diana the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 scutum a +3 heater shield a +3 buckler (4, 8, D) a +5 crystal plate +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 5, D) a +0 short sword a +1 hand crossbow (10, 0, D) the +6 Majin-Bo {vampiric, corrupt archmagi; MP+6 Int+6} [staff of ] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. The minimum and maximum damage of damaging spells cast with this staff are significantly increased. It falls into the 'Staves' category. It is two handed. Its enchantment grants additive spellpower to the spells it enhances. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} Base shield rating: 8 Skill to remove penalty: 21.0 It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +14 obsidian axe {chop, +Fly +Vis Soulbond} It inflicts extra damage upon your enemies. It improves your vision. It lets you fly. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. (10, 4, D) a lightning rod (4/4) (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} Its malleable surface is completely molten, allowing it to meld around and partially ignore armour. Causes less base damage than a standard weapon; but partially ignores enemy's defense and burns causing additional damage to those that don't resist heat. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} This legendary weapon is deadly to all dragonkind. It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Soulbond} A truly terrible weapon, it drains the life of those it strikes. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 29, D) a wolf corpse (skeletalised by now) (59, 37, D) a +7 staff of air (unseen) (60, 37, D) a +3 reaver's staff of death (unseen) (60, 41, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 nunchaku of caustic ooze (still there?) an orc corpse (still there?) (61, 8, D) a cursed +0 dagger of molten steel {(Curse: Fragile)} (unseen) (61, 37, D) a +0 giant club (still there?) an uncursed ring of magical power (still there?) an ogre corpse (still there?) (61, 38, D) a cursed +0 war axe of electrocution {(Curse: *Slow rC-)} (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (61, 39, D) a +0 troll leather (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) a troll corpse (still there?) an orc corpse (still there?) (61, 40, D) a +0 glaive (still there?) an orc corpse (still there?) (61, 43, D) a warg corpse (unseen) (62, 0, D) a +3 mace of caustic ooze (62, 1, D) a +6 reaver's staff of air (62, 9, D) a sack of spiders (62, 16, D) a +3 dagger of venom (62, 27, D) a +1 vampiric whip (62, 30, D) a spriggan skeleton (62, 32, D) a wolf corpse (skeletalised by now) (62, 37, D) a +2 scale mail of magic resistance (unseen) (63, 8, D) +0 steam dragon scales a crystal ball of energy (63, 17, D) a +1 shortbow of freezing (63, 26, D) a cursed ring of dexterity {(Curse: *Corrode rF-)} the ring "Yvileh" {+Blink rElec MP+9} [ring of magical power] It insulates you from electricity. It affects your magic capacity (+9). It lets you blink. (63, 28, D) a black bear corpse (skeletalised by now) (63, 32, D) a wolf skeleton (63, 37, D) a +1 heater shield of protection (unseen) (64, 17, D) a +2 scale mail of cold resistance (64, 26, D) a +2 scale mail of fire resistance (64, 30, D) a wolf corpse (skeletalised by now) (64, 31, D) a +0 quarterstaff a +0 robe a spriggan skeleton (65, 26, D) the cursed +10 plate armour of the Guild-Master {-Tele Regen+ Str+2, (Curse: *Drain Stlth-)} It affects your strength (+2). It prevents most forms of teleportation. It increases your rate of regeneration. It has a curse placed upon it. { (Curse: *Drain Stlth-)} (67, 30, D) a black bear corpse (skeletalised by now) (68, 0, D) the +7 heater shield "Zuzuic" {rElec rC- Str+3} Base shield rating: 8 Skill to remove penalty: 21.0 It affects your strength (+3). It makes you vulnerable to cold. It insulates you from electricity. (69, 0, D) the +1 heater shield of the Bard {rPois rC- rCorr Int+2} Base shield rating: 8 Skill to remove penalty: 21.0 It affects your intelligence (+2). It makes you vulnerable to cold. It protects you from poison. It provides partial protection from all sources of acid and corrosion. (70, 8, D) a +6 giant club (71, 8, D) a +0 ring mail the +8 staff "diana's Curse" {warp, death; rN+ MP-9 Int+4 Dex+5} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. A strange crooked staff. Spells that are enhanced by this staff, which normally take a beam trajectory will be teleported directly to their targets. Additionally enhances translocations spells. It falls into the 'Staves' category. It is two handed. Its enchantment grants additive spellpower to the spells it enhances. an orc corpse (skeletalised by now) (71, 10, D) a +0 hatchet an orc corpse (skeletalised by now) (71, 12, D) a +0 dagger an orc corpse (skeletalised by now) (71, 16, D) a lightning rod (4/4) (71, 17, D) a cursed +2 trident of freezing {(Curse: Int-5)} (71, 26, D) a +1 spear of distortion (71, 29, D) a +0 mace of protection a +0 chain mail an orc corpse (skeletalised by now) (71, 30, D) the cursed ring of Qeat {rElec rPois rN+++ rCorr Dex-5, (Curse: MP-9 Str-4)} [ring of resist corrosion] It affects your dexterity (-5). It insulates you from electricity. It protects you from poison. It renders you almost immune to negative energy. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. { (Curse: MP-9 Str-4)} the ring of Conversion {rElec rF+ rC- MP+9} [ring of magical power] It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your magic capacity (+9). a cursed amulet of reflection {(Curse: rC- MP-9)} the cursed ring "Siosot" {rC- rN+ Int+6 +Vis, (Curse: MR-)} [ring of positive energy] It affects your intelligence (+6). It makes you vulnerable to cold. It protects you from negative energy. It improves your vision. It has a curse placed upon it. { (Curse: MR-)} (71, 36, D) a +2 scimitar of holy wrath (71, 37, D) a +7 wizard's staff of death (72, 8, D) a +0 dagger a +0 robe a potion of mutation an orc corpse (skeletalised by now) (72, 9, D) a +0 dagger a +0 robe the +0 plate armour of the Hot Ocelot {Dex+4} It affects your dexterity (+4). an orc corpse (skeletalised by now) (72, 17, D) a +1 mace of holy wrath (72, 28, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 29, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 30, D) a +0 short sword an orc corpse (skeletalised by now) (72, 36, D) a +1 arbalest of freezing (73, 17, D) a +2 robe of magic resistance (73, 20, D) a +4 staff of transmutation (73, 26, D) a +0 halberd a +0 chain mail a +0 quarterstaff of crushing an orc corpse (skeletalised by now) (73, 27, D) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (73, 37, D) the +5 hatchet "Beast's Demise" {venom, Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). (75, 36, D) an uncursed ring of ice the cursed amulet of Yliob {+Fly rPois Regen+, (Curse: MR-)} [amulet of regeneration] It protects you from poison. It lets you fly. It increases your rate of regeneration. It has a curse placed upon it. { (Curse: MR-)} an uncursed ring of magical power