diana the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 scutum a +3 heater shield a +3 buckler (4, 8, D) +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 leather armour (10, 0, D) the +6 Majin-Bo {vampiric, corrupt archmagi; MP+6 Int+6} [staff of ] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. The minimum and maximum damage of damaging spells cast with this staff are significantly increased. It falls into the 'Staves' category. It is two handed. Its enchantment grants additive spellpower to the spells it enhances. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} Base shield rating: 8 Skill to remove penalty: 21.0 It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +14 obsidian axe {chop, +Fly +Vis Soulbond} It inflicts extra damage upon your enemies. It improves your vision. It lets you fly. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} Its malleable surface is completely molten, allowing it to meld around and partially ignore armour. Causes less base damage than a standard weapon; but partially ignores enemy's defense and burns causing additional damage to those that don't resist heat. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} This legendary weapon is deadly to all dragonkind. It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Soulbond} A truly terrible weapon, it drains the life of those it strikes. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 4, D) a porcupine corpse (skeletalised by now) (61, 8, D) a porcupine corpse (skeletalised by now) (62, 0, D) a sewer rat corpse (skeletalised by now) (62, 1, D) the cursed +4 scale mail of Servitude {Int+3, (Curse: rF-)} It affects your intelligence (+3). It has a curse placed upon it. { (Curse: rF-)} a porcupine corpse (skeletalised by now) (62, 4, D) a bullfrog corpse (skeletalised by now) (62, 8, D) a +1 club (62, 9, D) a +2 hatchet of electrocution (63, 0, D) the +8 quarterstaff of the Silent Majority {crush, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (63, 8, D) a sewer rat corpse (skeletalised by now) (63, 13, D) a jackal corpse (skeletalised by now) (64, 9, D) a wolf corpse (skeletalised by now) (68, 0, D) the cursed +5 buckler "Voruroaw" {+Inv MR+ Str-4 Stlth+, (Curse: *Slow rF-)} Base shield rating: 3 Skill to remove penalty: 5.6 It affects your strength (-4). It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. { (Curse: *Slow rF-)} (68, 1, D) a +0 flail (70, 8, D) a +0 shortbow a centaur corpse (skeletalised by now) (70, 9, D) a cursed ring of magical power {(Curse: *Slow)} a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 9, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 16, D) the cursed +6 hammer of Charity {crush, rF+, (Curse: rC-)} It inflicts extra damage upon your enemies. It protects you from fire. It has a curse placed upon it. { (Curse: rC-)} (71, 17, D) the +3 plate armour "Vilygrux" {rElec Int+6} It affects your intelligence (+6). It insulates you from electricity. (71, 21, D) a hippogriff corpse (71, 26, D) a lantern of shadows (unseen) (72, 8, D) a +0 arbalest an uncursed amulet of the gourmand a yaktaur corpse (skeletalised by now) (72, 9, D) a +0 shortbow the +7 arbalest of Scorn {venom, rF++ rN+ Str+2 Dex-2} It poisons the ammo it fires. It affects your strength (+2). It affects your dexterity (-2). It greatly protects you from fire. It protects you from negative energy. a centaur corpse (skeletalised by now) (72, 18, D) a cursed +0 trident {(Curse: rF-)} a hippogriff corpse a hippogriff corpse a merfolk corpse (72, 22, D) a hippogriff corpse (72, 26, D) a cursed +2 glaive of venom {(Curse: rF-)} (unseen) (72, 27, D) a wand of polymorph (1) (still there?) a +1 war axe of electrocution (still there?) (72, 28, D) a +0 trident (unseen) (73, 1, D) a +5 warped staff of fire (73, 16, D) a cursed +0 scimitar of slicing {(Curse: rF-)} (73, 26, D) an uncursed ring of protection from magic (unseen) (73, 27, D) a lamp of fire (unseen) (74, 20, D) a +0 mangonel a cyclops corpse (75, 1, D) a cursed +2 spear {(Curse: MR-)} a +0 robe