staff of death (still there?) a +0 arbalest (still there?) a yaktaur corpse (still there?) (63, 17, D) a +1 wizard's staff of life (still there?) a yaktaur corpse (still there?) (64, 16, D) the +2 staff of the Reaper {warp, poison; rPois rF++} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. A strange crooked staff. Spells that are enhanced by this staff, which normally take a beam trajectory will be teleported directly to their targets. Additionally enhances translocations spells. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. (unseen) (64, 17, D) the +7 staff of Death's Door {chaos, cold; rPois rC+ rN+ Slay+3} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Spells enhanced by this staff find their maximum damage significantly boosted, but their damage type scrambled completely randomly. Additionally they have random effects on those damaged by their magic, including debilitating hexes and powerful charms. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. (unseen) (68, 0, D) a +1 shortbow of velocity (68, 2, D) a +2 hand crossbow of molten steel (71, 16, D) a +2 chain mail of cold resistance (unseen) (71, 17, D) a +3 staff of poison (71, 26, D) a lantern of shadows (71, 27, D) a +3 staff of death (71, 29, D) an uncursed ring of stealth (71, 31, D) a +0 trident a merfolk corpse (72, 9, D) a +1 ring mail of cold resistance (72, 17, D) a +1 trident of molten steel (72, 19, D) a +1 flail of freezing (72, 27, D) a +0 trident (72, 29, D) a +0 shortbow a centaur corpse (72, 30, D) a +0 shortbow a centaur corpse (72, 31, D) a +0 trident a merfolk corpse (73, 17, D) a lightning rod (4/4) (73, 26, D) a +6 energetic staff of life (73, 27, D) a +4 staff of life (73, 29, D) a +0 mangonel a cyclops corpse (73, 31, D) a +6 staff of poison a merfolk corpse (75, 1, D) the cursed +1 robe "Voenengu" {rPois Stlth+, (Curse: Dex-3)} It protects you from poison. It makes you more stealthy. It has a curse placed upon it. { (Curse: Dex-3)}