diana the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 tanto a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 scutum a +3 heater shield a +3 buckler (4, 8, D) +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 6, D) +5 storm dragon scales +5 shadow dragon scales a +0 robe a +0 hatchet (10, 0, D) the +6 Majin-Bo {vampiric, corrupt archmagi; MP+6 Int+6} [staff of ] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. The minimum and maximum damage of damaging spells cast with this staff are significantly increased. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. the +9 ballista "Sniper" {velocity, Acc+∞ +Vis} Any bolt fired from it inflicts extra damage. It improves your vision. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} Base shield rating: 8 Skill to remove penalty: 15.0 It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a lightning rod (4/4) (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} Its malleable surface is completely molten, allowing it to meld around and partially ignore armour. Causes less base damage than a standard weapon; but partially ignores enemy's defense and burns causing additional damage to those that don't resist heat. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} This legendary weapon is deadly to all dragonkind. It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Soulbond} A truly terrible weapon, it drains the life of those it strikes. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a +3 reaver's staff of life (unseen) (36, 1, D) a phantom mirror (unseen) (36, 3, D) a +0 arbalest (still there?) a yaktaur corpse (still there?) (37, 1, D) a lightning rod (4/4) (unseen) (38, 1, D) a +5 heater shield of protection (unseen) (38, 5, D) a +0 shortbow (still there?) a centaur corpse (still there?) (39, -1, D) (unseen) (39, 0, D) a +2 leather armour of fire resistance (unseen) (39, 5, D) a centaur corpse (40, 0, D) the +5 ring mail of Resilience {rC+ Regen+ Int+2 Dex-2} It affects your intelligence (+2). It affects your dexterity (-2). It protects you from cold. It increases your rate of regeneration. (unseen) (41, 0, D) a book of the Tempests (unseen) (41, 2, D) a book of Battle (still there?) a +0 mangonel (still there?) a cyclops corpse (still there?) a cyclops corpse (still there?) (41, 4, D) a cursed +1 battleaxe of molten steel {(Curse: rF-)} (still there?) a +0 shortbow (still there?) a centaur corpse (still there?) (42, 0, D) a +0 hand crossbow of freezing (unseen) (42, 1, D) a +5 staff of transmutation (unseen) (49, 0, D) a +1 scythe of freezing (49, 1, D) a cursed +1 hatchet of freezing {(Curse: MR-)} (49, 12, D) a +2 heater shield of protection (49, 24, D) a +1 dagger of freezing (49, 37, D) the cursed +3 staff "Dapn" {shield, tMut; rPois, (Curse: MR-)} [staff of transmutation] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Exudes a magical forcefield from the head of the staff; granting some measure of shielding for the wielder. The strength of the forcefield depends on the wielder's skill in the staff's primary element and charms. Additional increases the spellpower of charms spells. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. It has a curse placed upon it. { (Curse: MR-)} (unseen) (50, 1, D) a +2 staff of air (50, 8, D) a spiny frog corpse (50, 9, D) a wolf corpse (50, 13, D) a lightning rod (4/4) a lightning rod (4/4) (50, 18, D) a mummy skeleton (50, 36, D) a cursed +4 scutum of protection {(Curse: Stlth-)} (50, 37, D) a +4 reaver's staff of transmutation (unseen) (51, 7, D) a bullfrog skeleton a wyvern skeleton a porcupine skeleton a spiny frog corpse a blink frog skeleton (51, 12, D) a +2 hatchet of chopping (51, 13, D) a +5 rapier of venom (51, 18, D) a +2 scale mail of poison resistance a +4 scimitar of molten steel a +2 battleaxe a +1 robe of softness a hell hound skeleton (51, 36, D) a +1 plate armour of poison resistance (52, 7, D) a rime drake corpse a rime drake corpse a crocodile corpse a komodo dragon corpse a water moccasin corpse (52, 8, D) a polar bear corpse (52, 12, D) a lamp of fire (52, 17, D) a cursed +2 scythe of protection {(Curse: *Drain)} (52, 18, D) a +0 giant club an iron giant skeleton (52, 19, D) a +1 great sword a +0 plate armour a human skeleton (52, 24, D) the cursed +8 plate armour of the Distant Future {rPois rF++ rC- rN+, (Curse: rF-)} It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. { (Curse: rF-)} (52, 25, D) a lamp of fire (52, 36, D) a +0 robe (52, 37, D) a cursed +4 vampiric cleaver {(Curse: MR-)} (unseen) (52, 41, D) a +5 great sword (still there?) a +3 scale mail of magic resistance (still there?) (52, 42, D) a +5 short sword of freezing (still there?) a +0 robe (still there?) (53, 1, D) a +2 eveningstar of protection (53, 12, D) a +4 buckler of poison resistance (53, 13, D) a cursed +4 heater shield of protection {(Curse: *Corrode)} (53, 25, D) a cursed amulet of reduced vision {(Curse: Stlth-)} (53, 36, D) a +2 ring mail of cold resistance (53, 37, D) the cursed +4 plate armour "Ixkyrgh" {+Inv rElec rC+ Int+3, (Curse: MR-)} It affects your intelligence (+3). It protects you from cold. It insulates you from electricity. It lets you turn invisible. It has a curse placed upon it. { (Curse: MR-)} (54, 0, D) a +4 hand crossbow of molten steel (54, 1, D) a +1 hat of intelligence (54, 25, D) the +3 cleaver of the Undead {speed, rC+ +Vis} Attacks with this weapon are significantly faster. It protects you from cold. It improves your vision. (54, 36, D) a +1 scoped staff of cold (55, 1, D) a cursed +1 hammer of caustic ooze {(Curse: rF-)} (56, 25, D) a cursed ring of stealth {(Curse: *Corrode rC-)} a cursed amulet of faith {(Curse: Slay-2)} the cursed ring "Yffeuh" {rElec rF+ Str-4 Dex+5, (Curse: *Corrode)} [ring of dexterity] It affects your strength (-4). It affects your dexterity (+5). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. { (Curse: *Corrode)} a cursed ring of magical power {(Curse: *Slow rC-)} (60, 0, D) (unseen) (60, 36, D) a lamp of fire (60, 37, D) the cursed +5 mace of Tuatheqao {protect, rC++ rN+ Str-3 Stlth+, (Curse: Dex-5)} It protects the one who uses it against injury (+AC). It affects your strength (-3). It greatly protects you from cold. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. { (Curse: Dex-5)} (61, 0, D) a +0 shortbow (still there?) a +3 staff of transmutation (still there?) (61, 8, D) a +3 flayed staff of poison (unseen) (61, 16, D) a crystal ball of energy (61, 36, D) the cursed +11 battleaxe "Itewito" {molten, Fragile rF+ Stlth+, (Curse: MR-)} Its malleable surface is completely molten, allowing it to meld around and partially ignore armour. Causes less base damage than a standard weapon; but partially ignores enemy's defense and burns causing additional damage to those that don't resist heat. Big, molten blades are also staple armaments of hydra-hunters. It protects you from fire. It will be destroyed if unequipped or dropped on death. It makes you more stealthy. It has a curse placed upon it. { (Curse: MR-)} (61, 37, D) a +4 ring mail of poison resistance (62, 0, D) the +1 chain mail of Uzxaakha {-Tele rElec rF+ Int+2} It affects your intelligence (+2). It protects you from fire. It insulates you from electricity. It prevents most forms of teleportation. (62, 1, D) a +0 arbalest (62, 3, D) a +0 shortbow (62, 9, D) +2 ice dragon scales (62, 16, D) a +0 scale mail of fire resistance (62, 26, D) a +8 menacing staff of air (62, 31, D) a +0 falchion a +0 robe (62, 37, D) a +2 robe of fire resistance (63, 16, D) a sack of spiders (63, 17, D) the +0 ring mail of the Thinker {*Contam Str+4 Slay+3} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It causes magical contamination when unequipped. (63, 26, D) a +2 scutum of positive energy (63, 27, D) a +3 lajatang of venom (63, 38, D) an uncursed ring of protection an uncursed ring of resist corrosion an uncursed ring of protection (64, 16, D) a +3 wizard's staff of cold (64, 26, D) a +2 energetic staff of life (64, 27, D) a +2 robe of fire resistance (unseen) (65, 26, D) a +0 rapier of venom (67, 0, D) a +5 falchion of holy wrath (68, 0, D) a +6 reaver's staff of air (69, 0, D) a +0 centaur barding of stealth (70, 9, D) a +0 mace of protection (unseen) (70, 11, D) +0 steam dragon scales (unseen) (70, 19, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (70, 37, D) a cursed ring of positive energy {(Curse: MP-9)} the cursed amulet "Piptiu Liric" {RegenMP rPois Int-2 Dex+2, (Curse: *Slow)} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (-2). It affects your dexterity (+2). It protects you from poison. It has a curse placed upon it. { (Curse: *Slow)} (71, 11, D) +0 steam dragon scales +0 steam dragon scales (71, 17, D) the +0 chain mail of the Locust {+Blink MP-9 Dex+2 +Vis} It affects your dexterity (+2). It affects your magic capacity (-9). It improves your vision. It lets you blink. (unseen) (71, 30, D) a +0 flail a +0 ring mail (71, 36, D) the cursed +8 staff of Junwoh {wizard, death; *Drain rElec rN+ Dex+4, (Curse: Int-3 Soulbond)} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. This staff decreases the difficulty of casting the spells it enhances. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. It has a curse placed upon it. { (Curse: Int-3 Soulbond)} (71, 37, D) a +0 short sword of speed (72, 11, D) (unseen) (72, 16, D) a cursed +2 rapier of venom {(Curse: *Drain rC-)} (unseen) (72, 17, D) the +1 ring mail of Defiance {rC+ rN+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It protects you from negative energy. (72, 30, D) a +0 battleaxe a +0 robe a +0 dagger a +0 dagger a +0 robe a +0 plate armour (72, 37, D) a +6 wizard's staff of air (73, 1, D) the +1 ring mail of Cuughoh {+Blink rF- Int+3} It affects your intelligence (+3). It makes you vulnerable to fire. It lets you blink. (73, 16, D) the cursed +7 mangonel of Woofa {speed, rElec Str-3 Dex+7 +Vis, (Curse: *Corrode *Slow)} Attacks with this weapon are significantly faster. It affects your strength (-3). It affects your dexterity (+7). It insulates you from electricity. It improves your vision. It has a curse placed upon it. { (Curse: *Corrode *Slow)} (73, 20, D) a +2 scimitar of electrocution (unseen) (73, 26, D) a +3 targe of crushing (73, 27, D) a +1 scimitar of holy wrath (unseen) (73, 30, D) a +1 dagger of speed (73, 37, D) a cursed +4 hunting sling of freezing {(Curse: *Corrode)} (75, 1, D) a +2 longbow of velocity (unseen)