diana the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +2 scythe "Qaph" {venom, MR+ Dex+3 Stlth-} It poisons the flesh of those it strikes. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It makes you less stealthy. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (61, 8, D) +2 fire dragon scales (62, 9, D) the +8 hand crossbow "Huyc" {freeze, rN++ Str-4 Int+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-4). It affects your intelligence (+5). It greatly protects you from negative energy. (63, 0, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 leather armour (63, 8, D) a lamp of fire (67, 0, D) an uncursed staff of poison (69, 11, D) a +3 glaive a +0 robe a naga corpse (69, 20, D) an arrow (70, 9, D) a manual of Maces & Flails the +1 ring mail of the Seventy-Seven Lies {Int-4 Dex+2 Slay+2} It affects your intelligence (-4). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). a +0 short sword a +1 shortbow the +3 robe of Eternal Vigilance {+Fly Dex+2} It affects your dexterity (+2). It lets you fly. (70, 12, D) a +0 war axe (71, 8, D) a +0 scimitar of holy wrath (71, 16, D) an uncursed amulet of the gourmand (71, 17, D) a +1 robe of positive energy (72, 8, D) an uncursed staff of death (72, 16, D) 8 arrows (still there?) 7 arrows (still there?) (72, 17, D) a cursed staff of power (72, 20, D) a +0 short sword (unseen) (72, 22, D) a +2 long sword of protection (73, 1, D) an uncursed staff of wizardry (73, 16, D) a +2 whip of flaming (73, 17, D) a book of Burglary