diana the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 tanto a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 scutum a +3 heater shield a +3 buckler (4, 8, D) a +5 crystal plate +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 ballista "Sniper" {velocity, Acc+∞ +Vis} Any bolt fired from it inflicts extra damage. It improves your vision. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} Base shield rating: 8 Skill to remove penalty: 15.0 It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +14 obsidian axe {chop, +Fly +Vis Soulbond} It inflicts extra damage upon your enemies. It improves your vision. It lets you fly. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} This legendary weapon is deadly to all dragonkind. It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Soulbond} A truly terrible weapon, it drains the life of those it strikes. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 8, D) a +4 long sword of chaos (unseen) (62, 1, D) a +2 nunchaku of holy wrath (62, 3, D) a +0 short sword (unseen) (62, 10, D) a necrophage corpse (skeletalised by now) (62, 12, D) a cursed +3 scimitar {(Curse: rC- MR-)} a +2 fustibalus of molten steel a +0 robe (63, 0, D) a +3 chain mail of magic resistance (unseen) (63, 8, D) a cursed +2 short sword of electrocution {(Curse: rC-)} (unseen) (67, 2, D) a +0 war axe (68, 0, D) a +0 scutum of protection (68, 2, D) a +0 hatchet (69, 2, D) a +0 dagger (still there?) a +0 robe (still there?) an uncursed amulet of the acrobat (still there?) (70, 9, D) a +3 vampiric triple sword (70, 19, D) a basilisk corpse (71, 16, D) a lantern of shadows (unseen) (71, 17, D) an uncursed amulet of harm (unseen) (71, 20, D) a sewer rat corpse (72, 8, D) a +1 vampiric battleaxe (72, 15, D) (unseen) (72, 16, D) a cursed +7 targe of protection {(Curse: Int-3)} (unseen) (72, 17, D) a +2 hatchet of chopping (unseen) (72, 22, D) a jackal corpse (73, 1, D) the cursed +5 hammer of the Big Fish {protect, +Rage rN+ MR-, (Curse: *Drain Dex-2)} It protects the one who uses it against injury (+AC). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. It has a curse placed upon it. { (Curse: *Drain Dex-2)} (73, 10, D) a crystal ball of energy (73, 16, D) a scroll of bless item (unseen) (73, 17, D) a book of Air (unseen) (73, 20, D) a yak corpse (75, 1, D) a lantern of shadows