diana the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 tanto a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 scutum a +3 heater shield a +3 buckler (4, 8, D) a +5 crystal plate +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 ballista "Sniper" {velocity, Acc+∞ +Vis} Any bolt fired from it inflicts extra damage. It improves your vision. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} Base shield rating: 8 Skill to remove penalty: 15.0 It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +14 obsidian axe {chop, +Fly +Vis Soulbond} It inflicts extra damage upon your enemies. It improves your vision. It lets you fly. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} This legendary weapon is deadly to all dragonkind. It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Soulbond} A truly terrible weapon, it drains the life of those it strikes. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. the +0 sword of Power the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 22, D) an inedible chunk of flesh (unseen) (59, 25, D) an inedible chunk of flesh (59, 37, D) a phial of floods (unseen) (60, 31, D) an inedible chunk of flesh (unseen) (60, 37, D) a book of the Dragon (unseen) (61, 16, D) a +3 energetic staff of life (61, 26, D) a +3 chain mail of cold resistance (unseen) (61, 27, D) an inedible chunk of flesh (unseen) (61, 37, D) a +3 wizard's staff of life (unseen) (62, 12, D) a +0 short sword a +0 robe (62, 16, D) the +0 chain mail of Purpose {Str+3 Int+3 Dex+2} It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (+2). (62, 17, D) the +5 plate armour of the Jabberwock {*Drain rCorr Dex+3} It affects your dexterity (+3). It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. (unseen) (62, 20, D) a water moccasin corpse (skeletalised by now) (unseen) (62, 21, D) a crocodile corpse (62, 27, D) the +1 chain mail of the Moon {Str+2 Dex+4} It affects your strength (+2). It affects your dexterity (+4). (unseen) (62, 32, D) an inedible chunk of flesh (unseen) (62, 37, D) 4 scrolls of enchantment (unseen) (62, 43, D) a +1 rapier of molten steel (still there?) the human corpse of Eustachio (still there?) (63, 0, D) a +2 energetic staff of life (63, 12, D) a +0 rapier a +0 sai (63, 16, D) a +1 plate armour of cold resistance (63, 20, D) a komodo dragon corpse a bullfrog corpse (skeletalised by now) (63, 21, D) a spiny frog corpse (63, 22, D) an iguana corpse (63, 27, D) a cursed +3 arbalest of molten steel {(Curse: Fragile)} (63, 30, D) a +7 staff of cold (63, 37, D) a +5 chaotic staff of poison (unseen) (64, 17, D) the +10 large shield of Ignorance {rN+ Int-4} Base shield rating: 13 Skill to remove penalty: 25.0 It affects your intelligence (-4). It protects you from negative energy. (unseen) (64, 26, D) a crystal ball of energy (64, 27, D) the +7 falchion of Beogh {molten, rN++ Str-5 Int+6} Its malleable surface is completely molten, allowing it to meld around and partially ignore armour. Causes less base damage than a standard weapon; but partially ignores enemy's defense and burns causing additional damage to those that don't resist heat. Big, molten blades are also staple armaments of hydra-hunters. It affects your strength (-5). It affects your intelligence (+6). It greatly protects you from negative energy. (unseen) (65, 28, D) an inedible chunk of flesh (unseen) (67, 28, D) an inedible chunk of flesh (unseen) (67, 37, D) an inedible chunk of flesh (68, 0, D) the cursed +9 hunting sling of Jonorph {freeze, Str+2, (Curse: rF-)} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It has a curse placed upon it. { (Curse: rF-)} (69, 27, D) (unseen) (69, 32, D) (unseen) (70, 8, D) the +6 halberd "Uluepuc" {vamp, *Contam +Blink rElec Str+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It insulates you from electricity. It lets you blink. It causes magical contamination when unequipped. (70, 18, D) an uncursed ring of evasion a cursed ring of protection from magic {(Curse: *Corrode)} an uncursed ring of dexterity an uncursed ring of dexterity (70, 29, D) (unseen) (70, 36, D) a +2 targe of holy wrath (70, 37, D) a +0 scimitar of molten steel (70, 43, D) a +2 vampiric morningstar (71, 8, D) a cursed +8 quarterstaff of crushing {(Curse: *Corrode *Drain)} (71, 10, D) a cursed ring of fire {(Curse: *Drain)} a cursed ring of intelligence {(Curse: Dex-3)} (71, 16, D) a +4 club (unseen) (71, 20, D) a ball python corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (71, 36, D) a +2 heater shield of reflection (71, 37, D) +2 acid dragon scales (71, 42, D) a +3 scimitar of molten steel (72, 8, D) a +2 scale mail of cold resistance (72, 20, D) a +0 club (still there?) a naga corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (72, 27, D) a +4 menacing staff of air (72, 31, D) (unseen) (72, 32, D) (unseen) (72, 36, D) an inedible chunk of flesh a +2 hunting sling of molten steel (72, 37, D) a +0 heater shield of cold resistance (73, 16, D) a lamp of fire (73, 20, D) a +1 scimitar of slicing 3 scrolls of enchantment a naga corpse (skeletalised by now) (73, 32, D) (unseen) (73, 36, D) a +1 broad axe of venom (73, 37, D) a +1 scale mail of cold resistance (73, 41, D) an inedible chunk of flesh (74, 19, D) a naga corpse (skeletalised by now) (75, 25, D) (unseen)