diana the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 tanto a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 scutum a +3 heater shield a +3 buckler (4, 8, D) a +5 crystal plate +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 ballista "Sniper" {velocity, Acc+∞ +Vis} Any bolt fired from it inflicts extra damage. It improves your vision. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} Base shield rating: 8 Skill to remove penalty: 15.0 It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +14 obsidian axe {chop, +Fly +Vis Soulbond} It inflicts extra damage upon your enemies. It improves your vision. It lets you fly. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} This legendary weapon is deadly to all dragonkind. It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Soulbond} A truly terrible weapon, it drains the life of those it strikes. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 8, D) (unseen) (59, 13, D) (unseen) (59, 16, D) an inedible chunk of flesh (60, 16, D) an inedible chunk of flesh (60, 21, D) an inedible chunk of flesh (60, 22, D) an inedible chunk of flesh (61, 0, D) a cursed ring of attention {(Curse: rF- Slay-5)} (unseen) (61, 8, D) a cursed +2 heater shield of positive energy {(Curse: Slay-6)} (unseen) (61, 16, D) a lightning rod (4/4) (61, 17, D) a +0 plate armour a human corpse (61, 26, D) a +0 long sword an elf corpse (61, 27, D) an elf corpse (62, 9, D) the +3 great mace "Buohidy" {crush, rC++ MR+} It inflicts extra damage upon your enemies. It greatly protects you from cold. It affects your resistance to hostile enchantments. (62, 11, D) (unseen) (62, 16, D) a cursed +0 sai of venom {(Curse: MR- Int-2)} (62, 18, D) a +0 battleaxe a +0 plate armour a human corpse (62, 27, D) a +0 long sword (62, 28, D) a +0 short sword an elf corpse (63, 0, D) a +2 robe of positive energy (unseen) (63, 8, D) a +2 trident of piercing (unseen) (63, 16, D) a +0 falchion a cursed +0 scale mail {(Curse: Int-4)} a human corpse (63, 20, D) a +2 halberd a +0 plate armour (63, 26, D) a +1 shortbow of molten steel a +3 short sword of caustic ooze a +0 leather armour of poison resistance a cursed +4 buckler of fire resistance {(Curse: MR-)} an elf corpse (63, 27, D) a +0 long sword a +0 leather armour a potion of mutation a crystal ball of energy an elf corpse (64, 10, D) (unseen) (64, 16, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (64, 17, D) a crystal ball of energy (64, 19, D) a +2 chain mail of magic resistance a human corpse (64, 26, D) a +1 dagger of caustic ooze a +0 short sword an elf corpse (64, 27, D) a +0 long sword the +1 robe of the Wary Friends {Str+4} It affects your strength (+4). (65, 17, D) a sphinx corpse (67, 0, D) a +3 staff of life (67, 3, D) (unseen) (68, 0, D) the +8 arbalest of Unkun {speed, Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). (69, 3, D) (unseen) (69, 29, D) a hell hound corpse (skeletalised by now) (69, 36, D) an uncursed ring of slaying (unseen) (70, 36, D) the +6 staff "Jisiprou" {wizard, tMut; +Fly rN+ Dex+3} [staff of transmutation] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. This staff decreases the difficulty of casting the spells it enhances. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. (unseen) (70, 37, D) a cursed ring of strength {(Curse: *Corrode)} (unseen) (71, 8, D) the +8 heater shield of a Billion Beds {rC+ Str+5 Int+6} Base shield rating: 8 Skill to remove penalty: 15.0 It affects your strength (+5). It affects your intelligence (+6). It protects you from cold. (71, 16, D) a +1 quarterstaff of protection (71, 17, D) a +0 shortbow (71, 19, D) a +2 arbalest of velocity (71, 26, D) the cursed +4 morningstar "Uphaxedgh" {venom, Int+4, (Curse: *Noise)} It poisons the flesh of those it strikes. It affects your intelligence (+4). It has a curse placed upon it. { (Curse: *Noise)} (71, 32, D) a hell hound corpse (skeletalised by now) (71, 36, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (unseen) (71, 37, D) a book of Spatial Translocations (unseen) (72, 9, D) the cursed +6 arbalest of Quantum Leap {velocity, Dex+2, (Curse: rF-)} Any bolt fired from it inflicts extra damage. It affects your dexterity (+2). It has a curse placed upon it. { (Curse: rF-)} (72, 16, D) a cursed amulet of reduced vision {(Curse: MR- Slay-4)} (72, 17, D) the cursed +5 mangonel of the Trees {molten, rPois rF+ MR+, (Curse: rC-)} It melts metal ammo placed within it; making them malleable so they can partially ignore armour. Causes less base damage than a standard weapon; but partially ignores enemy's defense, occasionally melts through shields, and burns causing additional damage to those that don't resist heat. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. { (Curse: rC-)} (72, 26, D) an uncursed ring of fire an uncursed ring of stealth an uncursed ring of intelligence a cursed ring of protection {(Curse: -Vis rF-)} (72, 27, D) a +0 robe (72, 36, D) a +5 vampiric great sword (unseen) (72, 37, D) a book of Minor Magic (unseen) (73, 20, D) a +0 shortbow (73, 26, D) a cursed +2 heater shield of reflection {(Curse: *Slow)} (73, 36, D) a +1 mace of protection (unseen) (73, 37, D) a phial of floods (unseen)