diana the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 tanto a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 scutum (still there?) a +3 heater shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +9 ballista "Sniper" {velocity, Acc+∞ +Vis} Any bolt fired from it inflicts extra damage. It improves your vision. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} Base shield rating: 8 Skill to remove penalty: 15.0 It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +14 obsidian axe {chop, +Fly +Vis Soulbond} It inflicts extra damage upon your enemies. It improves your vision. It lets you fly. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} This legendary weapon is deadly to all dragonkind. It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Soulbond} A truly terrible weapon, it drains the life of those it strikes. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. the +0 sword of Power the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (60, 5, D) an inedible chunk of flesh (unseen) (61, 0, D) 2 inedible chunks of flesh (still there?) an uncursed ring of dexterity (still there?) (61, 11, D) a ball python corpse (62, 0, D) a lantern of shadows (62, 1, D) a cursed +5 hatchet of chopping {(Curse: rF-)} (62, 8, D) a +1 executioner's axe of freezing (62, 9, D) the +6 dagger of Innocence {freeze, rElec rPois +Vis Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It improves your vision. It makes you less stealthy. (62, 11, D) a ball python corpse an adder corpse an adder corpse (63, 0, D) a fan of gales (unseen) (63, 1, D) an inedible chunk of flesh (unseen) (67, 0, D) a cursed +2 war axe of venom {(Curse: *Slow)} (67, 3, D) a ball python corpse (skeletalised by now) (68, 3, D) a ball python corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (70, 9, D) a fan of gales (70, 10, D) a cursed +0 robe {(Curse: Dex-2)} the ogre corpse of Erolcha (70, 11, D) the human corpse of Jessica (71, 10, D) a +0 scythe the +1 hunting sling "Fenyoj" {freeze, *Contam rPois rF+ Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from fire. It protects you from poison. It causes magical contamination when unequipped. a +0 robe (71, 11, D) a +0 rapier a +0 ring mail the elf corpse of Duvessa (71, 16, D) the Grimoire of Flames Spells Type Level Known a - Flame Tongue Fire 1 yes b - Recall Summoning/Translocation 3 no c - Bolt of Magma Fire/Earth 5 no d - Summon Mana Viper Summoning/Poison 5 no e - Shadow Creatures Summoning 6 no (unseen) (71, 17, D) a fan of gales (unseen) (72, 8, D) a lantern of shadows (72, 11, D) a +0 war axe the orc corpse of Blork the orc (72, 17, D) the Volume of Ignition Spells Type Level Known a - Sandblast Earth 1 no b - Flame Tongue Fire 1 yes c - Pain Hexes/Necromancy 1 no d - Bolt of Draining Necromancy 5 no e - Tunneling Earth 6 no f - Cigotuvi's Degeneration Transmutation/Necromancy 6 no (unseen) (73, 1, D) the +3 broad axe of the Swamp {distort, +Blink rC+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from cold. It lets you blink. (73, 17, D) a +0 cleaver (unseen) (73, 18, D) a cursed +2 quarterstaff {(Curse: MR- Int-3)} (still there?) a human corpse (still there?)