diana the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 tanto a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 scutum a +3 heater shield a +3 buckler (4, 8, D) a +5 crystal plate +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 ballista "Sniper" {velocity, Acc+∞ +Vis} Any bolt fired from it inflicts extra damage. It improves your vision. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} Base shield rating: 8 Skill to remove penalty: 15.0 It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +14 obsidian axe {chop, +Fly +Vis Soulbond} It inflicts extra damage upon your enemies. It improves your vision. It lets you fly. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} This legendary weapon is deadly to all dragonkind. It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Soulbond} A truly terrible weapon, it drains the life of those it strikes. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) the +0 chain mail of the Solstice {rElec Str-3 Dex+8 +Vis} It affects your strength (-3). It affects your dexterity (+8). It insulates you from electricity. It improves your vision. (61, 9, D) a yak corpse (62, 1, D) a +1 heater shield of protection (62, 8, D) a +1 war axe of electrocution a porcupine corpse (62, 10, D) a yak corpse (63, 8, D) a +2 shortbow of molten steel an iguana corpse (67, 0, D) a lightning rod (4/4) (69, 0, D) a +0 hammer of protection (70, 8, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (71, 10, D) a +0 morningstar a +0 robe the +4 heater shield of the Heavens {MP-9 Dex+5} Base shield rating: 8 Skill to remove penalty: 15.0 It affects your dexterity (+5). It affects your magic capacity (-9). (71, 16, D) the Papyrus of Ignition Spells Type Level Known a - Flame Tongue Fire 1 yes b - Inner Flame Hexes/Fire 3 yes c - Snakes to Sticks Hexes/Transmutation 3 no d - Hailstorm Ice 4 yes e - Throw Icicle Ice 4 no f - Yara's Violent Unravelling Hexes/Transmutation 5 no (unseen) (72, 16, D) a book of Summonings (unseen) (72, 17, D) a +0 helmet of intelligence (unseen) (73, 1, D) the +3 arbalest of Prudence {freeze, Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). (73, 16, D) a crystal ball of energy (unseen) (73, 17, D) the +2 trident of Vuebidgh {speed, *Noise rF++ Stlth+} Attacks with this weapon are significantly faster. It greatly protects you from fire. It may make noises in combat. It makes you more stealthy. (unseen) (75, 1, D) a crystal ball of energy (unseen)