diana the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 16, D) the cursed +0 arbalest of Mastery {flame, +Inv MR+ Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (61, 26, D) an uncursed staff of wizardry (62, 8, D) a lamp of fire (62, 17, D) a lamp of fire (62, 26, D) a cursed ring of stealth (62, 27, D) a +0 buckler of reflection (62, 31, D) a bolt (unseen) (63, 0, D) an uncursed staff of conjuration (63, 8, D) a +3 battleaxe of chopping (63, 16, D) a +3 chain mail of magic resistance (63, 17, D) an uncursed staff of death (63, 26, D) a +2 morningstar of crushing (63, 27, D) a +0 dagger (64, 16, D) an uncursed amulet of magic regeneration (64, 26, D) a fan of gales (64, 27, D) a box of beasts (65, 18, D) an ugly thing corpse (65, 26, D) a +2 leather armour of fire resistance (68, 0, D) a +1 mace of protection (69, 0, D) an uncursed amulet of faith (70, 8, D) a lamp of fire (71, 8, D) an uncursed staff of earth (71, 16, D) a +0 hand axe of freezing (71, 26, D) a fan of gales (71, 31, D) an uncursed ring of magical power a +0 leather armour a +0 short sword a +1 hand crossbow (72, 8, D) a +5 quarterstaff of protection (72, 9, D) a +2 chain mail of poison resistance (72, 16, D) a +7 blowgun (72, 26, D) a +2 robe of magic resistance (72, 27, D) the +5 rapier "Zugaeph" {pain, *Slow Int+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+7). It may slow you when you take damage. (73, 1, D) the +9 dire flail "Xueroitz" {flame, rElec Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It insulates you from electricity. (73, 26, D) a +2 dagger of holy wrath