diana the Dungeon (0, 0, D) (unseen) (0, 2, D) (unseen) (0, 4, D) (unseen) (0, 6, D) (unseen) (0, 8, D) (unseen) (0, 10, D) (unseen) (1, -1, D) (unseen) (1, 11, D) (unseen) (3, -1, D) (unseen) (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 11, D) (unseen) (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 scutum a +3 heater shield a +3 buckler (4, 8, D) a +5 crystal plate +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -1, D) (unseen) (5, 2, D) a +5 tanto a +5 rapier a +1 shortbow a +0 short sword (5, 11, D) (unseen) (7, 11, D) (unseen) (9, -1, D) (unseen) (9, 11, D) (unseen) (10, 0, D) the +6 Majin-Bo {vampiric, corrupt archmagi; MP+6 Int+6} [staff of ] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. The minimum and maximum damage of damaging spells cast with this staff are significantly increased. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. the +9 ballista "Sniper" {velocity, Acc+∞ +Vis} Any bolt fired from it inflicts extra damage. It improves your vision. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} Base shield rating: 8 Skill to remove penalty: 15.0 It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +14 obsidian axe {chop, +Fly +Vis Soulbond} It inflicts extra damage upon your enemies. It improves your vision. It lets you fly. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. (10, 4, D) a lightning rod (4/4) (10, 6, D) a crystal ball of energy (11, -1, D) (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} Its malleable surface is completely molten, allowing it to meld around and partially ignore armour. Causes less base damage than a standard weapon; but partially ignores enemy's defense and burns causing additional damage to those that don't resist heat. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} This legendary weapon is deadly to all dragonkind. It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +13 scythe of Curses {drain, Soulbond} A truly terrible weapon, it drains the life of those it strikes. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. (11, 11, D) (unseen) (12, 9, D) (unseen) (13, -1, D) (unseen) (13, 11, D) (unseen) (14, 0, D) (unseen) (14, 2, D) (unseen) (14, 4, D) (unseen) (14, 10, D) (unseen) (59, 37, D) a +0 targe of holy wrath (unseen) (60, 37, D) the -3 staff of the Known World {energy, cold; *Corrode +Inv rC+ Int+6} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Spells enhanced by this staff cost the caster one less mana to cast. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. (unseen) (60, 41, D) a cursed +4 rapier of freezing {(Curse: *Slow)} (still there?) a +0 trident (still there?) a +0 robe (still there?) a merfolk corpse (still there?) a merfolk corpse (still there?) (60, 42, D) an alligator snapping turtle corpse (unseen) (60, 43, D) a water nymph corpse (unseen) (61, 0, D) the +2 robe of Birdsong {*Corrode rPois Str-5 Int+8} It affects your strength (-5). It affects your intelligence (+8). It protects you from poison. It may corrode you when you take damage. (61, 8, D) a +0 nunchaku of protection (unseen) (61, 12, D) (unseen) (61, 16, D) the cursed ring "Poib" {Wiz Int+2 Stlth+, (Curse: Slay-4)} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+2). It makes you more stealthy. It has a curse placed upon it. { (Curse: Slay-4)} an uncursed amulet of harm a cursed ring of magical power {(Curse: rF-)} (61, 26, D) a cursed +2 scutum of reflection {(Curse: Soulbond)} (unseen) (61, 37, D) a +2 plate armour of fire resistance (unseen) (61, 38, D) a snapping turtle corpse (unseen) (61, 39, D) a scroll of bless item (still there?) a merfolk corpse (still there?) (61, 40, D) a sea snake corpse (unseen) (62, 0, D) a +4 scutum of protection (62, 1, D) a +0 targe of crushing (62, 9, D) the +2 staff "Nitel" {wizard, fire; rElec rF+ Slay+2} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. This staff decreases the difficulty of casting the spells it enhances. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. (62, 17, D) a +0 flail (62, 18, D) the cursed +11 spear "Kanyis" {vamp, rN+, (Curse: rC-)} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It has a curse placed upon it. { (Curse: rC-)} a draconian corpse a white draconian corpse (62, 29, D) a sewer rat corpse (62, 37, D) a +2 robe of softness (unseen) (63, 0, D) the +4 buckler of Lywif {rElec rPois rCorr Str-4} Base shield rating: 3 Skill to remove penalty: 4.0 It affects your strength (-4). It insulates you from electricity. It protects you from poison. It provides partial protection from all sources of acid and corrosion. (63, 17, D) a +2 glaive of freezing (63, 18, D) a cursed +0 quarterstaff of protection {(Curse: rF-)} a draconian corpse (63, 19, D) a draconian corpse (63, 21, D) a purple draconian corpse a black draconian corpse (63, 25, D) a cursed amulet of guardian spirit {(Curse: -Vis rF-)} (63, 26, D) a +2 flail of crushing (63, 27, D) a +2 ring mail of cold resistance a porcupine corpse (63, 29, D) an iguana corpse (63, 31, D) a spiny frog corpse a jackal corpse (63, 37, D) a +6 staff of earth (unseen) (64, 16, D) a +0 ring mail of cold resistance (64, 17, D) a +0 hatchet (64, 21, D) a +2 spear of molten steel a potion of mutation a draconian corpse (64, 26, D) a phial of floods (64, 27, D) a +0 nunchaku of crushing (64, 28, D) a yak corpse (64, 29, D) an iguana corpse (64, 32, D) a wolf corpse (65, 26, D) the cursed +12 morningstar of the Iron City of Dis {crush, rN+ Str+3 Dex+2, (Curse: rC-)} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+2). It protects you from negative energy. It has a curse placed upon it. { (Curse: rC-)} (67, 0, D) a cursed +0 morningstar of protection {(Curse: *Drain)} (unseen) (68, 0, D) a +2 scale mail of cold resistance (70, 8, D) a +3 tanto (70, 36, D) a phantom mirror (70, 39, D) a hippogriff corpse (70, 42, D) a hippogriff corpse (71, 9, D) a ball python corpse (skeletalised by now) (71, 11, D) a ball python corpse (skeletalised by now) (71, 12, D) an adder corpse (skeletalised by now) a ball python corpse (skeletalised by now) (71, 16, D) a lightning rod (4/4) (unseen) (71, 22, D) a cursed +4 mace of protection {(Curse: rC-)} (71, 26, D) +1 pearl dragon scales (unseen) (71, 27, D) a +4 staff of fire (71, 36, D) a +0 mangonel a cyclops corpse (71, 37, D) an uncursed ring of intelligence an uncursed ring of fire an uncursed ring of strength an uncursed ring of dexterity (71, 38, D) a +0 shortbow a centaur corpse (71, 41, D) a +0 trident a +2 arbalest of molten steel a +0 trident a merfolk corpse a hippogriff corpse a merfolk corpse (72, 9, D) a +2 robe of cold resistance (72, 10, D) a ball python corpse (skeletalised by now) (72, 20, D) a +0 longbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (72, 22, D) a +0 scimitar a +0 scimitar a +1 short sword of molten steel an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (72, 26, D) a +1 hand crossbow of freezing (72, 27, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. a spiny frog corpse (72, 28, D) a yak corpse (72, 29, D) a blink frog corpse a sewer rat corpse (72, 31, D) a yak corpse (72, 32, D) a wolf corpse (72, 37, D) a lamp of fire (72, 38, D) a +0 trident a merfolk corpse (73, 1, D) a +5 great sword of electrocution (unseen) (73, 16, D) a fan of gales (73, 27, D) a +2 cleaver of electrocution (73, 39, D) a cyclops corpse (75, 1, D) a +0 vampiric spear (unseen)