diana Level 1 of the Dungeon (0, 0, D:1) 20 bolts (9, -29, D:1) a +0 robe (18, -23, D:1) a +0 club 3 stones (20, -13, D:1) a +0 club (32, 0, D:1) a +0 leather armour (32, 3, D:1) 12 bolts (33, -5, D:1) a +0 dagger (33, 2, D:1) 5 stones (35, 14, D:1) a +0 hunting sling (36, -7, D:1) a +0 chain mail (38, 8, D:1) a +0 spear (47, -11, D:1) 26 stones (50, -7, D:1) a +0 dagger (54, 7, D:1) a +0 dagger (62, -20, D:1) 27 stones Level 2 of the Dungeon (0, 0, D:2) 20 poisoned needles (1, 0, D:2) a +0 club (10, 34, D:2) a +0 hand axe (17, 34, D:2) an uncursed ring of ice a +0 club (19, 22, D:2) a cursed -3 club (23, 23, D:2) a +0 club (43, -11, D:2) a +0 club (46, -12, D:2) 27 arrows (50, -2, D:2) a +0 club 2 stones (50, 2, D:2) a stone (50, 4, D:2) a stone (58, -10, D:2) a +0 chain mail (60, 10, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 animal skin (0, 2, D:3) a +0 animal skin (unseen) (4, -30, D:3) 24 arrows (10, -23, D:3) a +0 leather armour a +0 club (11, -23, D:3) a +0 leather armour a +0 hand axe (11, -22, D:3) a +0 leather armour a +0 dagger (12, -29, D:3) 15 poisoned needles (15, 0, D:3) 14 stones (19, -29, D:3) a +0 robe (19, -20, D:3) a cursed -2 war axe (21, -22, D:3) a cursed -1 falchion (25, -4, D:3) a +0 robe (31, -23, D:3) a +0 club a +0 club a +0 flail (31, -8, D:3) a +0 flail a +0 scale mail (45, -24, D:3) a +0 leather armour (53, -28, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, -1, D:4) a +0 dagger a +0 club (1, 0, D:4) a +0 club (2, -10, D:4) a +0 robe a +1 whip of freezing (7, 0, D:4) a +0 club (13, -18, D:4) a cursed +0 robe (13, -7, D:4) a +0 leather armour (24, -35, D:4) 13 poisoned needles (28, -10, D:4) a +0 animal skin (32, 7, D:4) a tomahawk (33, 8, D:4) a tomahawk (34, -27, D:4) the +8 rapier "Geunwiru" {speed, *Drain rElec Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It insulates you from electricity. It causes draining when unequipped. an uncursed ring of attention a +0 dagger a +0 robe (34, -25, D:4) a +0 dagger (34, -24, D:4) a +0 falchion (35, -26, D:4) a +0 hand axe (36, -24, D:4) a stone (36, -23, D:4) a +0 falchion a +0 leather armour a +0 hand axe a +0 ring mail a stone a cursed -3 trident a +0 plate armour (37, -31, D:4) a +0 leather armour (37, -23, D:4) 2 stones (38, -23, D:4) a +0 hand axe 11 stones (39, -7, D:4) a +0 club (41, -23, D:4) a large rock (47, -23, D:4) a +0 trident a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) 30 stones (2, -1, D:5) a +0 trident (4, -5, D:5) a +0 great mace (13, -1, D:5) a +0 short sword a +0 leather armour (15, 39, D:5) a +0 dagger a +0 leather armour a cursed -3 giant club (15, 42, D:5) 29 sling bullets (20, 5, D:5) a +2 falchion of slicing a +0 leather armour (20, 14, D:5) a cursed -1 short sword (21, 14, D:5) a +0 battleaxe a +0 plate armour (26, 0, D:5) 4 stones (26, 35, D:5) 17 sling bullets (29, 16, D:5) an uncursed ring of stealth an uncursed ring of protection from fire (30, 22, D:5) a +0 shortbow 10 arrows (33, 11, D:5) a +0 scythe of venom a +2 robe (33, 21, D:5) 21 sling bullets (33, 22, D:5) an arrow (35, 22, D:5) an arrow (36, 23, D:5) 2 arrows (37, 22, D:5) 2 arrows (42, 6, D:5) a ration (46, 19, D:5) a +2 flail of protection (47, 20, D:5) a +0 long sword Level 6 of the Dungeon (0, 0, D:6) 14 stones (3, -1, D:6) a +0 spear (10, 32, D:6) a +0 long sword (14, 15, D:6) a +0 whip (14, 16, D:6) a +0 flail (19, -2, D:6) 27 sling bullets (19, 28, D:6) 10 bolts (21, 27, D:6) 28 arrows (25, 15, D:6) a +0 plate armour (26, -18, D:6) a +1 hand axe of electrocution (26, -16, D:6) a +0 spear (26, 0, D:6) a +0 scale mail (26, 5, D:6) a +0 rapier (27, -9, D:6) a +0 scale mail (28, -18, D:6) a +0 falchion of freezing (28, -17, D:6) a +0 club (28, -16, D:6) a +0 mace (31, -9, D:6) a +0 club (33, 21, D:6) 12 stones (34, -11, D:6) 15 arrows (34, 5, D:6) a +0 hand axe (34, 17, D:6) 17 bolts (34, 25, D:6) a +3 war axe (40, 0, D:6) 20 bolts (40, 20, D:6) 20 arrows Level 7 of the Dungeon (0, 0, D:7) 14 stones (6, -21, D:7) a +0 robe (8, -30, D:7) a +0 giant club (17, 8, D:7) a +0 hand axe a +0 animal skin (24, -5, D:7) a +1 dagger of flaming a +0 robe (24, -4, D:7) a +0 club a +3 flail (30, 0, D:7) a +0 whip a +0 ring mail (31, 0, D:7) a +0 club a +0 leather armour (32, -31, D:7) a +0 short sword a +0 ring mail (32, -17, D:7) 12 poisoned needles (45, 5, D:7) a +0 dagger a +0 robe a +0 whip a +0 leather armour a +0 club (48, -3, D:7) 12 bolts (59, 20, D:7) a +0 scale mail (65, -32, D:7) a +0 giant club (68, -16, D:7) 25 arrows (69, -35, D:7) a +0 cloak (71, 11, D:7) a +0 leather armour (71, 14, D:7) a +0 robe Level 8 of the Dungeon [Shop] Xehuiv's Armour Shoppe a +0 robe (7 gold) the +5 plate armour "Komehal" {rF+ rC+ MR+} (820 gold) It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. a +1 centaur barding (330 gold) the +5 plate armour of the Engineer {rElec Str+2} (728 gold) It affects your strength (+2). It insulates you from electricity. a +0 ring mail (44 gold) a +0 scale mail (44 gold) a +0 robe (7 gold) a +0 scale mail (44 gold) a +0 pair of gloves (49 gold) a +2 robe of the Archmagi (414 gold) a cursed +0 robe (1 gold) a +0 plate armour (253 gold) a +0 ring mail (44 gold) a +1 robe (84 gold) (0, 0, D:8) 9 gold pieces (0, 1, D:8) a ration (1, -2, D:8) a ration (1, -1, D:8) a ration (1, 0, D:8) a ration (2, -2, D:8) 19 gold pieces (2, -1, D:8) a ration (3, -2, D:8) a ration (6, 27, D:8) a cursed +0 long sword a +0 chain mail (10, 23, D:8) 7 stones (12, -2, D:8) 14 stones (13, 26, D:8) an arrow (15, 20, D:8) a cursed +0 flail a +0 robe (15, 28, D:8) an arrow (16, 19, D:8) a cursed +0 long sword a +0 robe a +0 dagger a +0 leather armour a +1 short sword a +0 robe a +0 morningstar a +0 robe (17, 18, D:8) a cursed +0 trident a +0 robe (29, -5, D:8) a +2 mace of freezing a +0 longbow 4 arrows (30, -3, D:8) 2 arrows (30, 0, D:8) an arrow (31, 2, D:8) an arrow (32, 2, D:8) an arrow (33, 47, D:8) a potion of heal wounds (38, 39, D:8) a +0 dagger a +0 robe (38, 40, D:8) a +0 hand axe (39, 40, D:8) a +0 flail (43, 13, D:8) 18 bolts (44, 14, D:8) a stone (46, 10, D:8) a stone (46, 12, D:8) a stone (47, 11, D:8) 21 bolts (48, 9, D:8) a stone (49, 7, D:8) a +0 club (49, 8, D:8) 4 stones (49, 9, D:8) a +0 short sword a stone (53, 27, D:8) a +0 giant club (57, 31, D:8) a potion of lignification Level 9 of the Dungeon (0, 0, D:9) a +0 shortbow 13 arrows (1, -6, D:9) 21 stones (2, -4, D:9) an arrow (3, -5, D:9) an arrow (4, -6, D:9) an arrow (4, 6, D:9) a +0 leather armour (5, -7, D:9) 2 arrows (5, 13, D:9) a +0 dagger a +0 robe (6, 13, D:9) a +0 trident a +0 chain mail (6, 28, D:9) a +0 giant spiked club (7, 10, D:9) a potion of lignification (10, 41, D:9) 17 stones (15, -4, D:9) a +0 giant club a +0 giant spiked club (16, -13, D:9) a +0 chain mail (16, 14, D:9) a +1 robe of magic resistance (16, 20, D:9) a +0 giant club (22, 3, D:9) the +12 dagger of Plunder {protect, +Rage Str-4 SInv} It protects the one who uses it against injury (+AC on strike). It affects your strength (-4). It lets you see invisible. It lets you go berserk. (24, 31, D:9) a +0 cloak (26, -4, D:9) a +2 antimagic short sword (35, 20, D:9) a +0 giant spiked club (41, 9, D:9) a +0 trident a +3 leather armour (45, -6, D:9) 16 stones (49, -8, D:9) a +0 flail a +0 leather armour a +0 dagger a +0 falchion a +0 leather armour (49, -7, D:9) a +2 dagger of draining (50, -7, D:9) a cursed -2 whip (57, -11, D:9) a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a cursed -2 dagger a +1 robe of the Archmagi (0, 7, D:10) a +1 robe of cold resistance an uncursed staff of cold a potion of lignification (2, -22, D:10) a +0 dagger a +0 robe (2, 8, D:10) a cursed +0 robe (unseen) (2, 9, D:10) a +0 scale mail a +0 falchion (2, 10, D:10) a +0 dire flail (unseen) (2, 11, D:10) a +0 dagger (3, -22, D:10) a +0 short sword (3, -21, D:10) a +0 ring mail (3, 8, D:10) a +0 chain mail a +0 short sword (3, 10, D:10) a +0 war axe (unseen) (4, -22, D:10) a +0 hand axe a cursed +0 scale mail (4, 10, D:10) a +0 club (16, -16, D:10) a +0 giant spiked club a +0 giant club (19, 11, D:10) a phial of floods (19, 12, D:10) a +0 short sword (20, 10, D:10) a +0 robe (22, 13, D:10) 21 stones (22, 14, D:10) 12 poisoned needles (26, 8, D:10) 16 bolts (27, -9, D:10) 4 large rocks (32, -5, D:10) a +0 robe (32, 10, D:10) a +0 dagger a +0 robe (32, 11, D:10) a +0 short sword a +0 dagger a +0 robe a +0 dagger (39, 12, D:10) a +0 dagger a +0 leather armour a +0 war axe a +0 plate armour (40, -8, D:10) a +0 short sword a +0 ring mail (44, -8, D:10) a +0 dagger a cursed +0 robe (49, -2, D:10) a potion of heal wounds Level 11 of the Dungeon (0, 0, D:11) a +0 leather armour (1, 30, D:11) a +0 scale mail (8, -2, D:11) a +0 buckler (9, 6, D:11) the +2 halberd of the Genius {chop, rPois rC+ Int-2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It protects you from cold. It protects you from poison. It makes you more stealthy. a +0 long sword (20, 21, D:11) a +0 spear (23, 18, D:11) an uncursed ring of protection from fire (27, -4, D:11) 20 stones (27, 17, D:11) a potion of lignification (32, -14, D:11) 13 arrows (35, 6, D:11) a +0 robe a +0 dagger (35, 8, D:11) a +0 robe a cursed +0 dagger (36, 8, D:11) a +0 robe a +0 dagger a +0 dagger a +0 robe a +0 leather armour (37, 7, D:11) a +0 giant spiked club a +0 dire flail (37, 8, D:11) a +0 robe a +0 dagger (40, 31, D:11) a +0 giant spiked club (47, 8, D:11) 16 poisoned needles Level 12 of the Dungeon [Shop] Fitemoseczo's Mass Market a +0 giant club (25 gold) a +0 giant club (25 gold) a +0 plate armour (345 gold) a +0 giant club (25 gold) a +0 great mace (97 gold) a +0 giant club (25 gold) a +0 giant club (25 gold) a +0 giant club (25 gold) a +0 great mace (97 gold) a +0 giant club (25 gold) a +2 plate armour of fire resistance (600 gold) a +0 giant spiked club (28 gold) a +0 giant club (25 gold) a +0 plate armour (345 gold) (0, 0, D:12) a +0 club (1, 8, D:12) a +0 leather armour (5, -15, D:12) a +1 triple sword of slicing a +0 scale mail (12, -1, D:12) 26 sling bullets (12, 5, D:12) 17 poisoned needles (15, -7, D:12) a +0 hand axe (16, -7, D:12) a +0 short sword (16, -6, D:12) a +0 dagger (23, -21, D:12) a +4 plate armour of fire resistance (23, 5, D:12) an uncursed staff of air (25, -4, D:12) a large rock (26, -20, D:12) a +0 dire flail a cursed -2 dire flail (27, -17, D:12) a +0 whip of flaming (27, 1, D:12) the +8 rapier of Wiphole {flame, rN+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from negative energy. (28, -1, D:12) a large rock (31, 2, D:12) a large rock (33, -2, D:12) a +1 ring mail of magic resistance (33, 14, D:12) a +0 trident (37, 2, D:12) a +0 ring mail a +0 dagger (38, 2, D:12) a +0 leather armour (38, 3, D:12) a +0 leather armour a +0 hand axe a +0 whip a +0 leather armour (40, -30, D:12) 24 stones (42, -8, D:12) an arrow (44, -3, D:12) 6 arrows a +0 longbow (45, -13, D:12) a +0 robe a +0 long sword (45, -9, D:12) an arrow (47, -17, D:12) a fan of gales (47, -8, D:12) 2 arrows (47, 1, D:12) a +1 short sword of venom (49, -8, D:12) 15 arrows a +0 shortbow (51, -21, D:12) a +0 scale mail (51, 5, D:12) the +11 halberd of Compound Interest {flame, *Slow +Rage rElec rC++ MR- MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you go berserk. It may slow you when you take damage. (54, -7, D:12) 25 stones (57, -36, D:12) the +6 hand axe of Distraction {elec, rPois MR++ Int-4 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-4). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. Level 13 of the Dungeon (0, 0, D:13) a +0 helmet (3, 28, D:13) a +3 dagger (8, 7, D:13) 15 stones (9, 19, D:13) a +0 hand crossbow (9, 26, D:13) a +0 trident a +0 robe (10, 26, D:13) a +5 trident a +0 robe (11, 29, D:13) a +3 spear of freezing a +0 robe (13, 33, D:13) a +0 trident (14, 35, D:13) an arrow (15, 35, D:13) 2 arrows (16, 35, D:13) an arrow (17, 26, D:13) a potion of heal wounds (17, 35, D:13) 2 arrows (18, 35, D:13) 4 arrows (19, 14, D:13) a +0 morningstar (20, 34, D:13) a +0 shortbow 20 arrows (20, 35, D:13) a +0 shortbow 21 arrows (20, 36, D:13) a +0 shortbow 20 arrows (27, 40, D:13) a potion of degeneration (31, 38, D:13) an arrow (31, 39, D:13) an arrow (33, 37, D:13) an arrow (34, 15, D:13) a +0 giant club a +0 giant spiked club (34, 37, D:13) an arrow (37, -11, D:13) a potion of degeneration (37, 36, D:13) a +0 longbow 10 arrows (38, 9, D:13) a +0 hand axe a +0 robe a cursed +0 hand axe a +0 robe (38, 10, D:13) a +0 war axe a +0 robe (42, 23, D:13) 23 arrows (45, 7, D:13) a cursed +0 chain mail (45, 9, D:13) 19 sling bullets (48, 41, D:13) 29 stones (51, -9, D:13) 14 arrows Level 14 of the Dungeon (0, 0, D:14) a scroll of random uselessness (4, 1, D:14) an uncursed ring of stealth (5, 23, D:14) 4 needles of sleeping (8, 21, D:14) a +0 giant club a cursed -2 giant club (11, 18, D:14) 18 stones (13, -13, D:14) 16 arrows (17, 24, D:14) a stone (17, 34, D:14) a cursed -1 short sword a +0 dagger a +0 robe (17, 35, D:14) a +0 dagger 3 stones (19, -10, D:14) a +4 ring of strength (19, 32, D:14) a +0 club (19, 33, D:14) a stone (20, 0, D:14) a +0 robe (20, 13, D:14) a +0 war axe (20, 31, D:14) a stone (26, -22, D:14) a +0 mace a +0 leather armour (26, -21, D:14) a +0 dagger a +0 robe a +0 ring mail a +0 flail a +0 plate armour (26, 9, D:14) a cursed -2 dire flail a +0 giant club (27, -22, D:14) a +0 ring mail a tomahawk a +0 hand axe (27, 7, D:14) a +0 long sword (27, 18, D:14) a stone (28, 9, D:14) a +0 giant club a +0 giant club a +0 giant spiked club (29, 9, D:14) a +0 giant spiked club (29, 10, D:14) a +0 flail of draining a +0 robe 2 bolts (29, 11, D:14) a +0 rapier a +0 chain mail (30, 9, D:14) 11 bolts (30, 12, D:14) a +0 arbalest a +0 arbalest 36 bolts (31, 9, D:14) a cursed -2 halberd (32, -18, D:14) 2 tomahawks (32, 10, D:14) a +0 short sword a +0 shortbow 16 arrows a +0 leather armour a +0 arbalest 8 bolts (35, -5, D:14) a +0 blowgun (37, -16, D:14) 16 arrows (52, -5, D:14) a large rock (52, 6, D:14) an arrow (52, 7, D:14) a +0 dagger a +0 robe (53, 7, D:14) an arrow (54, -5, D:14) 2 large rocks (54, 6, D:14) a +0 club a +0 club (54, 7, D:14) an arrow a +0 club (55, -5, D:14) a +0 flail a +0 chain mail (55, 7, D:14) a +3 longbow of flaming 16 arrows a +0 centaur barding (59, 22, D:14) 19 stones (60, 0, D:14) a +0 hunting sling (64, 5, D:14) a +4 scimitar of flaming Level 15 of the Dungeon (0, 0, D:15) 10 bolts (0, 28, D:15) 9 stones (9, 10, D:15) a +0 chain mail (14, 26, D:15) 32 sling bullets (16, 23, D:15) a +0 hand axe a +0 leather armour (17, 21, D:15) the +5 falchion of Kogioq {pain, rC+ Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It protects you from cold. (18, -3, D:15) a +0 spear (18, 21, D:15) a +0 giant club a +0 giant club (18, 25, D:15) a +2 dire flail of protection a cursed +0 plate armour a +0 long sword a +0 chain mail (19, 24, D:15) a +0 halberd a +0 plate armour (29, 20, D:15) a +0 giant club a +0 giant club (30, 28, D:15) a potion of lignification (30, 33, D:15) 18 stones (34, -2, D:15) a +2 cloak (39, 6, D:15) 13 arrows Level 1 of the Orcish Mines [Shop] Eqeutoq's Book Shop a book of the Sky (1040 gold) a book of the Dragon (1440 gold) a book of Party Tricks (800 gold) a book of Air (560 gold) Sif Muna's Reference Book on Creative Shape Shifting (3419 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Sticks to Snakes Transmutation 2 c - Aura of Abjuration Summoning 5 d - Summon Forest Summoning/Translocation 5 e - Malign Gateway Summoning/Translocation 7 a book of the Tempests (1120 gold) a book of Power (720 gold) the Reference Book on Displacement (1520 gold) Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Recall Summoning/Translocation 3 c - Summon Forest Summoning/Translocation 5 a book of Fire (1040 gold) the Disquisition on Boosting Necromancy (1092 gold) Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Animate Dead Necromancy 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Death Channel Necromancy 6 a book of Callings (480 gold) (0, 0, Orc:1) a +0 chain mail a +0 trident (2, -9, Orc:1) a +0 leather armour a +0 dagger of venom (2, -8, Orc:1) a +3 leather armour a cursed +0 whip (2, -7, Orc:1) a +0 leather armour a +0 falchion a cursed +0 robe a +0 dagger (3, -9, Orc:1) a +0 trident a +0 trident (3, -6, Orc:1) a +0 plate armour a +3 glaive (11, -12, Orc:1) a +0 scale mail (11, -1, Orc:1) 4 poisoned needles (12, -9, Orc:1) a +0 dagger a cursed +0 robe a +0 dagger a +0 robe (12, -6, Orc:1) a +0 dagger a +0 robe (13, -9, Orc:1) a +0 hand axe a +0 plate armour a +0 dagger a +0 robe (13, -5, Orc:1) a +0 club a cursed -1 short sword a +0 chain mail a +0 scimitar a +0 chain mail (14, -22, Orc:1) a large rock (15, -12, Orc:1) 21 arrows (15, -9, Orc:1) 19 stones (18, -25, Orc:1) a large rock (21, -28, Orc:1) 2 large rocks (59, -13, Orc:1) a +0 dagger a cursed +0 robe (60, -22, Orc:1) a +0 flail a +0 flail a +0 leather armour a +2 whip of electrocution (60, -21, Orc:1) a +0 trident a +0 chain mail (60, -18, Orc:1) a +0 giant club (61, -22, Orc:1) a +0 leather armour (61, -10, Orc:1) a +0 glaive a +0 chain mail Level 2 of the Orcish Mines [Shop] Qataim's Book Shop a book of Minor Magic (280 gold) a book of the Earth (910 gold) a book of Power (630 gold) a book of Unlife (910 gold) the Tome of Helpful Ice (875 gold) Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 a book of Callings (420 gold) a Young Poisoner's Handbook (560 gold) a book of the Dragon (1260 gold) a book of Flames (490 gold) [Shop] Buwnounu's Distillery a potion of curing (45 gold) a potion of might (60 gold) a potion of mutation (120 gold) a potion of cancellation (120 gold) a potion of brilliance (60 gold) a potion of curing (45 gold) a potion of heal wounds (75 gold) a potion of curing (45 gold) a potion of flight (45 gold) a potion of ambrosia (120 gold) a potion of curing (45 gold) a potion of invisibility (120 gold) a potion of resistance (150 gold) [Shop] Bophegg's Magic Scroll Shop a scroll of acquirement (832 gold) a scroll of random uselessness (16 gold) a scroll of enchant weapon (120 gold) a scroll of random uselessness (16 gold) a scroll of enchant weapon (120 gold) [Shop] Pida's Magic Scroll Shoppe a scroll of silence (105 gold) a scroll of immolation (49 gold) a scroll of identify (28 gold) a scroll of amnesia (49 gold) a scroll of random uselessness (14 gold) a scroll of teleportation (42 gold) a scroll of remove curse (42 gold) a scroll of enchant armour (105 gold) a scroll of summoning (133 gold) a scroll of blinking (105 gold) a scroll of silence (105 gold) 2 scrolls of immolation (98 gold) [Shop] Meif's Jewellery Shop an uncursed ring of flight (245 gold) the cursed ring of Wudajakeh {rF+ rN++ EV-3 Int-5} (147 gold) [ring of evasion] It affects your evasion (-3). It affects your intelligence (-5). It protects you from fire. It greatly protects you from negative energy. It has a curse placed upon it. an uncursed ring of protection from cold (350 gold) an uncursed ring of resist corrosion (280 gold) the ring of the Enemy {Fire rN+ SInv} (565 gold) [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It lets you see invisible. a cursed +2 ring of intelligence (63 gold) an uncursed amulet of faith (560 gold) a +4 ring of strength (378 gold) the ring "Fusuisk" {+Blink rPois MR- Int-2 Stlth+} (382 gold) [ring of stealth] It affects your intelligence (-2). It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. It makes you more stealthy. an uncursed amulet of magic regeneration (420 gold) (5, -13, Orc:2) a large rock (7, -14, Orc:2) 4 large rocks (32, -6, Orc:2) a +2 dagger of freezing a +0 robe (32, -5, Orc:2) a +2 quarterstaff of speed (33, 2, Orc:2) a +0 mace a +0 plate armour (33, 3, Orc:2) 5 tomahawks (34, 3, Orc:2) a cursed -2 dagger a +0 robe of magic resistance a +0 whip a +0 dagger a +0 robe a +3 war axe a +0 arbalest 14 bolts a +0 chain mail a +0 club a +0 chain mail (35, -2, Orc:2) a +0 battleaxe a cursed +0 chain mail (35, 0, Orc:2) a +0 dagger a +0 robe (35, 2, Orc:2) a +3 halberd a +0 chain mail a +0 whip a cursed +0 chain mail a +0 hand axe a +0 flail a +0 chain mail (35, 3, Orc:2) a +0 dagger a +0 ring mail (36, 0, Orc:2) a +0 long sword a +0 plate armour a +0 falchion a +0 dire flail a +0 chain mail (36, 1, Orc:2) a +0 dagger a +0 robe a cursed -1 mace a +2 leather armour of fire resistance a +0 scimitar a +0 chain mail a +1 short sword of electrocution a +0 chain mail a +0 halberd a cursed +0 plate armour (36, 2, Orc:2) a +0 dagger a +0 leather armour a +0 war axe a +0 plate armour a +0 dire flail (36, 3, Orc:2) a +4 dagger a +0 robe (37, -9, Orc:2) a +0 dagger a cursed +0 robe (37, -8, Orc:2) a +0 battleaxe a +0 leather armour (39, 18, Orc:2) a +0 leather armour a +0 mace (40, 18, Orc:2) a +0 plate armour a +0 trident (40, 19, Orc:2) a +0 robe a cursed -3 dagger (47, 2, Orc:2) a +0 dagger a +0 robe (48, 2, Orc:2) a +0 hand axe a +0 leather armour a +0 long sword a +0 chain mail (48, 3, Orc:2) a +1 whip of venom a +0 scale mail (49, 0, Orc:2) a +0 dagger a +0 robe Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (5, 15, Lair:1) 19 stones (5, 24, Lair:1) a +0 quarterstaff (11, 6, Lair:1) 8 arrows (23, 23, Lair:1) a wand of random effects (28) an uncursed amulet of the acrobat a +6 amulet of reflection a wand of polymorph (17) (23, 24, Lair:1) a +4 double sword of slicing the +6 demon blade of the Warrior-Mage {vamp, +Blink rF++} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It greatly protects you from fire. It lets you blink. the +9 staff of Wucad Mu {channel} the +10 scimitar "Yrev" {freeze, rElec rC+ MR+++ Str-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. the +9 long sword of Anxiety {pain, +Inv rC+ Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It protects you from cold. It lets you turn invisible. a +0 shield (23, 25, Lair:1) a +0 vampiric demon blade (27, 26, Lair:1) 2 tomahawks (34, 11, Lair:1) 15 stones (35, 4, Lair:1) a +0 dagger (42, 0, Lair:1) a +0 war axe (52, 0, Lair:1) a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) 2 curare-tipped needles (1, 1, Lair:2) a curare-tipped needle (1, 3, Lair:2) a curare-tipped needle (1, 4, Lair:2) 2 curare-tipped needles (1, 19, Lair:2) 21 arrows (2, 7, Lair:2) a +0 short sword of draining a +0 blowgun a curare-tipped needle (8, 9, Lair:2) a +0 quarterstaff of draining (10, 41, Lair:2) a +0 mace (13, -7, Lair:2) 15 stones (19, 14, Lair:2) 18 stones (37, 3, Lair:2) 18 arrows Level 3 of the Lair of Beasts (0, 0, Lair:3) 25 bolts (8, -2, Lair:3) a potion of degeneration (9, -3, Lair:3) 19 sling bullets (9, -2, Lair:3) an uncursed staff of summoning (9, -1, Lair:3) a +0 pair of gloves (9, 0, Lair:3) a lamp of fire (10, -3, Lair:3) 3 scrolls of random uselessness (10, -2, Lair:3) a phantom mirror (10, -1, Lair:3) a +2 shortbow of flaming (19, -32, Lair:3) 24 arrows (23, -1, Lair:3) 18 poisoned needles (26, -2, Lair:3) 18 poisoned needles (30, -7, Lair:3) a +1 scimitar of slicing (38, -10, Lair:3) a +0 club (40, -8, Lair:3) a +0 spear (42, -18, Lair:3) 28 arrows (43, -13, Lair:3) a +0 chain mail (52, -21, Lair:3) 5 poisoned needles Level 4 of the Lair of Beasts (0, 0, Lair:4) 20 stones (6, 14, Lair:4) a +0 scythe (16, 43, Lair:4) a +0 ring mail (26, 12, Lair:4) a wand of random effects (10) a wand of disintegration (24) (27, 12, Lair:4) a cursed -2 ring of evasion (27, 20, Lair:4) a +0 chain mail (28, 48, Lair:4) a +0 hunting sling (31, 38, Lair:4) 11 arrows (33, 33, Lair:4) a potion of heal wounds (36, 26, Lair:4) the +8 falchion "Husiyriu" {freeze, -Tele Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It prevents most forms of teleportation. (41, 20, Lair:4) 21 stones (41, 24, Lair:4) 21 sling bullets (43, -6, Lair:4) 27 arrows (44, -11, Lair:4) a +0 robe (44, 12, Lair:4) a +0 scale mail (55, 17, Lair:4) a +3 ring of evasion an uncursed ring of magical power a +2 ring of slaying (58, 14, Lair:4) 19 arrows (58, 18, Lair:4) 15 poisoned needles Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 pair of gloves (6, -11, Lair:5) 17 stones (12, -23, Lair:5) a +0 ring mail (13, -12, Lair:5) a +0 robe (32, -42, Lair:5) a +0 short sword (46, -23, Lair:5) a +0 pair of boots (49, 1, Lair:5) a +0 long sword (56, -25, Lair:5) a potion of heal wounds (63, -26, Lair:5) a +0 shortbow Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 ring mail (1, -18, Lair:6) the +3 plate armour "Taink" {MP+9 Int+4} It affects your intelligence (+4). It affects your magic capacity (+9). (4, -47, Lair:6) a +0 arbalest (15, -30, Lair:6) a +2 fustibalus of freezing (24, -20, Lair:6) a +0 buckler (24, -19, Lair:6) 9 bolts (25, -20, Lair:6) a cursed staff of poison (25, -19, Lair:6) a +0 glaive of flaming (26, -20, Lair:6) 23 stones (26, -19, Lair:6) a +0 club (26, -18, Lair:6) 16 bolts (30, -31, Lair:6) 25 sling bullets (48, -45, Lair:6) 11 stones (49, -48, Lair:6) a potion of heal wounds (58, -23, Lair:6) 12 sling bullets Level 1 of the Snake Pit (0, 1, Snake:1) a +0 dagger of venom a cursed +0 robe a naga corpse (5, -16, Snake:1) a +0 halberd (6, -9, Snake:1) a +0 dagger of venom a +0 robe (6, -8, Snake:1) an anaconda corpse (6, -7, Snake:1) a black mamba corpse (11, -8, Snake:1) a +0 war axe a +0 robe a +0 dire flail a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (11, -7, Snake:1) a +0 hand axe a naga corpse (skeletalised by now) (12, -7, Snake:1) a +0 trident a +0 robe a naga corpse (skeletalised by now) (25, -8, Snake:1) an anaconda corpse (27, -6, Snake:1) a +3 trident of freezing (27, 2, Snake:1) a cursed +0 rapier (30, -11, Snake:1) a +0 leather armour (42, -10, Snake:1) an arrow (42, -9, Snake:1) 5 arrows (42, -8, Snake:1) a +0 trident (43, -9, Snake:1) 2 arrows (44, -9, Snake:1) 2 arrows (45, -9, Snake:1) 2 arrows (46, -9, Snake:1) 2 arrows (47, -9, Snake:1) an arrow (48, -9, Snake:1) 2 arrows (49, -8, Snake:1) a -2 shortbow a +1 battleaxe of venom 10 arrows a naga corpse Level 2 of the Snake Pit (0, 0, Snake:2) a book of Enchantments (2, -2, Snake:2) a +0 war axe (3, -11, Snake:2) an arrow (3, -8, Snake:2) 2 arrows 4 bolts (4, -9, Snake:2) 2 arrows (4, -7, Snake:2) 6 arrows 3 bolts (4, -6, Snake:2) 2 arrows (4, -4, Snake:2) an arrow (5, -10, Snake:2) 2 arrows 3 bolts (5, -1, Snake:2) a potion of mutation (8, 4, Snake:2) a phantom mirror