diana the Dungeon (0, 50, D) an uncursed staff of summoning (0, 51, D) an uncursed ring of positive energy (0, 52, D) Theurgy, Part Four Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Sticky Flame Conjuration/Fire 4 c - Cause Fear Hexes 4 d - Olgreb's Toxic Radiance Poison 4 e - Passage of Golubria Translocation 4 f - Petrify Transmutation/Earth 4 (1, 32, D) a book of Power (1, 50, D) a box of beasts (1, 51, D) the +3 whip of the Philosopher {chaos, Int+2} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+2). (1, 52, D) the +3 shortbow of Defiance {flame, +Fly Dex+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It lets you fly. (2, 16, D) a +0 animal skin (2, 20, D) a +0 troll leather armour a +2 antimagic broad axe 32 stones a +0 hunting sling a cursed +0 animal skin a faun corpse (skeletalised by now) an apis corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (2, 32, D) a +2 robe of the Archmagi (2, 33, D) a phantom mirror (2, 51, D) a manual of Poison Magic (2, 52, D) the Tome of Aid Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Excruciating Wounds Charms/Necromancy 5 (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 15, D) a +0 hand axe (unseen) (3, 16, D) a +0 quarterstaff (3, 17, D) a +0 spear (3, 21, D) a +0 robe an uncursed ring of poison resistance a +0 buckler a +0 rapier a spriggan corpse (skeletalised by now) (3, 22, D) the +4 lajatang of Ambiguity {slice, *Drain rElec Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It insulates you from electricity. It causes draining when unequipped. (unseen) (3, 32, D) a book of the Dragon (3, 33, D) Wawn's Compendium of Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Static Discharge Conjuration/Air 3 d - Sticky Flame Conjuration/Fire 4 e - Lightning Bolt Conjuration/Air 5 (3, 34, D) a book of Power (unseen) (3, 36, D) a +1 hat (3, 50, D) a lamp of fire (3, 51, D) an uncursed staff of earth (3, 52, D) an uncursed ring of stealth (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed staff of air (4, 15, D) an uncursed staff of energy (4, 32, D) a +1 battleaxe of chopping (4, 34, D) the Tome of Earth and Talismans Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Ozocubu's Armour Charms/Ice 3 d - Stone Arrow Conjuration/Earth 3 e - Leda's Liquefaction Hexes/Earth 4 f - Bolt of Magma Conjuration/Fire/Earth 5 (4, 35, D) a +2 antimagic falchion a +0 hunting sling 24 sling bullets a +0 ring mail of fire resistance the human corpse of Joseph (skeletalised by now) (4, 50, D) a phantom mirror (5, 14, D) the cursed +1 short sword of the Shrike {pain, MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It has a curse placed upon it. (5, 17, D) an uncursed amulet of rage (unseen) (5, 23, D) a +2 falchion of electrocution (unseen) (5, 33, D) a +0 blowgun Cagicig's Guide on Freezing Flight Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Summon Lightning Spire Summoning/Air 4 c - Bolt of Cold Conjuration/Ice 6 d - Freezing Cloud Conjuration/Ice/Air 6 (5, 34, D) a phantom mirror (unseen) (5, 35, D) a +4 ring of protection a potion of lignification an uncursed ring of flight a +0 giant spiked club a +0 robe the ogre skeleton of Erolcha (5, 37, D) the human skeleton of Frances (5, 41, D) a +2 robe of cold resistance (still there?) 2 large rocks of returning (still there?) (5, 51, D) a +2 ring of slaying (5, 52, D) a +5 hand axe of holy wrath (6, 14, D) a +2 antimagic quarterstaff (6, 15, D) an uncursed staff of death (6, 16, D) a +1 spear of flaming (6, 17, D) a +0 animal skin (unseen) (6, 18, D) a +1 antimagic hand axe (unseen) (6, 32, D) a +0 glaive of protection (6, 35, D) the +6 sword of Cerebov {flame} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. an uncursed ring of ice an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a manual of Maces & Flails 10 potions of heal wounds a manual of Polearms (6, 36, D) a +0 hand axe (6, 37, D) a +0 chain mail (6, 38, D) an uncursed ring of magical power (6, 40, D) a +1 dagger of chaos (unseen) (6, 41, D) +3 fire dragon scales {Xtahua} a +1 scale mail of poison resistance a +0 halberd the stone giant corpse of Chuck (skeletalised by now) (6, 42, D) an uncursed staff of wizardry (6, 50, D) a lamp of fire (6, 51, D) a +4 blowgun (6, 52, D) a cursed -2 ring of intelligence (7, 14, D) a +0 spear (7, 15, D) a lamp of fire (7, 16, D) a lightning rod (4/4) (7, 17, D) a +0 quarterstaff (unseen) (7, 18, D) a +0 quarterstaff (unseen) (7, 20, D) the +8 war axe "Vuawuwoa" {drain, +Blink rC+ Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from cold. It lets you blink. (7, 22, D) a spriggan corpse (skeletalised by now) (7, 32, D) the Handbook of the Fiery Oath Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Inner Flame Hexes/Fire 3 c - Fireball Conjuration/Fire 5 d - Summon Mana Viper Hexes/Summoning 5 (7, 33, D) the +8 falchion of Emietir {slice, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (7, 42, D) the skeleton of the Lernaean hydra (7, 51, D) an uncursed ring of poison resistance (7, 52, D) a book of Debilitation (8, 16, D) Tenitreq's Grimoire of Arcane Weapons Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Stone Arrow Conjuration/Earth 3 d - Fulminant Prism Conjuration/Hexes 4 e - Bolt of Magma Conjuration/Fire/Earth 5 (8, 17, D) a yak corpse (skeletalised by now) (still there?) an anaconda corpse (skeletalised by now) (still there?) (8, 18, D) an uncursed staff of wizardry (unseen) (8, 20, D) a +0 animal skin (8, 32, D) a crystal ball of energy (8, 33, D) a +3 mace of venom (8, 34, D) an uncursed staff of energy a book of the Earth a +1 short sword of venom a +6 shortbow of velocity (8, 39, D) the fire dragon skeleton of Xtahua (8, 50, D) a +1 pair of gloves of strength (8, 51, D) a cursed ring of attention (8, 52, D) an uncursed ring of positive energy (9, 15, D) the +3 plate armour "Zuukosum" {Str+4} It affects your strength (+4). (9, 16, D) a +0 antimagic war axe (still there?) a +2 antimagic hand axe (still there?) (9, 17, D) a +0 robe (unseen) (9, 20, D) a wind drake corpse (skeletalised by now) (9, 32, D) an uncursed staff of wizardry (9, 50, D) a fan of gales (9, 51, D) the cursed +1 battleaxe of Law {drain, *Drain rF++ rN+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. It protects you from negative energy. It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. (9, 52, D) a +2 robe of the Archmagi (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +2 leather armour of positive energy (10, 15, D) a +2 shortbow of flaming (10, 16, D) a book of Conjurations (10, 20, D) the +9 staff of Wucad Mu {channel} (10, 32, D) a +0 dagger (10, 33, D) a phial of floods (10, 34, D) a +4 demon trident of venom (unseen) (10, 36, D) a cursed +0 centaur barding (unseen) (10, 50, D) a +0 helmet of see invisible (10, 51, D) a book of Maledictions (10, 52, D) an uncursed ring of magical power (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a lightning rod (4/4) (11, 15, D) an uncursed staff of air (11, 16, D) a +0 quarterstaff (11, 17, D) a spriggan corpse (skeletalised by now) (11, 20, D) a +0 robe (unseen) (11, 32, D) a lightning rod (4/4) (11, 37, D) a +0 scimitar of flaming (11, 52, D) a scroll of holy word (12, 14, D) a crystal ball of energy (12, 32, D) a +3 scale mail of fire resistance (12, 33, D) a +2 falchion of electrocution (12, 34, D) an uncursed staff of air (12, 35, D) a +1 longbow of flaming (unseen) (12, 40, D) a +0 cloak (12, 50, D) an uncursed staff of power (12, 51, D) the ring "Xutocly" {rPois Int+5} [ring of intelligence] It affects your intelligence (+5). It protects you from poison. (12, 52, D) a +2 hand axe of venom (13, 34, D) an uncursed staff of earth (13, 35, D) a +4 quarterstaff of chaos (unseen) (13, 50, D) an uncursed staff of wizardry (13, 51, D) a sack of spiders (13, 52, D) a crystal ball of energy (14, 50, D) a +4 falchion of holy wrath (14, 51, D) a +0 hand crossbow of freezing (14, 52, D) the Handbook of Transmigration Spells Type Level a - Ice Form Ice/Transmutation 4 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Blade Hands Transmutation 5 d - Hydra Form Transmutation 6 (15, 38, D) 6 gold pieces (15, 39, D) a +2 scale mail of cold resistance (18, 17, D) a cursed +5 ring of strength (19, 0, D) a book of the Tempests (19, 1, D) a lightning rod (4/4) (19, 5, D) an elf corpse (skeletalised by now) (19, 15, D) the Papyrus of Orientation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Gell's Gravitas Translocation 3 c - Passage of Golubria Translocation 4 (19, 16, D) the amulet "Wucos" {Spirit rPois rC+ Int-2 Dex+9} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (-2). It affects your dexterity (+9). It protects you from cold. It protects you from poison. (19, 32, D) a +6 war axe of flaming (19, 33, D) an uncursed staff of power (20, 0, D) a book of Fire (20, 1, D) the +5 chain mail of Marbles {-Tele *Drain +Inv MR+++ Dex+5} It affects your dexterity (+5). It affects your resistance to hostile enchantments. It lets you turn invisible. It prevents most forms of teleportation. It causes draining when unequipped. (20, 2, D) a +0 long sword (unseen) (20, 20, D) a +0 robe (20, 27, D) a +1 great sword of slicing (unseen) (20, 32, D) a +8 great mace of venom (20, 33, D) a +5 shortbow of freezing (21, 0, D) a crystal ball of energy (21, 1, D) a +0 longbow (still there?) a +4 scale mail of magic resistance (still there?) (21, 5, D) a +0 long sword (21, 16, D) the +6 hand crossbow of the Vestibule of Hell {flame, Dex+4} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). a book of Maledictions (still there?) (21, 17, D) a lamp of fire (21, 19, D) a +0 war axe (21, 32, D) a +1 robe of fire resistance (21, 33, D) a manual of Slings (21, 34, D) a +0 cloak of poison resistance (22, 0, D) a +3 ring of evasion (22, 1, D) a manual of Charms (22, 16, D) a +0 dagger (22, 17, D) a +1 leather armour of cold resistance (still there?) a +2 great mace of venom (still there?) (22, 20, D) a human corpse (skeletalised by now) (22, 22, D) a necrophage corpse (skeletalised by now) (22, 32, D) a +0 hunting sling of freezing (22, 33, D) an uncursed staff of power (22, 34, D) a +2 rapier of draining (23, 1, D) a phial of floods (23, 2, D) a +0 short sword (23, 3, D) a +0 long sword (unseen) (23, 4, D) a +0 short sword (23, 16, D) a +2 long sword of slicing (23, 19, D) a +0 robe (unseen) (23, 22, D) a +2 vampiric war axe (unseen) (23, 32, D) an uncursed ring of resist corrosion (23, 34, D) the ring "Anovohu" {rPois rF+ MR+ Str+3 Int+2} [ring of protection from fire] It affects your strength (+3). It affects your intelligence (+2). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (23, 38, D) a +0 scimitar (24, 1, D) a +0 rapier (still there?) an uncursed ring of see invisible (still there?) (24, 3, D) a +0 short sword (unseen) (24, 4, D) a +0 short sword a +0 shortbow 25 arrows a +0 leather armour an elf corpse (skeletalised by now) (24, 17, D) a crystal ball of energy (24, 18, D) an uncursed staff of energy (still there?) the +2 ring mail "Sux Nir" {Dex+2} (still there?) It affects your dexterity (+2). (24, 22, D) a +0 scimitar a +2 hunting sling of flaming a +0 robe (24, 32, D) an uncursed staff of fire (24, 34, D) an uncursed staff of wizardry (24, 35, D) a +0 war axe (25, 0, D) a +1 ring mail of poison resistance (25, 1, D) an uncursed staff of cold (25, 2, D) a +0 long sword a +0 short sword an uncursed amulet of the acrobat an elf corpse (skeletalised by now) (25, 3, D) a +0 long sword an elf corpse (skeletalised by now) (25, 6, D) a +4 scimitar of protection (25, 7, D) a +7 battleaxe of chopping (25, 8, D) a +0 long sword (25, 18, D) a cursed ring of attention (25, 19, D) a +0 hand axe (unseen) (25, 20, D) an uncursed ring of protection from magic (25, 33, D) a +2 scythe of venom (25, 34, D) a fan of gales (25, 43, D) a shard shrike corpse (skeletalised by now) (26, 0, D) a book of Death (26, 2, D) a +0 short sword (26, 16, D) the +8 short sword "Fojuf" {pierce, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (26, 18, D) a +0 flail a +0 robe a cursed ring of attention (26, 19, D) a +0 dagger a human corpse (skeletalised by now) (26, 32, D) a +1 fustibalus of flaming (26, 33, D) a +2 hand crossbow of freezing (26, 34, D) a +3 leather armour of fire resistance (27, 0, D) an uncursed staff of power (27, 4, D) a +0 long sword (unseen) (27, 32, D) a book of Fire (27, 33, D) an uncursed staff of summoning (unseen) (28, 0, D) a +1 hand crossbow of freezing (28, 16, D) a lamp of fire (28, 17, D) a +3 hand axe (still there?) a phantom mirror (still there?) (28, 19, D) a +0 robe (28, 32, D) a +6 ring of dexterity (28, 33, D) a +2 robe of magic resistance (29, -1, D) a book of Minor Magic (29, 17, D) a book of Maledictions (29, 32, D) the ring of the Imp {rC+ MR- Str+4 Dex+2} [ring of protection from cold] It affects your strength (+4). It affects your dexterity (+2). It protects you from cold. It affects your resistance to hostile enchantments. (29, 33, D) a +2 plate armour of cold resistance (30, -1, D) an uncursed ring of see invisible (unseen) (34, 28, D) an uncursed staff of energy (35, 1, D) an uncursed ring of resist corrosion (35, 14, D) a +2 robe of magic resistance (35, 28, D) a lightning rod (4/4) (36, 0, D) an uncursed ring of magical power (36, 1, D) a +1 trident of distortion (36, 14, D) the Incunabulum of Fiery Changing Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Beastly Appendage Transmutation 1 c - Petrify Transmutation/Earth 4 d - Fireball Conjuration/Fire 5 e - Bolt of Fire Conjuration/Fire 6 (36, 15, D) a +0 leather armour (36, 17, D) 3 large rocks (unseen) (36, 18, D) a +2 trident of piercing (unseen) (36, 20, D) a +2 rapier of venom (unseen) (36, 28, D) a manual of Bows (36, 29, D) an uncursed staff of earth (37, 14, D) a book of Party Tricks (37, 17, D) a +0 trident (unseen) (37, 18, D) 4 large rocks (unseen) (37, 19, D) a +4 spear of piercing (unseen) (37, 28, D) an uncursed staff of wizardry (37, 29, D) an uncursed ring of protection from magic (38, 0, D) a book of Ice a book of Changes (38, 1, D) the ring of Notzax {+Fly Str+2 Int+5 Dex-2} [ring of flight] It affects your strength (+2). It affects your intelligence (+5). It affects your dexterity (-2). It lets you fly. (38, 14, D) an uncursed staff of poison (38, 15, D) a +0 arbalest of freezing (38, 19, D) a +0 fustibalus (unseen) (38, 28, D) a Grand Grimoire (39, 0, D) a book of Beasts (39, 15, D) a +1 hand axe of flaming (39, 16, D) a lightning rod (4/4) a lightning rod (4/4) a lightning rod (4/4) a lightning rod (4/4) a lightning rod (4/4) (39, 19, D) a +0 trident (39, 21, D) 2 sling bullets (39, 22, D) a sling bullet (39, 25, D) a large rock (39, 28, D) an uncursed staff of air (39, 29, D) a book of Necromancy (40, 0, D) an uncursed staff of air (40, 1, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (40, 14, D) a +5 flail of protection (40, 15, D) the Tome of Aerial Aid Spells Type Level a - Song of Slaying Charms 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Lightning Spire Summoning/Air 4 (40, 24, D) 3 poisoned javelins (40, 28, D) a book of Power (40, 29, D) a +1 leather armour of cold resistance (40, 35, D) a +0 flail (41, 0, D) a +2 robe (41, 1, D) the Tome of the Engineer Spells Type Level a - Confusing Touch Hexes 1 b - Summon Butterflies Summoning 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Cause Fear Hexes 4 (41, 14, D) an uncursed staff of summoning (41, 15, D) an uncursed staff of energy (41, 17, D) the cursed +0 hunting sling "Sifu" {venom, rF+ rN+ Int-5 Dex+4} It poisons the ammo it fires. It affects your intelligence (-5). It affects your dexterity (+4). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (41, 20, D) a +2 antimagic demon trident (unseen) (41, 28, D) an uncursed staff of conjuration (42, 0, D) a book of Air (42, 1, D) the ring "Urooh" {Fire rPois Dex+4} [ring of fire] It enhances your fire magic. It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (42, 14, D) a +2 dire flail of protection (42, 19, D) a +0 mace of crushing (42, 28, D) the +4 morningstar "Asaode" {flame, *Corrode rC+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from cold. It may corrode you when you take damage. (42, 29, D) the +5 ring mail of the Harp {rC+ Regen+ Str-2 Dex+3} It affects your strength (-2). It affects your dexterity (+3). It protects you from cold. It increases your rate of regeneration. (42, 35, D) a +2 vampiric war axe (43, 14, D) a +0 trident (43, 15, D) a +2 ring mail of fire resistance (43, 28, D) a book of Battle (43, 29, D) a +2 shortbow of flaming (49, 1, D) a +3 shortbow of velocity (49, 12, D) a manual of Bows (49, 24, D) a +0 spear of venom (49, 37, D) a +2 ring mail of cold resistance (49, 40, D) a +0 short sword (unseen) (50, 1, D) a +2 plate armour of poison resistance (50, 13, D) an uncursed staff of power (50, 24, D) a book of Geomancy (50, 27, D) a +5 spear of piercing (unseen) (50, 37, D) the +5 battleaxe of Infinite Pain {venom, rPois rF+++ MR- Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It renders you almost immune to fire. It protects you from poison. It affects your resistance to hostile enchantments. (50, 38, D) a +0 long sword (unseen) (50, 40, D) a +0 giant club (51, 5, D) the cursed ring of Vucsif {Int+3 Dex-6} [ring of dexterity] It affects your intelligence (+3). It affects your dexterity (-6). It has a curse placed upon it. (51, 12, D) a fan of gales (51, 13, D) an uncursed staff of fire (51, 24, D) a lamp of fire (51, 25, D) a +0 rapier (51, 27, D) a +0 trident (unseen) (51, 28, D) 2 javelins the +5 flail of Saltpetre {flame, MP+9 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your magic capacity (+9). It makes you more stealthy. 16 poisoned javelins a +0 leather armour (51, 37, D) a lightning rod (4/4) (51, 38, D) a +0 glaive 6 tomahawks a cursed +0 chain mail (51, 40, D) a cursed -1 war axe a +0 plate armour (52, 1, D) an uncursed staff of poison (52, 2, D) a +2 mace of crushing (unseen) (52, 13, D) a +2 leather armour of fire resistance (52, 24, D) a book of Summonings (52, 28, D) a +0 trident a +0 war axe (52, 32, D) an arrow 3 javelins (52, 33, D) a javelin (52, 36, D) a fan of gales (52, 37, D) a +0 mace (52, 38, D) a +0 giant club (unseen) (52, 39, D) a +1 glaive of freezing (unseen) (52, 40, D) a +0 giant club a +0 giant club (53, 1, D) 4 potions of haste (still there?) a +4 bardiche of distortion (still there?) (53, 13, D) a book of Annihilations (53, 25, D) an uncursed staff of air (53, 29, D) 4 javelins (53, 30, D) 5 javelins (53, 36, D) a book of Unlife (53, 37, D) a book of Cantrips (53, 39, D) a +0 glaive (unseen) (54, 12, D) the +5 halberd "Sarcophage" {freeze, SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you see invisible. (54, 13, D) an uncursed staff of energy (54, 24, D) a book of the Earth (54, 25, D) an uncursed staff of summoning (54, 28, D) a +0 spear (unseen) (54, 30, D) a javelin (54, 36, D) a +2 spear of freezing (55, 0, D) a +0 arbalest of velocity (55, 1, D) an uncursed staff of wizardry (55, 12, D) an uncursed staff of power (55, 27, D) a +0 shortbow (unseen) (55, 31, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (unseen) (56, 33, D) a poisoned javelin (59, 36, D) a book of the Sky (59, 37, D) an uncursed amulet of harm (60, 36, D) an uncursed ring of flight (60, 37, D) a scarf of cloud immunity (61, 0, D) a +2 scythe of freezing (61, 8, D) a +0 naga barding of flying (61, 16, D) a +2 robe of resistance (61, 26, D) a book of Power (61, 36, D) a phantom mirror (61, 37, D) a cursed -1 dagger (still there?) the cursed +0 war axe "Teris" {freeze, rN+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It has a curse placed upon it. (61, 38, D) a +0 dagger of venom (62, 0, D) the cursed +1 robe of Lynoyffoeto {rC+ Str+5 Slay+2} It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It has a curse placed upon it. (62, 1, D) the cursed +1 short sword of Qazlal's Indignation {pierce, rC- Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It makes you vulnerable to cold. It has a curse placed upon it. (62, 9, D) a book of Spatial Translocations (62, 16, D) an uncursed staff of earth (62, 17, D) an uncursed ring of magical power (62, 26, D) a fan of gales (62, 27, D) the Papyrus of Creation and Envenoming Spells Type Level a - Summon Butterflies Summoning 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Forest Summoning/Translocation 5 (62, 36, D) a +3 scale mail of fire resistance (62, 37, D) a +2 ring of strength (63, 0, D) a +5 ring of strength (63, 16, D) the cursed ring "Plog" {EV-3 Stlth+} [ring of evasion] It affects your evasion (-3). It makes you more stealthy. It has a curse placed upon it. (63, 17, D) a +0 hand axe (still there?) a +0 dagger (still there?) (63, 18, D) an uncursed staff of earth (unseen) (63, 21, D) a +0 war axe of chopping (unseen) (63, 26, D) a +3 morningstar of venom (63, 36, D) a +1 demon whip of electrocution (64, 16, D) a +3 buckler a +0 helmet a +0 leather armour (64, 17, D) a book of Necromancy (64, 20, D) a +0 club (64, 21, D) a +0 dagger a +2 dagger of speed a +0 robe (64, 27, D) a +0 dagger of speed (65, 26, D) an uncursed staff of fire (67, 0, D) a phial of floods (68, 0, D) an uncursed staff of energy (69, 0, D) the +9 shortbow of Doom {venom, MR+ Str+4 Dex+4} It poisons the ammo it fires. It affects your strength (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. (70, 9, D) the Guide on Enhancements Spells Type Level a - Song of Slaying Charms 2 b - Excruciating Wounds Charms/Necromancy 5 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Ring of Flames Charms/Fire 7 (70, 19, D) a +0 arbalest (unseen) (70, 36, D) an uncursed ring of ice (70, 37, D) a fan of gales (71, 8, D) the Disquisition on Combat Magic Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Iskenderun's Mystic Blast Conjuration 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Iron Shot Conjuration/Earth 6 (71, 16, D) the ring of Beoll {rF+ rN+ Int+4} [ring of protection from fire] It affects your intelligence (+4). It protects you from fire. It protects you from negative energy. (71, 17, D) an uncursed amulet of the acrobat (71, 19, D) a +0 arbalest (still there?) a bolt (still there?) (71, 20, D) a bolt (71, 26, D) a cursed staff of death (71, 27, D) a book of Dreams (71, 31, D) a +0 quarterstaff (unseen) (71, 36, D) a +3 scimitar of slicing (71, 37, D) a +2 longbow of freezing (72, 8, D) Wiokhlavo's Compendium of Poisonous Transmutation Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Petrify Transmutation/Earth 4 c - Alistair's Intoxication Transmutation/Poison 5 d - Hydra Form Transmutation 6 (72, 9, D) a +1 long sword of slicing (72, 16, D) a +0 fustibalus of velocity (72, 17, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (72, 18, D) a +0 arbalest 10 bolts (72, 19, D) a +0 long sword a +0 chain mail a +0 shield (72, 20, D) 6 bolts (72, 22, D) a bolt (72, 23, D) a bolt (72, 27, D) a fan of gales (72, 31, D) a +0 spear (72, 37, D) Cerebov's Handbook of Fiery Attacks (still there?) Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Force Lance Conjuration/Translocation 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Ignition Fire 8 a lamp of fire (still there?) (73, 1, D) a +1 lajatang of protection (73, 16, D) a fan of gales (73, 17, D) an uncursed staff of air (73, 19, D) a +0 dire flail (unseen) (73, 20, D) a +0 dagger (unseen) (73, 31, D) a +0 short sword (unseen) (73, 37, D) an uncursed ring of protection from cold (75, 1, D) a +0 flail of venom