diana the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 tanto a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 scutum a +3 heater shield a +3 buckler (4, 8, D) a +5 crystal plate +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 ballista "Sniper" {velocity, Acc+∞ +Vis} Any bolt fired from it inflicts extra damage. It improves your vision. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} Base shield rating: 8 Skill to remove penalty: 15.0 It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +14 obsidian axe {chop, +Fly +Vis Soulbond} It inflicts extra damage upon your enemies. It improves your vision. It lets you fly. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} This legendary weapon is deadly to all dragonkind. It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Soulbond} A truly terrible weapon, it drains the life of those it strikes. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) a +1 flail of crushing (unseen) (49, 38, D) a chunk of flesh (unseen) (50, 37, D) a box of beasts (unseen) (50, 39, D) a demonic crawler corpse (unseen) (50, 40, D) an inedible chunk of flesh (unseen) (50, 43, D) a demonic crawler corpse (unseen) (51, 37, D) the quicksilver dragon scales of Uhisyf {*Corrode rC+ MR+ Str+4} (still there?) It affects your strength (+4). It protects you from cold. It affects your resistance to hostile enchantments. It may corrode you when you take damage. a moth of wrath corpse (still there?) (51, 38, D) a redback corpse (unseen) (51, 39, D) a hornet corpse (unseen) (51, 43, D) a jumping spider corpse (unseen) (52, 37, D) a +0 antimagic scythe (still there?) a hornet corpse (still there?) a redback corpse (still there?) (52, 44, D) an inedible chunk of flesh (unseen) (53, 37, D) a +1 menacing staff of death (unseen) (55, 42, D) 2 chunks of flesh (unseen) (60, 18, D) (unseen) (60, 37, D) a +1 nunchaku of caustic ooze (61, 3, D) (unseen) (61, 36, D) the +8 hand crossbow of Fes Xaol {velocity, rElec rF+ rC- MR+} Any bolt fired from it inflicts extra damage. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (61, 37, D) a +4 scoped staff of earth (62, 0, D) a -2 staff of cold (62, 1, D) the +5 glaive of Paper {molten, rElec Stlth+} Its malleable surface is completely molten, allowing it to meld around and partially ignore armour. Causes less base damage than a standard weapon; but partially ignores enemy's defense and burns causing additional damage to those that don't resist heat. Big, molten blades are also staple armaments of hydra-hunters. It insulates you from electricity. It makes you more stealthy. (62, 8, D) a +10 menacing staff of air (62, 16, D) a +3 energetic staff of earth (62, 20, D) (unseen) (62, 21, D) (unseen) (62, 26, D) a +0 trident (62, 27, D) a +0 trident (62, 29, D) a +0 rapier of caustic ooze a +0 shortbow a cursed amulet of rage {(Curse: rF- MR-)} (62, 31, D) a +5 staff of death (62, 36, D) a +3 shortbow of molten steel (63, 8, D) the cursed +9 staff of the Extremely Mad {chaos, poison; rPois Stlth+, (Curse: MR-)} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Spells enhanced by this staff find their maximum damage significantly boosted, but their damage type scrambled completely randomly. Additionally they have random effects on those damaged by their magic, including debilitating hexes and powerful charms. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. It has a curse placed upon it. { (Curse: MR-)} (unseen) (63, 11, D) (unseen) (63, 17, D) a +0 hammer of protection (63, 20, D) (unseen) (63, 21, D) (unseen) (63, 27, D) a +0 cleaver of freezing (63, 37, D) a lantern of shadows (unseen) (64, 17, D) a cursed +1 triple crossbow of molten steel {(Curse: *Slow)} (64, 21, D) (unseen) (64, 27, D) a +0 trident (64, 31, D) a +0 antimagic hatchet (64, 32, D) a +4 shielded staff of transmutation (65, 28, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (67, 2, D) (unseen) (67, 16, D) (unseen) (69, 0, D) a sack of spiders (unseen) (69, 36, D) a +0 trident (69, 39, D) a +0 dagger (still there?) a +0 robe (still there?) (70, 9, D) a +1 whip of molten steel (unseen) (70, 37, D) a +0 dire flail of caustic ooze a +0 plate armour (71, 8, D) a lightning rod (4/4) (71, 11, D) (unseen) (71, 12, D) (unseen) (71, 20, D) a +5 mace of freezing a +0 robe a +3 scimitar a +0 robe (71, 26, D) a lantern of shadows (71, 37, D) a +0 glaive of venom a +0 ring mail a +0 war axe a +0 chain mail a +4 shortbow (71, 38, D) a +0 war axe a +0 plate armour (71, 43, D) the +5 staff of Spontaneous Combustion {chaos, air; rElec MR+} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Spells enhanced by this staff find their maximum damage significantly boosted, but their damage type scrambled completely randomly. Additionally they have random effects on those damaged by their magic, including debilitating hexes and powerful charms. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. (72, 8, D) a phial of floods (72, 9, D) a +7 staff of air (72, 16, D) a +4 staff of transmutation (72, 17, D) a lightning rod (4/4) (72, 20, D) a +2 spear of freezing a +0 robe (72, 26, D) a +1 dagger of speed (72, 36, D) a lantern of shadows (72, 37, D) a +0 dagger (72, 38, D) a +0 dagger a +0 robe (72, 39, D) a +0 ring mail (73, 1, D) a +3 scale mail of positive energy (73, 2, D) a +0 morningstar a +0 chain mail (73, 16, D) a +2 rapier of venom (73, 17, D) the +4 falchion of Abuse {speed, *Rage rF+ rC+ Str+3 Int+4} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your intelligence (+4). It protects you from fire. It protects you from cold. It may make you go berserk in combat. (73, 27, D) a +0 targe of protection (73, 36, D) the +1 staff of No Interval {scoped, death; rPois rN+ Int+2} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Many spells enhanced by this staff can reach one tile farther away. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. (74, 2, D) a cursed +0 robe {(Curse: Slay-2)} (74, 39, D) a +0 hatchet (76, 0, D) a cursed ring of poison resistance {(Curse: rC-)}