diana the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 2, D) a +0 short sword a +1 hand crossbow (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +2 hand axe of electrocution (61, 8, D) a +0 trident (61, 11, D) a +3 halberd of venom (still there?) a bolt (still there?) (61, 12, D) a +5 broad axe of chopping (still there?) a bolt (still there?) (61, 26, D) a crystal ball of energy (62, 0, D) an uncursed staff of air (62, 1, D) a phantom mirror (62, 8, D) a +0 trident (62, 9, D) the cursed +1 chain mail of Sif Muna's Benevolence {Str+3} It affects your strength (+3). It has a curse placed upon it. (62, 11, D) a +0 trident (62, 17, D) an uncursed staff of energy (62, 26, D) a book of Ice (62, 27, D) a book of Spatial Translocations (62, 28, D) a bolt (62, 32, D) a bolt (62, 33, D) a bolt (63, 2, D) a +2 ring of protection (63, 11, D) a +0 trident (still there?) a bolt (still there?) (63, 17, D) an uncursed staff of wizardry (63, 21, D) a hell hound corpse (63, 26, D) a box of beasts (63, 27, D) a box of beasts (63, 32, D) 3 bolts (64, 23, D) a +4 hunting sling of freezing the +5 plate armour of the Scribe {-Tele rElec rN+ rCorr} It insulates you from electricity. It protects you from negative energy. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (64, 26, D) the amulet of Fos Utyf {Inacc +Inv rPois Int+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+2). It protects you from poison. It lets you turn invisible. (64, 27, D) a sack of spiders (64, 33, D) 2 bolts (65, 26, D) 4 potions of heal wounds (67, 0, D) an uncursed staff of energy (68, 0, D) an uncursed staff of air (69, 0, D) a +1 glaive of distortion (70, 8, D) the +8 hand axe "Peny" {freeze, *Corrode rPois Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from poison. It may corrode you when you take damage. (70, 9, D) a +0 robe of the Archmagi (70, 12, D) a +4 falchion (still there?) a bolt (still there?) (71, 8, D) a crystal ball of energy (71, 12, D) a +0 scimitar a +0 robe (71, 26, D) the cursed +1 trident of Mourning {pain, +Rage rF+ rC- Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. It lets you go berserk. It has a curse placed upon it. (71, 32, D) a cursed -1 flail a +0 robe (72, 8, D) the +2 lajatang of Moderation {venom, rElec rF- rN++ MP+9} It poisons the flesh of those it strikes. It makes you vulnerable to fire. It insulates you from electricity. It greatly protects you from negative energy. It affects your magic capacity (+9). (72, 9, D) the +3 leather armour of the Tormentor {rElec rPois rF+ Dex+2} It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It protects you from poison. (72, 17, D) a manual of Slings (72, 32, D) a +0 falchion a +0 robe (73, 16, D) a +2 morningstar of protection (73, 22, D) a porcupine skeleton (73, 27, D) a lightning rod (4/4) (73, 32, D) a cursed +0 battleaxe a +0 robe (75, 1, D) a book of Callings (75, 3, D) a +0 hand axe