diana the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 tanto a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 scutum a +3 heater shield a +3 buckler (4, 8, D) a +5 crystal plate +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 ballista "Sniper" {velocity, Acc+∞ +Vis} Any bolt fired from it inflicts extra damage. It improves your vision. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} Base shield rating: 8 Skill to remove penalty: 15.0 It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +14 obsidian axe {chop, +Fly +Vis Soulbond} It inflicts extra damage upon your enemies. It improves your vision. It lets you fly. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} This legendary weapon is deadly to all dragonkind. It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Soulbond} A truly terrible weapon, it drains the life of those it strikes. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +2 morningstar of holy wrath (unseen) (62, 0, D) a +5 buckler of protection (62, 9, D) a +1 buckler of protection (unseen) (63, 0, D) a +3 chain mail of fire resistance (69, 0, D) a +1 war axe of pain (70, 8, D) the +7 Klown Katapult {molten, Pie} It melts metal ammo placed within it; making them malleable so they can partially ignore armour. Causes less base damage than a standard weapon; but partially ignores enemy's defense, occasionally melts through shields, and burns causing additional damage to those that don't resist heat. (70, 12, D) a jackal corpse (71, 10, D) an iguana corpse (71, 11, D) a wolf corpse (71, 21, D) a jackal corpse (unseen) (71, 26, D) a phial of floods (unseen) (71, 27, D) a book of Death (unseen) (72, 8, D) a +6 mace of caustic ooze (72, 9, D) a +2 scythe of molten steel (72, 11, D) a porcupine corpse (72, 17, D) a +1 sai of holy wrath (72, 20, D) a sewer rat corpse (72, 21, D) a spiny frog corpse a jackal corpse (72, 25, D) (unseen) (72, 26, D) a box of beasts (unseen) (72, 27, D) a box of beasts (unseen) (73, 2, D) a +1 long sword a +0 robe (73, 16, D) a +2 reaver's staff of life (73, 17, D) a +2 chain mail of fire resistance (73, 21, D) a porcupine corpse (73, 26, D) a book of Cantrips (unseen) (73, 27, D) a +2 sai of holy wrath (unseen) (73, 31, D) a black bear corpse (still there?) a spriggan corpse (still there?) (73, 32, D) a wolf corpse (unseen) (74, 2, D) a +4 mace a +0 robe