diana the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 tanto a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 scutum a +3 heater shield a +3 buckler (4, 8, D) a +5 crystal plate +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vampiric, corrupt archmagi; MP+6 Int+6} [staff of ] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. The minimum and maximum damage of damaging spells cast with this staff are significantly increased. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. the +9 ballista "Sniper" {velocity, Acc+∞ +Vis} Any bolt fired from it inflicts extra damage. It improves your vision. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} Base shield rating: 8 Skill to remove penalty: 15.0 It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +14 obsidian axe {chop, +Fly +Vis Soulbond} It inflicts extra damage upon your enemies. It improves your vision. It lets you fly. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. (10, 4, D) a lightning rod (4/4) (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} Its malleable surface is completely molten, allowing it to meld around and partially ignore armour. Causes less base damage than a standard weapon; but partially ignores enemy's defense and burns causing additional damage to those that don't resist heat. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} This legendary weapon is deadly to all dragonkind. It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a +5 scoped staff of poison (19, 1, D) a +2 plate armour of fire resistance (19, 17, D) a +3 staff of earth (19, 32, D) a ration (19, 33, D) a phantom mirror (20, 0, D) a +4 halberd of freezing (20, 2, D) an uncursed amulet of the acrobat (20, 17, D) the cursed +1 robe of Abstinence {+Fly, (Curse: rC-)} It lets you fly. It has a curse placed upon it. { (Curse: rC-)} (20, 32, D) a +4 long sword of slicing (20, 33, D) a +3 staff of life (20, 35, D) a mummy corpse (unseen) (21, 1, D) a lantern of shadows (21, 17, D) +1 acid dragon scales (21, 32, D) a phantom mirror (21, 33, D) a lamp of fire (21, 34, D) a book of Spatial Translocations (still there?) a mummy corpse (still there?) (21, 35, D) a mummy corpse (unseen) (21, 37, D) a mummy corpse (unseen) (21, 38, D) a death scarab corpse (unseen) (22, 0, D) a crystal ball of energy (22, 1, D) a +0 wizard's staff of death (22, 17, D) a +0 club a +1 hunting sling of freezing a +0 buckler a book of Changes (22, 21, D) a glowing shapeshifter corpse (22, 32, D) a +2 spear of piercing (22, 33, D) a +0 glaive (22, 34, D) a +0 hunting sling of molten steel (unseen) (23, 0, D) a +2 falchion of protection (23, 1, D) the +1 sai of Fate {acid, rF+} Base shield rating: 3 Skill to remove penalty: 2.5 It protects you from fire. (23, 16, D) a sack of spiders (23, 18, D) a cursed +0 buckler of reflection {(Curse: -Vis rF-)} (23, 21, D) a glowing shapeshifter corpse (23, 32, D) a sack of spiders (23, 33, D) a +0 trident (23, 34, D) a book of Misfortune (still there?) a mummy corpse (still there?) (23, 35, D) a mummy corpse (unseen) (24, 2, D) an uncursed amulet of the acrobat a cursed ring of dexterity {(Curse: *Slow)} an uncursed ring of dexterity an uncursed ring of dexterity the +7 lajatang of Order {silver, rMut} It deals substantially increased damage to chaotic and magically transformed beings. It also inflicts extra damage against mutated beings, according to how mutated they are. It protects you from mutation. a +5 bardiche (24, 16, D) the +8 scutum "Ixkiad" {MR- MP+9 Str+3} Base shield rating: 13 Skill to remove penalty: 25.0 It affects your strength (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (24, 17, D) +5 storm dragon scales +5 shadow dragon scales (24, 18, D) a +2 menacing staff of death (24, 19, D) an uncursed ring of protection from magic an uncursed amulet of magic regeneration a cursed ring of resist corrosion {(Curse: *Corrode)} (24, 21, D) a glowing shapeshifter corpse (24, 22, D) a +0 arbalest a +3 reaver's staff of death a glowing shapeshifter corpse a shapeshifter corpse a shapeshifter corpse (24, 32, D) a +4 wizard's staff of poison (24, 33, D) a +6 wizard's staff of cold (24, 34, D) the cursed +6 falchion "Tamuoxza" {slice, rPois Dex+6 +Vis, (Curse: *Drain)} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from poison. It improves your vision. It has a curse placed upon it. { (Curse: *Drain)} a +0 sai (still there?) a mummy corpse (still there?) (24, 35, D) a +3 scale mail of poison resistance (still there?) an uncursed ring of magical power (still there?) a mummy corpse (still there?) (24, 38, D) a mummy corpse (unseen) (25, 0, D) a lamp of fire (25, 1, D) the +1 leather armour of Day {MR+} It affects your resistance to hostile enchantments. (25, 4, D) a +0 mangonel a cyclops corpse (skeletalised by now) (25, 6, D) a +0 mangonel a +0 giant club a stone giant corpse (skeletalised by now) an ogre corpse (skeletalised by now) (25, 16, D) the +6 staff "Jyqougeh" {chaos, earth; Fragile rElec AC+5 Int+5} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Spells enhanced by this staff find their maximum damage significantly boosted, but their damage type scrambled completely randomly. Additionally they have random effects on those damaged by their magic, including debilitating hexes and powerful charms. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. (25, 17, D) a +2 heater shield of reflection (25, 18, D) a phial of floods (25, 22, D) a shapeshifter corpse a glowing shapeshifter corpse a shapeshifter corpse (25, 32, D) a +1 ring mail of cold resistance (25, 33, D) a cursed +2 dagger of chaos {(Curse: *Drain)} (25, 34, D) a mummy corpse (unseen) (25, 35, D) a death scarab corpse (unseen) (25, 36, D) a mummy corpse (unseen) (25, 37, D) a mummy corpse (unseen) (26, 0, D) a phial of floods (26, 17, D) a +2 wizard's staff of air (26, 20, D) a +0 trident (26, 22, D) a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse (26, 32, D) a crystal ball of energy (26, 33, D) a +0 scimitar (26, 34, D) a lantern of shadows (27, 0, D) the +0 plate armour "Wuhutirph" {Int+8} It affects your intelligence (+8). (27, 1, D) a lantern of shadows (27, 4, D) a +4 battleaxe of freezing a +0 giant spiked club a frost giant corpse (skeletalised by now) an ogre corpse (skeletalised by now) (27, 5, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (27, 16, D) a cursed amulet of regeneration {(Curse: rC-)} (27, 17, D) a +4 targe of holy wrath (27, 22, D) a glowing shapeshifter corpse (27, 32, D) the ring of Vebym {Str+4 Stlth-} [ring of attention] It affects your strength (+4). It makes you less stealthy. (27, 33, D) a book of Geomancy (27, 34, D) a +0 hunting sling of freezing (28, 6, D) a cyclops corpse (skeletalised by now) (28, 7, D) a +0 troll leather a troll corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (28, 8, D) a +1 battleaxe of freezing a +0 giant club a +0 giant club a +0 troll leather a frost giant corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) a troll corpse (skeletalised by now) (28, 16, D) the +4 staff "Xaren" {shield, fire; rPois rF+ Str+7 Int+2} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Exudes a magical forcefield from the head of the staff; granting some measure of shielding for the wielder. The strength of the forcefield depends on the wielder's skill in the staff's primary element and charms. Additional increases the spellpower of charms spells. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. (28, 17, D) the cursed +8 staff "Ughofycu" {shield, cold; rF+ rC+ MR+ Str+6, (Curse: *Slow Stlth-)} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Exudes a magical forcefield from the head of the staff; granting some measure of shielding for the wielder. The strength of the forcefield depends on the wielder's skill in the staff's primary element and charms. Additional increases the spellpower of charms spells. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. It has a curse placed upon it. { (Curse: *Slow Stlth-)} (28, 32, D) a cursed +2 heater shield of protection {(Curse: Int-2)} (28, 33, D) an uncursed ring of dexterity (29, 0, D) a +0 short sword of molten steel (29, 1, D) a +4 heater shield of protection (29, 8, D) a +0 troll leather a +0 giant spiked club a troll corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (29, 9, D) a stone giant corpse (skeletalised by now) (29, 16, D) a cursed +3 heater shield of reflection {(Curse: *Contam)} (29, 32, D) a box of beasts (29, 33, D) the +6 fustibalus "Neaf" {velocity, rF+} Any sling bullet fired from it inflicts extra damage. It protects you from fire. (30, 8, D) a +0 giant club a two-headed ogre corpse (skeletalised by now) (30, 9, D) a +0 troll leather a +0 troll leather a troll corpse (skeletalised by now) a troll corpse (skeletalised by now) a troll corpse (skeletalised by now) (31, 7, D) a +0 mangonel a stone giant corpse (skeletalised by now) (31, 9, D) a +0 mangonel a +0 giant spiked club a stone giant corpse (skeletalised by now) an ogre corpse (skeletalised by now) (33, 21, D) a +0 flail a +0 giant club (33, 22, D) the +3 dagger of Distant Shores {molten, rF- MP+9 Str+9} Its malleable surface is completely molten, allowing it to meld around and partially ignore armour. Causes less base damage than a standard weapon; but partially ignores enemy's defense and burns causing additional damage to those that don't resist heat. It affects your strength (+9). It makes you vulnerable to fire. It affects your magic capacity (+9). a +0 chain mail (34, 6, D) a +0 giant club a +0 longbow of molten steel (34, 7, D) a +0 dire flail (34, 28, D) a lamp of fire (unseen) (35, 0, D) a +3 wizard's staff of life (35, 28, D) a lightning rod (4/4) (35, 30, D) an uncursed amulet of harm an uncursed ring of ice (36, 6, D) a +0 giant club a +0 arbalest of molten steel (36, 7, D) a +0 troll leather a cursed +2 glaive of chopping {(Curse: *Noise MR-)} a +0 dire flail a +0 plate armour a +0 dire flail a +0 dire flail a +0 plate armour a +0 giant club (36, 21, D) a potion of mutation (36, 23, D) a +0 scimitar (36, 24, D) a +2 great sword of holy wrath a +0 plate armour of magic resistance (36, 25, D) a +0 dagger a +0 robe of cold resistance (36, 28, D) a cursed +1 great sword of molten steel {(Curse: rF-)} (37, 0, D) a +3 trident of venom (37, 6, D) a cursed +0 dagger {(Curse: Int-3)} a +2 robe of fire resistance a +0 glaive (37, 7, D) a +0 dagger a +0 robe (37, 14, D) the +4 scale mail "Biru" {Dex+4} It affects your dexterity (+4). (37, 18, D) a +2 mangonel of molten steel (37, 20, D) a +0 giant club (37, 22, D) a +2 shortbow of freezing a +0 hatchet a +0 plate armour (37, 23, D) a +0 dagger a +0 robe (37, 29, D) a +2 staff of cold (38, 0, D) a +1 energetic staff of transmutation (38, 14, D) a lamp of fire (38, 15, D) a +0 short sword (38, 20, D) a +0 giant club (38, 21, D) a cursed +4 club {(Curse: rC-)} a +0 chain mail a +0 giant club (38, 22, D) a +2 battleaxe (38, 28, D) a +3 staff of fire (38, 29, D) a phial of floods (38, 35, D) a +2 scythe of slicing (39, 2, D) an uncursed amulet of the gourmand a +0 leather armour (39, 15, D) a +0 mace (39, 20, D) the +6 staff "Finexuen" {flay, cold; rF+ rC+ Str+3 Slay+2} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Those struck with this staff may have their resistance to the elemental damage of its spells reduced. The odds of this reduction depend on the wielder's skill with hexes. Additionally boosts the power of hexes spells. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. a +0 chain mail (39, 29, D) a +3 scimitar of holy wrath (39, 35, D) a cursed +0 halberd {(Curse: *Drain)} a +2 robe a +5 scythe of molten steel (40, 0, D) a lantern of shadows (40, 14, D) a +2 menacing staff of cold (40, 28, D) a +5 arbalest of velocity (40, 31, D) the cursed ring of Dishonesty {rC+ rN+ Str+5 Int-5 Stlth+, (Curse: *Corrode *Drain)} [ring of strength] It affects your strength (+5). It affects your intelligence (-5). It protects you from cold. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. { (Curse: *Corrode *Drain)} (40, 36, D) a +0 scythe of freezing (41, 0, D) the +7 staff of Oxiah {shield, fire; rF+ rC+ MR+} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Exudes a magical forcefield from the head of the staff; granting some measure of shielding for the wielder. The strength of the forcefield depends on the wielder's skill in the staff's primary element and charms. Additional increases the spellpower of charms spells. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. (41, 1, D) a +0 dire flail (41, 15, D) a +2 naga barding of cold resistance (41, 29, D) the +4 great sword "Kosam" {acid, rN+} It is coated in a slimy acidic goo that may deal extra damage to those that don't resist corrosion. Additionally may debuff the target's defensive and weapon capabilities by coating them in acid. Big, acidic blades are also staple armaments of hydra-hunters. It protects you from negative energy. (41, 31, D) an uncursed ring of intelligence (42, 0, D) a +0 scale mail of fire resistance (42, 1, D) a lantern of shadows (42, 14, D) a +0 short sword (42, 29, D) a sack of spiders (43, 14, D) the +6 scythe "Viegutsaxupn" {slice, rPois rF- rC++ Int+9} It inflicts extra damage upon your enemies. It affects your intelligence (+9). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. (43, 15, D) a lightning rod (4/4) (43, 28, D) a +4 mangonel of freezing (44, 28, D) a +2 chain mail of cold resistance (unseen) (49, 1, D) the cursed +1 plate armour of Cocytus {rElec rPois Regen+ rCorr, (Curse: -Tele)} It insulates you from electricity. It protects you from poison. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. { (Curse: -Tele)} (49, 24, D) a +1 scoped staff of death (49, 26, D) a +0 helmet an uncursed ring of magical power the cursed ring "Emiotofi" {Wiz rF+ Int+2, (Curse: MR-)} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+2). It protects you from fire. It has a curse placed upon it. { (Curse: MR-)} (49, 27, D) an uncursed amulet of guardian spirit the cursed ring of Temptation {rPois rN+ EV+5 Str-2 Stlth+, (Curse: MP-9)} [ring of evasion] It affects your evasion (+5). It affects your strength (-2). It protects you from poison. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. { (Curse: MP-9)} an uncursed ring of fire (49, 36, D) the cursed +8 executioner's axe of Exquisite Torment {protect, rElec Stlth+, (Curse: rC-)} It protects the one who uses it against injury (+AC). It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. { (Curse: rC-)} (50, 0, D) a +2 dagger of speed (50, 1, D) a +2 ring mail of magic resistance (50, 12, D) a +0 flail (50, 13, D) a +0 ring mail of magic resistance (50, 25, D) a +1 shortbow of molten steel (50, 36, D) the cursed +8 hunting sling of the Magi {velocity, +Inv, (Curse: *Slow)} Any sling bullet fired from it inflicts extra damage. It lets you turn invisible. It has a curse placed upon it. { (Curse: *Slow)} (50, 40, D) +0 steam dragon scales (unseen) (51, 0, D) a +0 dagger (51, 1, D) a +4 reaver's staff of transmutation (51, 12, D) a +0 rapier (51, 13, D) a fan of gales (51, 18, D) a cursed ring of attention {(Curse: *Corrode)} (51, 25, D) a cursed +2 quarterstaff of protection {(Curse: rC-)} (51, 28, D) a +6 shortbow of velocity (51, 37, D) a +1 buckler of protection (51, 40, D) (unseen) (52, 0, D) a cursed +3 hunting sling of molten steel {(Curse: rC-)} (52, 4, D) a +5 staff of fire (52, 12, D) a +0 spear of venom (52, 13, D) a cursed +0 heater shield of poison resistance {(Curse: rF- Stlth-)} (52, 18, D) a +3 hatchet of electrocution a +7 reaver's staff of transmutation a +1 long sword of electrocution a cursed +0 long sword of slicing {(Curse: MR- Stlth-)} (52, 24, D) the +3 mace "Putih" {vamp, rElec Str+4 Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your dexterity (+3). It insulates you from electricity. (52, 25, D) a +1 longbow of velocity (52, 41, D) +0 swamp dragon scales (53, 0, D) the +2 scale mail "Qoudief" {Regen+} It increases your rate of regeneration. (53, 1, D) the cursed +3 scale mail of Sif Muna's Benevolence {rPois MR+ Slay-6, (Curse: rF-)} It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. { (Curse: rF-)} (53, 13, D) the +6 heater shield of the Six of Swords {Dex+2} Base shield rating: 8 Skill to remove penalty: 15.0 It affects your dexterity (+2). (53, 25, D) a +4 great sword of freezing (53, 36, D) the +10 large shield of Ignorance {rN+ Int-4} Base shield rating: 13 Skill to remove penalty: 25.0 It affects your intelligence (-4). It protects you from negative energy. (53, 40, D) (unseen) (53, 41, D) +0 swamp dragon scales (unseen) (54, 0, D) a +0 dagger (54, 4, D) the +7 staff "Renomuich" {shield, tMut; Str+3} [staff of transmutation] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Exudes a magical forcefield from the head of the staff; granting some measure of shielding for the wielder. The strength of the forcefield depends on the wielder's skill in the staff's primary element and charms. Additional increases the spellpower of charms spells. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. a +2 hunting sling of molten steel a +0 robe a +0 broad axe of freezing a +0 robe a +0 giant club a +0 giant spiked club (54, 6, D) a +2 halberd a +0 chain mail (54, 13, D) the +0 leather armour of Lodaodd {Str+10} It affects your strength (+10). (55, 4, D) a cursed +0 broad axe of molten steel {(Curse: *Drain MR-)} (55, 5, D) a +1 great mace a +0 plate armour of the Paladin a +0 giant club (55, 12, D) the +1 rapier of Ofoant {pierce, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). (55, 13, D) a +3 ring mail of poison resistance (56, 4, D) a +0 dagger a +0 robe (57, 5, D) a +3 plate armour of the Reaver a +0 sai (58, 40, D) a +0 arbalest (59, 36, D) the +3 scutum of the Six Allies {rPois rF- Str+6 Stlth+} Base shield rating: 13 Skill to remove penalty: 25.0 It affects your strength (+6). It makes you vulnerable to fire. It protects you from poison. It makes you more stealthy. (59, 37, D) a crystal ball of energy (60, 36, D) a cursed +0 heater shield of protection {(Curse: Fragile)} a +0 broad axe (60, 37, D) a +0 long sword (60, 41, D) a +0 long sword (61, 3, D) a +0 hatchet (61, 8, D) a +2 battleaxe of freezing (unseen) (61, 11, D) (unseen) (61, 26, D) a lantern of shadows (61, 36, D) a +0 trident a cursed +2 hammer of crushing {(Curse: rC-)} (61, 38, D) an uncursed ring of magical power (61, 41, D) a +2 chain mail a +2 war axe a +0 sai (62, 0, D) a +2 leather armour of magic resistance (62, 1, D) a +2 mace of distortion (62, 8, D) a book of Dreams (62, 9, D) a lightning rod (4/4) (62, 17, D) a +1 dagger of freezing (unseen) (62, 26, D) a +2 mace of crushing (62, 40, D) a cursed +3 halberd of freezing {(Curse: Str-3 Int-2)} a +0 chain mail (62, 41, D) +0 shadow dragon scales (62, 42, D) a +3 war axe a +0 plate armour a cursed +1 buckler of reflection {(Curse: Int-2)} (63, 0, D) a +2 scale mail of poison resistance (63, 3, D) a +0 hatchet (63, 8, D) a +2 heater shield of positive energy (63, 11, D) (unseen) (63, 16, D) +0 swamp dragon scales (63, 20, D) a +2 flail of crushing a +0 robe (63, 28, D) an uncursed ring of stealth an uncursed ring of resist corrosion (63, 37, D) a +2 staff of death (63, 40, D) a +0 glaive of caustic ooze (64, 16, D) the +5 buckler of Pasiuk Gili {+Vis} Base shield rating: 3 Skill to remove penalty: 4.0 It improves your vision. (64, 17, D) the -1 great sword of Generosity {freeze, Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). (64, 26, D) a cursed ring of attention {(Curse: rF- rC-)} (64, 27, D) the cursed +7 hand crossbow "Urghagiu" {molten, Str+3, (Curse: -Vis rF-)} It melts metal ammo placed within it; making them malleable so they can partially ignore armour. Causes less base damage than a standard weapon; but partially ignores enemy's defense, occasionally melts through shields, and burns causing additional damage to those that don't resist heat. It affects your strength (+3). It has a curse placed upon it. { (Curse: -Vis rF-)} (65, 26, D) the +6 staff of Uphetz {reaver, life; Int+3 Stlth+} [staff of life] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Increases the wielders strength by five. Additionally they will find that their armour encumbers the spellcasting of spells enhanced by this staff less than other spells. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. (67, 0, D) a +1 scimitar of electrocution (68, 0, D) a cursed +7 ogreish kris of venom {(Curse: *Slow)} (69, 39, D) a +0 trident (70, 9, D) a +0 flail (70, 37, D) a lamp of fire (70, 39, D) a +0 trident (71, 8, D) a cursed ring of magical power {(Curse: *Drain)} a cursed ring of attention {(Curse: rC-)} (71, 10, D) a +0 glaive (71, 11, D) a cursed +2 quarterstaff of speed {(Curse: rC- MR-)} (71, 16, D) the cursed +9 mace of True Grit {antimagic, rN+ MR+++ Int+3 Dex-5, (Curse: rF- rC-)} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It affects your dexterity (-5). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. { (Curse: rF- rC-)} (71, 17, D) a +0 shielded staff of earth (71, 32, D) (unseen) (71, 39, D) a +0 trident of piercing (72, 8, D) a +2 robe of the High Priest (72, 9, D) a lightning rod (4/4) (72, 16, D) a +0 buckler a +0 rapier (72, 17, D) a +0 dagger (72, 20, D) a +0 spear of venom (72, 21, D) the +4 staff "Bikh" {flay, air; +Blink rElec rPois} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Those struck with this staff may have their resistance to the elemental damage of its spells reduced. The odds of this reduction depend on the wielder's skill with hexes. Additionally boosts the power of hexes spells. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. a +0 robe a +0 robe a +0 buckler (72, 28, D) a +0 shortbow a +1 menacing staff of air (72, 29, D) a +0 mangonel (72, 30, D) a +2 spear of molten steel (72, 31, D) a +1 shortbow of molten steel a +2 flayed staff of poison (72, 36, D) a +0 trident (72, 38, D) a +0 shortbow a +0 trident (73, 1, D) the cursed -1 dagger of Death {pierce, rC++, (Curse: *Rage)} It inflicts extra damage upon your enemies. It greatly protects you from cold. It has a curse placed upon it. { (Curse: *Rage)} (73, 3, D) a +0 ring mail (unseen) (73, 16, D) a lantern of shadows (73, 17, D) a +1 trident of venom (73, 21, D) a +0 quarterstaff a +0 robe (73, 27, D) a +2 robe of magic resistance (73, 36, D) a phantom mirror (73, 39, D) a cursed +4 quarterstaff of distortion {(Curse: *Corrode Stlth-)} (73, 41, D) a +0 shortbow (74, 21, D) a +2 scimitar of holy wrath a cursed -2 robe {(Curse: *Drain)} (74, 30, D) a +0 mangonel (unseen) (75, 1, D) a +3 leather armour of magic resistance